mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-15 19:47:46 -07:00
removed some useless game events in favor of event context classes; added some preliminary icons
This commit is contained in:
parent
388e9255c7
commit
0c508f63ec
23 changed files with 399 additions and 226 deletions
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@ -21,6 +21,7 @@ void ProtocolItem::initializeHash()
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registerSerializableItem("zone", ServerInfo_Zone::newItem);
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registerSerializableItem("counter", ServerInfo_Counter::newItem);
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registerSerializableItem("arrow", ServerInfo_Arrow::newItem);
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registerSerializableItem("player_properties", ServerInfo_PlayerProperties::newItem);
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registerSerializableItem("player", ServerInfo_Player::newItem);
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registerSerializableItem("player_ping", ServerInfo_PlayerPing::newItem);
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registerSerializableItem("file", DeckList_File::newItem);
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@ -43,6 +44,7 @@ void ProtocolItem::initializeHash()
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registerSerializableItem("generic_eventlist_chat_channels", Event_ListChatChannels::newItem);
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registerSerializableItem("game_eventjoin", Event_Join::newItem);
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registerSerializableItem("game_eventgame_state_changed", Event_GameStateChanged::newItem);
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registerSerializableItem("game_eventplayer_properties_changed", Event_PlayerPropertiesChanged::newItem);
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registerSerializableItem("game_eventcreate_arrows", Event_CreateArrows::newItem);
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registerSerializableItem("game_eventcreate_counters", Event_CreateCounters::newItem);
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registerSerializableItem("game_eventdraw_cards", Event_DrawCards::newItem);
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@ -234,6 +236,11 @@ GameEvent::GameEvent(const QString &_eventName, int _playerId)
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insertItem(new SerializableItem_Int("player_id", _playerId));
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}
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GameEventContext::GameEventContext(const QString &_contextName)
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: ProtocolItem("game_event_context", _contextName)
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{
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}
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ChatEvent::ChatEvent(const QString &_eventName, const QString &_channel)
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: ProtocolItem("chat_event", _eventName)
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{
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@ -261,23 +268,53 @@ Event_ListGames::Event_ListGames(const QList<ServerInfo_Game *> &_gameList)
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itemList.append(_gameList[i]);
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}
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Event_Join::Event_Join(ServerInfo_Player *player)
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Event_Join::Event_Join(ServerInfo_PlayerProperties *player)
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: GameEvent("join", -1)
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{
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if (!player)
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player = new ServerInfo_Player;
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player = new ServerInfo_PlayerProperties;
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insertItem(player);
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}
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GameEventContainer::GameEventContainer(const QList<GameEvent *> &_eventList, int _gameId)
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GameEventContainer::GameEventContainer(const QList<GameEvent *> &_eventList, int _gameId, GameEventContext *_context)
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: ProtocolItem("container", "game_event")
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{
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insertItem(new SerializableItem_Int("game_id", _gameId));
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context = _context;
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if (_context)
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itemList.append(_context);
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for (int i = 0; i < _eventList.size(); ++i)
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itemList.append(_eventList[i]);
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}
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void GameEventContainer::extractData()
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{
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for (int i = 0; i < itemList.size(); ++i) {
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GameEvent *_event = dynamic_cast<GameEvent *>(itemList[i]);
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GameEventContext *_context = dynamic_cast<GameEventContext *>(itemList[i]);
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if (_event)
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eventList.append(_event);
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else if (_context)
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context = _context;
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}
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}
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void GameEventContainer::setContext(GameEventContext *_context)
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{
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for (int i = 0; i < itemList.size(); ++i) {
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GameEventContext *temp = qobject_cast<GameEventContext *>(itemList[i]);
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if (temp) {
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delete temp;
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itemList.removeAt(i);
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break;
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}
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}
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itemList.append(_context);
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context = _context;
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}
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GameEventContainer *GameEventContainer::makeNew(GameEvent *event, int _gameId)
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{
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return new GameEventContainer(QList<GameEvent *>() << event, _gameId);
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@ -293,6 +330,14 @@ Event_GameStateChanged::Event_GameStateChanged(bool _gameStarted, int _activePla
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itemList.append(_playerList[i]);
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}
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Event_PlayerPropertiesChanged::Event_PlayerPropertiesChanged(ServerInfo_PlayerProperties *_properties)
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: GameEvent("player_properties_changed", -1)
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{
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if (!_properties)
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_properties = new ServerInfo_PlayerProperties;
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insertItem(_properties);
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}
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Event_Ping::Event_Ping(const QList<ServerInfo_PlayerPing *> &_pingList)
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: GameEvent("ping", -1)
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{
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@ -27,11 +27,12 @@ enum ItemId {
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ItemId_Event_ChatListPlayers = ItemId_Other + 201,
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ItemId_Event_ListGames = ItemId_Other + 202,
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ItemId_Event_GameStateChanged = ItemId_Other + 203,
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ItemId_Event_CreateArrows = ItemId_Other + 204,
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ItemId_Event_CreateCounters = ItemId_Other + 205,
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ItemId_Event_DrawCards = ItemId_Other + 206,
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ItemId_Event_Join = ItemId_Other + 207,
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ItemId_Event_Ping = ItemId_Other + 208,
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ItemId_Event_PlayerPropertiesChanged = ItemId_Other + 204,
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ItemId_Event_CreateArrows = ItemId_Other + 205,
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ItemId_Event_CreateCounters = ItemId_Other + 206,
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ItemId_Event_DrawCards = ItemId_Other + 207,
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ItemId_Event_Join = ItemId_Other + 208,
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ItemId_Event_Ping = ItemId_Other + 209,
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ItemId_Response_DeckList = ItemId_Other + 300,
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ItemId_Response_DeckDownload = ItemId_Other + 301,
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ItemId_Response_DeckUpload = ItemId_Other + 302,
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@ -96,7 +97,7 @@ private:
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int ticks;
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static int lastCmdId;
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// These are only for processing inside the server.
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// XXX Move these out. They are only for processing inside the server.
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ProtocolResponse *resp;
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QList<ProtocolItem *> itemQueue;
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GameEventContainer *gameEventQueuePublic;
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@ -234,13 +235,26 @@ public:
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
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};
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class GameEventContainer : public ProtocolItem {
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class GameEventContext : public ProtocolItem {
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Q_OBJECT
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public:
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GameEventContainer(const QList<GameEvent *> &_eventList = QList<GameEvent *>(), int _gameId = -1);
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GameEventContext(const QString &_contextName);
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};
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class GameEventContainer : public ProtocolItem {
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Q_OBJECT
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private:
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QList<GameEvent *> eventList;
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GameEventContext *context;
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protected:
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void extractData();
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public:
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GameEventContainer(const QList<GameEvent *> &_eventList = QList<GameEvent *>(), int _gameId = -1, GameEventContext *_context = 0);
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static SerializableItem *newItem() { return new GameEventContainer; }
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int getItemId() const { return ItemId_GameEventContainer; }
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QList<GameEvent *> getEventList() const { return typecastItemList<GameEvent *>(); }
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QList<GameEvent *> getEventList() const { return eventList; }
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GameEventContext *getContext() const { return context; }
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void setContext(GameEventContext *_context);
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static GameEventContainer *makeNew(GameEvent *event, int _gameId);
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int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
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@ -284,10 +298,10 @@ public:
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class Event_Join : public GameEvent {
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Q_OBJECT
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public:
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Event_Join(ServerInfo_Player * player = 0);
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Event_Join(ServerInfo_PlayerProperties *player = 0);
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static SerializableItem *newItem() { return new Event_Join; }
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int getItemId() const { return ItemId_Event_Join; }
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ServerInfo_Player *getPlayer() const { return static_cast<ServerInfo_Player *>(itemMap.value("player")); }
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ServerInfo_PlayerProperties *getPlayer() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
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};
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class Event_GameStateChanged : public GameEvent {
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@ -302,6 +316,15 @@ public:
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int getActivePhase() const { return static_cast<SerializableItem_Int *>(itemMap.value("active_phase"))->getData(); }
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};
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class Event_PlayerPropertiesChanged : public GameEvent {
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Q_OBJECT
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public:
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Event_PlayerPropertiesChanged(ServerInfo_PlayerProperties *_properties = 0);
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static SerializableItem *newItem() { return new Event_PlayerPropertiesChanged; }
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int getItemId() const { return ItemId_Event_PlayerPropertiesChanged; }
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ServerInfo_PlayerProperties *getProperties() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
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};
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class Event_Ping : public GameEvent {
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Q_OBJECT
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public:
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@ -108,13 +108,25 @@ ServerInfo_Arrow::ServerInfo_Arrow(int _id, int _startPlayerId, const QString &_
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insertItem(new SerializableItem_Color("color", _color));
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}
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ServerInfo_Player::ServerInfo_Player(int _playerId, const QString &_name, bool _spectator, bool _conceded, DeckList *_deck, const QList<ServerInfo_Zone *> &_zoneList, const QList<ServerInfo_Counter *> &_counterList, const QList<ServerInfo_Arrow *> &_arrowList)
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: SerializableItem_Map("player"), zoneList(_zoneList), counterList(_counterList), arrowList(_arrowList)
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ServerInfo_PlayerProperties::ServerInfo_PlayerProperties(int _playerId, const QString &_name, bool _spectator, bool _conceded, bool _readyStart, int _deckId)
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: SerializableItem_Map("player_properties")
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{
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insertItem(new SerializableItem_Int("player_id", _playerId));
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insertItem(new SerializableItem_String("name", _name));
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insertItem(new SerializableItem_Bool("spectator", _spectator));
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insertItem(new SerializableItem_Bool("conceded", _conceded));
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insertItem(new SerializableItem_Bool("ready_start", _readyStart));
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insertItem(new SerializableItem_Int("deck_id", _deckId));
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}
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ServerInfo_Player::ServerInfo_Player(ServerInfo_PlayerProperties *_properties, DeckList *_deck, const QList<ServerInfo_Zone *> &_zoneList, const QList<ServerInfo_Counter *> &_counterList, const QList<ServerInfo_Arrow *> &_arrowList)
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: SerializableItem_Map("player"), zoneList(_zoneList), counterList(_counterList), arrowList(_arrowList)
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{
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if (!_properties)
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insertItem(new ServerInfo_PlayerProperties);
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else
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insertItem(_properties);
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if (!_deck)
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insertItem(new DeckList);
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else
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@ -104,6 +104,18 @@ public:
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QColor getColor() const { return static_cast<SerializableItem_Color *>(itemMap.value("color"))->getData(); }
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};
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class ServerInfo_PlayerProperties : public SerializableItem_Map {
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public:
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ServerInfo_PlayerProperties(int _playerId = -1, const QString &_name = QString(), bool _spectator = false, bool _conceded = false, bool _readyStart = false, int _deckId = -1);
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static SerializableItem *newItem() { return new ServerInfo_PlayerProperties; }
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
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QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
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bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); }
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bool getConceded() const { return static_cast<SerializableItem_Bool *>(itemMap.value("conceded"))->getData(); }
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bool getReadyStart() const { return static_cast<SerializableItem_Bool *>(itemMap.value("ready_start"))->getData(); }
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int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); }
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};
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class ServerInfo_Player : public SerializableItem_Map {
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private:
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QList<ServerInfo_Zone *> zoneList;
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@ -112,12 +124,9 @@ private:
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protected:
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void extractData();
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public:
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ServerInfo_Player(int _playerId = -1, const QString &_name = QString(), bool _spectator = false, bool _conceded = false, DeckList *_deck = 0, const QList<ServerInfo_Zone *> &_zoneList = QList<ServerInfo_Zone *>(), const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>(), const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>());
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ServerInfo_Player(ServerInfo_PlayerProperties *_properties = 0, DeckList *_deck = 0, const QList<ServerInfo_Zone *> &_zoneList = QList<ServerInfo_Zone *>(), const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>(), const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>());
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static SerializableItem *newItem() { return new ServerInfo_Player; }
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
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QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
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bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); }
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bool getConceded() const { return static_cast<SerializableItem_Bool *>(itemMap.value("conceded"))->getData(); }
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ServerInfo_PlayerProperties *getProperties() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
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DeckList *getDeck() const;
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const QList<ServerInfo_Zone *> &getZoneList() const { return zoneList; }
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const QList<ServerInfo_Counter *> &getCounterList() const { return counterList; }
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@ -36,26 +36,26 @@ ItemId_Command_DumpZone = 1034,
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ItemId_Command_StopDumpZone = 1035,
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ItemId_Event_Say = 1036,
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ItemId_Event_Leave = 1037,
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ItemId_Event_DeckSelect = 1038,
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ItemId_Event_GameClosed = 1039,
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ItemId_Event_ReadyStart = 1040,
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ItemId_Event_Concede = 1041,
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ItemId_Event_Shuffle = 1042,
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ItemId_Event_RollDie = 1043,
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ItemId_Event_MoveCard = 1044,
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ItemId_Event_CreateToken = 1045,
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ItemId_Event_DeleteArrow = 1046,
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ItemId_Event_SetCardAttr = 1047,
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ItemId_Event_SetCounter = 1048,
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ItemId_Event_DelCounter = 1049,
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ItemId_Event_SetActivePlayer = 1050,
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ItemId_Event_SetActivePhase = 1051,
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ItemId_Event_DumpZone = 1052,
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ItemId_Event_StopDumpZone = 1053,
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ItemId_Event_ServerMessage = 1054,
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ItemId_Event_GameJoined = 1055,
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ItemId_Event_ChatJoinChannel = 1056,
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ItemId_Event_ChatLeaveChannel = 1057,
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ItemId_Event_ChatSay = 1058,
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ItemId_Event_GameClosed = 1038,
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ItemId_Event_Shuffle = 1039,
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ItemId_Event_RollDie = 1040,
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ItemId_Event_MoveCard = 1041,
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ItemId_Event_CreateToken = 1042,
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ItemId_Event_DeleteArrow = 1043,
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ItemId_Event_SetCardAttr = 1044,
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ItemId_Event_SetCounter = 1045,
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ItemId_Event_DelCounter = 1046,
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ItemId_Event_SetActivePlayer = 1047,
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ItemId_Event_SetActivePhase = 1048,
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ItemId_Event_DumpZone = 1049,
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ItemId_Event_StopDumpZone = 1050,
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ItemId_Event_ServerMessage = 1051,
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ItemId_Event_GameJoined = 1052,
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ItemId_Event_ChatJoinChannel = 1053,
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ItemId_Event_ChatLeaveChannel = 1054,
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ItemId_Event_ChatSay = 1055,
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ItemId_Context_ReadyStart = 1056,
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ItemId_Context_Concede = 1057,
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ItemId_Context_DeckSelect = 1058,
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ItemId_Other = 1059
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};
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@ -208,23 +208,10 @@ Event_Leave::Event_Leave(int _playerId)
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: GameEvent("leave", _playerId)
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{
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}
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Event_DeckSelect::Event_DeckSelect(int _playerId, int _deckId)
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: GameEvent("deck_select", _playerId)
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{
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insertItem(new SerializableItem_Int("deck_id", _deckId));
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}
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Event_GameClosed::Event_GameClosed(int _playerId)
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: GameEvent("game_closed", _playerId)
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{
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}
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Event_ReadyStart::Event_ReadyStart(int _playerId)
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: GameEvent("ready_start", _playerId)
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{
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}
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Event_Concede::Event_Concede(int _playerId)
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: GameEvent("concede", _playerId)
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{
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}
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Event_Shuffle::Event_Shuffle(int _playerId)
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: GameEvent("shuffle", _playerId)
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{
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@ -335,6 +322,19 @@ Event_ChatSay::Event_ChatSay(const QString &_channel, const QString &_playerName
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insertItem(new SerializableItem_String("player_name", _playerName));
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insertItem(new SerializableItem_String("message", _message));
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}
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Context_ReadyStart::Context_ReadyStart()
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: GameEventContext("ready_start")
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{
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}
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Context_Concede::Context_Concede()
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: GameEventContext("concede")
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{
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}
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Context_DeckSelect::Context_DeckSelect(int _deckId)
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: GameEventContext("deck_select")
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{
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insertItem(new SerializableItem_Int("deck_id", _deckId));
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}
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void ProtocolItem::initializeHashAuto()
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{
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itemNameHash.insert("cmdping", Command_Ping::newItem);
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@ -374,10 +374,7 @@ void ProtocolItem::initializeHashAuto()
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itemNameHash.insert("cmdstop_dump_zone", Command_StopDumpZone::newItem);
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itemNameHash.insert("game_eventsay", Event_Say::newItem);
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itemNameHash.insert("game_eventleave", Event_Leave::newItem);
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itemNameHash.insert("game_eventdeck_select", Event_DeckSelect::newItem);
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itemNameHash.insert("game_eventgame_closed", Event_GameClosed::newItem);
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itemNameHash.insert("game_eventready_start", Event_ReadyStart::newItem);
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itemNameHash.insert("game_eventconcede", Event_Concede::newItem);
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itemNameHash.insert("game_eventshuffle", Event_Shuffle::newItem);
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itemNameHash.insert("game_eventroll_die", Event_RollDie::newItem);
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itemNameHash.insert("game_eventmove_card", Event_MoveCard::newItem);
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@ -395,4 +392,7 @@ void ProtocolItem::initializeHashAuto()
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itemNameHash.insert("chat_eventchat_join_channel", Event_ChatJoinChannel::newItem);
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itemNameHash.insert("chat_eventchat_leave_channel", Event_ChatLeaveChannel::newItem);
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itemNameHash.insert("chat_eventchat_say", Event_ChatSay::newItem);
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itemNameHash.insert("game_event_contextready_start", Context_ReadyStart::newItem);
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itemNameHash.insert("game_event_contextconcede", Context_Concede::newItem);
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itemNameHash.insert("game_event_contextdeck_select", Context_DeckSelect::newItem);
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}
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@ -35,10 +35,7 @@
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2:stop_dump_zone:i,player_id:s,zone_name
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3:say:s,message
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3:leave
|
||||
3:deck_select:i,deck_id
|
||||
3:game_closed
|
||||
3:ready_start
|
||||
3:concede
|
||||
3:shuffle
|
||||
3:roll_die:i,sides:i,value
|
||||
3:move_card:i,card_id:s,card_name:s,start_zone:i,position:s,target_zone:i,x:i,y:i,new_card_id:b,face_down
|
||||
|
|
@ -56,3 +53,6 @@
|
|||
5:chat_join_channel:s,player_name
|
||||
5:chat_leave_channel:s,player_name
|
||||
5:chat_say:s,player_name:s,message
|
||||
6:ready_start
|
||||
6:concede
|
||||
6:deck_select:i,deck_id
|
||||
|
|
|
|||
|
|
@ -321,14 +321,6 @@ public:
|
|||
static SerializableItem *newItem() { return new Event_Leave; }
|
||||
int getItemId() const { return ItemId_Event_Leave; }
|
||||
};
|
||||
class Event_DeckSelect : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_DeckSelect(int _playerId = -1, int _deckId = -1);
|
||||
int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Event_DeckSelect; }
|
||||
int getItemId() const { return ItemId_Event_DeckSelect; }
|
||||
};
|
||||
class Event_GameClosed : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
|
@ -336,20 +328,6 @@ public:
|
|||
static SerializableItem *newItem() { return new Event_GameClosed; }
|
||||
int getItemId() const { return ItemId_Event_GameClosed; }
|
||||
};
|
||||
class Event_ReadyStart : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_ReadyStart(int _playerId = -1);
|
||||
static SerializableItem *newItem() { return new Event_ReadyStart; }
|
||||
int getItemId() const { return ItemId_Event_ReadyStart; }
|
||||
};
|
||||
class Event_Concede : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_Concede(int _playerId = -1);
|
||||
static SerializableItem *newItem() { return new Event_Concede; }
|
||||
int getItemId() const { return ItemId_Event_Concede; }
|
||||
};
|
||||
class Event_Shuffle : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
|
@ -511,5 +489,27 @@ public:
|
|||
static SerializableItem *newItem() { return new Event_ChatSay; }
|
||||
int getItemId() const { return ItemId_Event_ChatSay; }
|
||||
};
|
||||
class Context_ReadyStart : public GameEventContext {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Context_ReadyStart();
|
||||
static SerializableItem *newItem() { return new Context_ReadyStart; }
|
||||
int getItemId() const { return ItemId_Context_ReadyStart; }
|
||||
};
|
||||
class Context_Concede : public GameEventContext {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Context_Concede();
|
||||
static SerializableItem *newItem() { return new Context_Concede; }
|
||||
int getItemId() const { return ItemId_Context_Concede; }
|
||||
};
|
||||
class Context_DeckSelect : public GameEventContext {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Context_DeckSelect(int _deckId = -1);
|
||||
int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Context_DeckSelect; }
|
||||
int getItemId() const { return ItemId_Context_DeckSelect; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -66,6 +66,13 @@ while (<file>) {
|
|||
$parentConstructorCall = "$baseClass(\"$name1\", _channel)";
|
||||
$constructorParamsH = "const QString &_channel = QString()";
|
||||
$constructorParamsCpp = "const QString &_channel";
|
||||
} elsif ($type == 6) {
|
||||
$type = 'game_event_context';
|
||||
$namePrefix = 'Context';
|
||||
$baseClass = 'GameEventContext';
|
||||
$parentConstructorCall = "$baseClass(\"$name1\")";
|
||||
$constructorParamsH = "";
|
||||
$constructorParamsCpp = "";
|
||||
}
|
||||
$className = $namePrefix . '_' . $name2;
|
||||
$itemEnum .= "ItemId_$className = " . ++$itemId . ",\n";
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
|
|||
int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
|
||||
|
||||
Server_Player *newPlayer = new Server_Player(this, playerId, handler->getPlayerName(), spectator, handler);
|
||||
sendGameEvent(new Event_Join(new ServerInfo_Player(playerId, handler->getPlayerName(), spectator)));
|
||||
sendGameEvent(new Event_Join(newPlayer->getProperties()));
|
||||
players.insert(playerId, newPlayer);
|
||||
|
||||
if (broadcastUpdate)
|
||||
|
|
@ -275,14 +275,15 @@ QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAs
|
|||
zoneList.append(new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), zone->cards.size(), cardList));
|
||||
}
|
||||
|
||||
result.append(new ServerInfo_Player(player->getPlayerId(), player->getPlayerName(), player->getSpectator(), player->getConceded(), player == playerWhosAsking ? player->getDeck() : 0, zoneList, counterList, arrowList));
|
||||
ServerInfo_PlayerProperties *properties = new ServerInfo_PlayerProperties(player->getPlayerId(), player->getPlayerName(), player->getSpectator(), player->getConceded(), player->getReadyStart(), player->getDeckId());
|
||||
result.append(new ServerInfo_Player(properties, player == playerWhosAsking ? player->getDeck() : 0, zoneList, counterList, arrowList));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEvent(GameEvent *event, Server_Player *exclude)
|
||||
void Server_Game::sendGameEvent(GameEvent *event, GameEventContext *context, Server_Player *exclude)
|
||||
{
|
||||
sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event), exclude);
|
||||
sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event, -1, context), exclude);
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude)
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ public:
|
|||
void setActivePhase(int _activePhase);
|
||||
|
||||
QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
|
||||
void sendGameEvent(GameEvent *event, Server_Player *exclude = 0);
|
||||
void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);
|
||||
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0);
|
||||
void sendGameEventToPlayer(Server_Player *player, GameEvent *event);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
#include "decklist.h"
|
||||
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler)
|
||||
: game(_game), handler(_handler), deck(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
|
||||
: game(_game), handler(_handler), deck(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false), deckId(-2)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -124,10 +124,16 @@ void Server_Player::clearZones()
|
|||
arrows.clear();
|
||||
}
|
||||
|
||||
void Server_Player::setDeck(DeckList *_deck)
|
||||
ServerInfo_PlayerProperties *Server_Player::getProperties()
|
||||
{
|
||||
return new ServerInfo_PlayerProperties(playerId, playerName, spectator, conceded, readyStart, deckId);
|
||||
}
|
||||
|
||||
void Server_Player::setDeck(DeckList *_deck, int _deckId)
|
||||
{
|
||||
delete deck;
|
||||
deck = _deck;
|
||||
deckId = _deckId;
|
||||
}
|
||||
|
||||
void Server_Player::addZone(Server_CardZone *zone)
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ class Server_Counter;
|
|||
class Server_Arrow;
|
||||
class Server_ProtocolHandler;
|
||||
class ProtocolItem;
|
||||
class ServerInfo_PlayerProperties;
|
||||
|
||||
class Server_Player : public QObject {
|
||||
Q_OBJECT
|
||||
|
|
@ -31,6 +32,7 @@ private:
|
|||
void clearZones();
|
||||
bool readyStart;
|
||||
bool conceded;
|
||||
int deckId;
|
||||
public:
|
||||
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
|
||||
~Server_Player();
|
||||
|
|
@ -46,12 +48,15 @@ public:
|
|||
bool getSpectator() const { return spectator; }
|
||||
bool getConceded() const { return conceded; }
|
||||
void setConceded(bool _conceded) { conceded = _conceded; }
|
||||
int getDeckId() const { return deckId; }
|
||||
QString getPlayerName() const { return playerName; }
|
||||
void setDeck(DeckList *_deck);
|
||||
void setDeck(DeckList *_deck, int _deckId);
|
||||
DeckList *getDeck() const { return deck; }
|
||||
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, Server_Counter *> &getCounters() const { return counters; }
|
||||
const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
|
||||
|
||||
ServerInfo_PlayerProperties *getProperties();
|
||||
|
||||
int newCardId();
|
||||
int newCounterId() const;
|
||||
|
|
|
|||
|
|
@ -343,10 +343,10 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
|
|||
return r;
|
||||
}
|
||||
}
|
||||
player->setDeck(deck);
|
||||
|
||||
game->sendGameEvent(new Event_DeckSelect(player->getPlayerId(), cmd->getDeckId()));
|
||||
player->setDeck(deck, cmd->getDeckId());
|
||||
|
||||
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_DeckSelect(cmd->getDeckId()));
|
||||
|
||||
cont->setResponse(new Response_DeckDownload(cont->getCmdId(), RespOk, new DeckList(deck)));
|
||||
return RespNothing;
|
||||
}
|
||||
|
|
@ -354,7 +354,7 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
|
|||
ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
player->setConceded(true);
|
||||
game->sendGameEvent(new Event_Concede(player->getPlayerId()));
|
||||
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_Concede);
|
||||
game->stopGameIfFinished();
|
||||
return RespOk;
|
||||
}
|
||||
|
|
@ -365,7 +365,7 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/,
|
|||
return RespContextError;
|
||||
|
||||
player->setReadyStart(true);
|
||||
game->sendGameEvent(new Event_ReadyStart(player->getPlayerId()));
|
||||
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_ReadyStart);
|
||||
game->startGameIfReady();
|
||||
return RespOk;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue