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removed some useless game events in favor of event context classes; added some preliminary icons
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parent
388e9255c7
commit
0c508f63ec
23 changed files with 399 additions and 226 deletions
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@ -13,6 +13,7 @@ class Server_Counter;
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class Server_Arrow;
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class Server_ProtocolHandler;
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class ProtocolItem;
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class ServerInfo_PlayerProperties;
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class Server_Player : public QObject {
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Q_OBJECT
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@ -31,6 +32,7 @@ private:
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void clearZones();
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bool readyStart;
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bool conceded;
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int deckId;
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public:
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Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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@ -46,12 +48,15 @@ public:
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bool getSpectator() const { return spectator; }
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bool getConceded() const { return conceded; }
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void setConceded(bool _conceded) { conceded = _conceded; }
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int getDeckId() const { return deckId; }
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QString getPlayerName() const { return playerName; }
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void setDeck(DeckList *_deck);
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void setDeck(DeckList *_deck, int _deckId);
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DeckList *getDeck() const { return deck; }
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const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
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const QMap<int, Server_Counter *> &getCounters() const { return counters; }
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const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
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ServerInfo_PlayerProperties *getProperties();
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int newCardId();
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int newCounterId() const;
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