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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
removed some useless game events in favor of event context classes; added some preliminary icons
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parent
388e9255c7
commit
0c508f63ec
23 changed files with 399 additions and 226 deletions
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@ -180,7 +180,7 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
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int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
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Server_Player *newPlayer = new Server_Player(this, playerId, handler->getPlayerName(), spectator, handler);
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sendGameEvent(new Event_Join(new ServerInfo_Player(playerId, handler->getPlayerName(), spectator)));
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sendGameEvent(new Event_Join(newPlayer->getProperties()));
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players.insert(playerId, newPlayer);
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if (broadcastUpdate)
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@ -275,14 +275,15 @@ QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAs
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zoneList.append(new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), zone->cards.size(), cardList));
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}
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result.append(new ServerInfo_Player(player->getPlayerId(), player->getPlayerName(), player->getSpectator(), player->getConceded(), player == playerWhosAsking ? player->getDeck() : 0, zoneList, counterList, arrowList));
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ServerInfo_PlayerProperties *properties = new ServerInfo_PlayerProperties(player->getPlayerId(), player->getPlayerName(), player->getSpectator(), player->getConceded(), player->getReadyStart(), player->getDeckId());
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result.append(new ServerInfo_Player(properties, player == playerWhosAsking ? player->getDeck() : 0, zoneList, counterList, arrowList));
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}
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return result;
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}
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void Server_Game::sendGameEvent(GameEvent *event, Server_Player *exclude)
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void Server_Game::sendGameEvent(GameEvent *event, GameEventContext *context, Server_Player *exclude)
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{
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sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event), exclude);
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sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event, -1, context), exclude);
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}
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void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude)
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