deck storage is fully working again, cleaned up some unnecessarily large messages

This commit is contained in:
Max-Wilhelm Bruker 2012-01-02 15:46:14 +01:00
parent d4aaf9fff5
commit 0c9a2b061c
13 changed files with 110 additions and 66 deletions

View file

@ -583,11 +583,11 @@ ServerInfo_Game Server_Game::getInfo() const
ServerInfo_Game result;
result.set_room_id(room->getId());
result.set_game_id(getGameId());
result.set_max_players(getMaxPlayers());
if (!players.isEmpty()) {
for (int i = 0; i < gameTypes.size(); ++i)
result.add_game_types(gameTypes[i]);
result.set_max_players(getMaxPlayers());
result.set_description(getDescription().toStdString());
result.set_with_password(!getPassword().isEmpty());
result.set_player_count(getPlayerCount());