mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-26 16:43:55 -07:00
new code
This commit is contained in:
parent
6c93b1e9b7
commit
0d4717f40b
28 changed files with 591 additions and 375 deletions
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@ -99,170 +99,6 @@ void Client::readData()
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}
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}
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}
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/*
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while (socket->canReadLine()) {
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QString line = QString(socket->readLine()).trimmed();
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if (line.isNull())
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break;
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qDebug(QString("<< %1").arg(line).toLatin1());
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QStringList values = line.split("|");
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QString prefix = values.takeFirst();
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// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
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if ((prefix == "private") || (prefix == "public")) {
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ServerEventData event(line);
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emit gameEvent(event);
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} else if (prefix == "chat") {
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emit chatEvent(ChatEventData(line));
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} else if (prefix == "resp") {
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if (values.size() != 2) {
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qDebug("Client::parseCommand: Invalid response");
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continue;
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}
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bool ok;
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int msgid = values.takeFirst().toInt(&ok);
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PendingCommand *pc = pendingCommands.value(msgid, 0);
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if (!ok || !pc) {
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qDebug("Client::parseCommand: Invalid msgid");
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continue;
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}
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ServerResponse resp;
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if (values[0] == "ok")
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resp = RespOk;
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else if (values[0] == "name_not_found")
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resp = RespNameNotFound;
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else if (values[0] == "login_needed")
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resp = RespLoginNeeded;
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else if (values[0] == "syntax")
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resp = RespSyntaxError;
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else if (values[0] == "context")
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resp = RespContextError;
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else if (values[0] == "password")
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resp = RespPasswordWrong;
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else if (values[0] == "spectators_not_allowed")
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resp = RespSpectatorsNotAllowed;
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else
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resp = RespInvalid;
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pc->responseReceived(resp);
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} else if (prefix == "list_games") {
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if (values.size() != 8) {
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emit protocolError();
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continue;
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}
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emit gameListEvent(ServerGame(values[0].toInt(), values[5], values[1], values[2].toInt(), values[3].toInt(), values[4].toInt(), values[6].toInt(), values[7].toInt()));
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} else if (prefix == "welcome") {
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if (values.size() != 2) {
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emit protocolError();
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disconnectFromServer();
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} else if (values[0].toInt() != protocolVersion) {
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emit protocolVersionMismatch();
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disconnectFromServer();
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} else {
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emit welcomeMsgReceived(values[1]);
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setStatus(StatusLoggingIn);
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login(playerName, password);
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}
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} else if (prefix == "list_players") {
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if (values.size() != 4) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerPlayer sp(values[0].toInt(), values[1], values[2].toInt());
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PendingCommand_ListPlayers *pcLP = qobject_cast<PendingCommand_ListPlayers *>(pc);
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if (pcLP)
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pcLP->addPlayer(sp);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addPlayer(sp);
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else
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emit protocolError();
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}
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} else if (prefix == "dump_zone") {
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if (values.size() != 11) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerZoneCard szc(values[0].toInt(), values[1], values[2].toInt(), values[3], values[4].toInt(), values[5].toInt(), values[6].toInt(), values[7] == "1", values[8] == "1", values[9]);
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PendingCommand_DumpZone *pcDZ = qobject_cast<PendingCommand_DumpZone *>(pc);
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if (pcDZ)
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pcDZ->addCard(szc);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addCard(szc);
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else
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emit protocolError();
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}
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} else if (prefix == "list_zones") {
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if (values.size() != 6) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerZone::ZoneType type;
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if (values[2] == "private")
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type = ServerZone::PrivateZone;
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else if (values[2] == "hidden")
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type = ServerZone::HiddenZone;
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else
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type = ServerZone::PublicZone;
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ServerZone sz(values[0].toInt(), values[1], type, values[3] == "1", values[4].toInt());
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PendingCommand_ListZones *pcLZ = qobject_cast<PendingCommand_ListZones *>(pc);
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if (pcLZ)
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pcLZ->addZone(sz);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addZone(sz);
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else
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emit protocolError();
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}
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} else if (prefix == "list_counters") {
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if (values.size() != 7) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerCounter sc(values[0].toInt(), values[1].toInt(), values[2], numberToColor(values[3].toInt()), values[4].toInt(), values[5].toInt());
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PendingCommand_ListCounters *pcLC = qobject_cast<PendingCommand_ListCounters *>(pc);
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if (pcLC)
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pcLC->addCounter(sc);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addCounter(sc);
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else
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emit protocolError();
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}
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} else if (prefix == "list_arrows") {
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if (values.size() != 10) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerArrow sa(values[0].toInt(), values[1].toInt(), values[2].toInt(), values[3], values[4].toInt(), values[5].toInt(), values[6], values[7].toInt(), numberToColor(values[8].toInt()));
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addArrow(sa);
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else
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emit protocolError();
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} else
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emit protocolError();
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}
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*/
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}
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void Client::processProtocolItem(ProtocolItem *item)
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@ -365,14 +201,3 @@ void Client::ping()
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} else
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sendCommand(new Command_Ping);
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}
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/*
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QColor Client::numberToColor(int colorValue) const
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{
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return QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256);
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}
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int Client::colorToNumber(const QColor &color) const
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{
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return color.red() * 65536 + color.green() * 256 + color.blue();
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}
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*/
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@ -128,25 +128,6 @@ void Game::retranslateUi()
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i.next().value()->retranslateUi();
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}
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Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
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{
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Player *newPlayer = new Player(playerName, playerId, local, client, this);
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scene->addPlayer(newPlayer);
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connect(newPlayer, SIGNAL(sigShowCardMenu(QPoint)), this, SLOT(showCardMenu(QPoint)));
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connect(newPlayer, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
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connect(newPlayer, SIGNAL(logCreateToken(Player *, QString)), this, SIGNAL(logCreateToken(Player *, QString)));
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connect(newPlayer, SIGNAL(logSetCardCounters(Player *, QString, int, int)), this, SIGNAL(logSetCardCounters(Player *, QString, int, int)));
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connect(newPlayer, SIGNAL(logSetTapped(Player *, QString, bool)), this, SIGNAL(logSetTapped(Player *, QString, bool)));
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connect(newPlayer, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SIGNAL(logSetCounter(Player *, QString, int, int)));
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connect(newPlayer, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString)), this, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString)));
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connect(newPlayer, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SIGNAL(logSetDoesntUntap(Player *, QString, bool)));
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players.insert(playerId, newPlayer);
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emit playerAdded(newPlayer);
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return newPlayer;
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}
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/*
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void Game::cardListReceived(QList<ServerZoneCard> list)
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{
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@ -570,4 +551,4 @@ Player *Game::getActiveLocalPlayer() const
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return p;
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}
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return 0;
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}
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}
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@ -103,7 +103,6 @@ public:
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void retranslateUi();
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void restartGameDialog();
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void hoverCardEvent(CardItem *card);
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Player *addPlayer(int playerId, const QString &playerName, bool local);
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Player *getActiveLocalPlayer() const;
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const QMap<int, Player *> &getPlayers() const { return players; }
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void queryGameState();
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@ -275,9 +275,9 @@ void MessageLogWidget::logSetActivePhase(int phase)
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append("<font color=\"green\">" + tr("It is now the %1.").arg(phaseName) + "</font>");
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}
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void MessageLogWidget::connectToGame(Game *game)
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void MessageLogWidget::connectToPlayer(Player *player)
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{
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connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
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/* connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
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connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
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connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
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connect(game, SIGNAL(logGameClosed()), this, SLOT(logGameClosed()));
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@ -310,7 +310,7 @@ void MessageLogWidget::connectToGame(Game *game)
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connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logGameStart()), this, SLOT(msgAlert()));
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}
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*/}
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void MessageLogWidget::msgAlert()
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{
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@ -6,7 +6,6 @@
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#include "translation.h"
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#include "protocol_datastructures.h"
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class Game;
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class Player;
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class CardZone;
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@ -49,7 +48,7 @@ private slots:
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void logSetActivePhase(int phase);
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void msgAlert();
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public:
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void connectToGame(Game *game);
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void connectToPlayer(Player *player);
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MessageLogWidget(QWidget *parent = 0);
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};
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@ -5,16 +5,16 @@
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#include "arrowitem.h"
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#include "zoneviewzone.h"
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#include "zoneviewwidget.h"
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#include "game.h"
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#include "pilezone.h"
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#include "tablezone.h"
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#include "handzone.h"
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#include "cardlist.h"
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#include "tab_game.h"
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#include <QSettings>
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#include <QPainter>
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#include <QMenu>
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Player::Player(const QString &_name, int _id, bool _local, Client *_client, Game *_parent)
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Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
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: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), client(_client)
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{
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QSettings settings;
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@ -697,6 +697,10 @@ void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/
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painter->drawText(QRectF(0, 0, totalWidth, 40), Qt::AlignCenter, nameStr);
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}
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void Player::processPlayerInfo(ServerInfo_Player *info)
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{
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}
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void Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
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{
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Counter *c = new Counter(this, counterId, name, color, radius, value, this);
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@ -12,12 +12,13 @@ class CardDatabase;
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class QMenu;
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class QAction;
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class ZoneViewZone;
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class Game;
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class TabGame;
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class Counter;
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class ArrowItem;
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class CardZone;
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class TableZone;
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class HandZone;
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class ServerInfo_Player;
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class Player : public QObject, public QGraphicsItem {
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Q_OBJECT
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@ -103,7 +104,7 @@ public:
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Client *client;
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void addZone(CardZone *z);
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Player(const QString &_name, int _id, bool _local, Client *_client, Game *_parent);
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Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
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~Player();
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void retranslateUi();
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QMenu *getPlayerMenu() const { return playerMenu; }
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@ -117,6 +118,8 @@ public:
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void showCardMenu(const QPoint &p);
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bool getActive() const { return active; }
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void setActive(bool _active);
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void processPlayerInfo(ServerInfo_Player *info);
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};
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#endif
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@ -51,7 +51,7 @@ void TabChatChannel::processChatEvent(ChatEvent *event)
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void TabChatChannel::processListPlayersEvent(Event_ChatListPlayers *event)
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{
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const QList<ServerPlayerInfo> &players = event->getPlayerList();
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const QList<ServerChatUserInfo> &players = event->getPlayerList();
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for (int i = 0; i < players.size(); ++i)
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playerList->addItem(players[i].getName());
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}
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@ -18,7 +18,7 @@
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#include "main.h"
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TabGame::TabGame(Client *_client, int _gameId)
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: client(_client), gameId(_gameId)
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: client(_client), gameId(_gameId), localPlayerId(-1)
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{
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zoneLayout = new ZoneViewLayout;
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scene = new GameScene(zoneLayout, this);
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@ -38,6 +38,8 @@ TabGame::TabGame(Client *_client, int _gameId)
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QVBoxLayout *deckViewLayout = new QVBoxLayout;
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deckViewLayout->addLayout(buttonHBox);
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deckViewLayout->addWidget(deckView);
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deckViewContainer = new QWidget;
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deckViewContainer->setLayout(deckViewLayout);
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cardInfo = new CardInfoWidget(db);
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messageLog = new MessageLogWidget;
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@ -60,7 +62,7 @@ TabGame::TabGame(Client *_client, int _gameId)
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QHBoxLayout *mainLayout = new QHBoxLayout;
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mainLayout->addWidget(phasesToolbar);
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mainLayout->addWidget(gameView, 10);
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mainLayout->addLayout(deckViewLayout, 10);
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mainLayout->addWidget(deckViewContainer, 10);
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mainLayout->addLayout(verticalLayout);
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aCloseMostRecentZoneView = new QAction(this);
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@ -105,9 +107,44 @@ void TabGame::retranslateUi()
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aCloseMostRecentZoneView->setShortcut(tr("Esc"));
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}
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Player *TabGame::addPlayer(int playerId, const QString &playerName)
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{
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Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
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scene->addPlayer(newPlayer);
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messageLog->connectToPlayer(newPlayer);
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players.insert(playerId, newPlayer);
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emit playerAdded(newPlayer);
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return newPlayer;
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}
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void TabGame::processGameEvent(GameEvent *event)
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{
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// game->processGameEvent(event);
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switch (event->getItemId()) {
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case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
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default: qDebug() << "unhandled game event";
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}
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}
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void TabGame::processGameJoinedEvent(Event_GameJoined *event)
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{
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localPlayerId = event->getPlayerId();
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spectator = event->getSpectator();
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const QList<ServerInfo_Player *> &plList = event->getPlayerList();
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for (int i = 0; i < plList.size(); ++i) {
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ServerInfo_Player *pl = plList[i];
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Player *newPlayer = addPlayer(pl->getPlayerId(), pl->getName());
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newPlayer->processPlayerInfo(pl);
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}
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}
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void TabGame::eventGameStart(Event_GameStart *event)
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{
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deckViewContainer->hide();
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gameView->show();
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}
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void TabGame::loadLocalDeck()
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@ -2,14 +2,13 @@
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#define TAB_GAME_H
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#include <QWidget>
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#include <QMap>
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class Client;
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class CardDatabase;
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class GameEvent;
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class GameView;
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class DeckView;
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class GameScene;
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class Game;
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class CardInfoWidget;
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class MessageLogWidget;
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class QLabel;
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@ -19,12 +18,23 @@ class ZoneViewLayout;
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class ZoneViewWidget;
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class PhasesToolbar;
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class ProtocolResponse;
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class GameEvent;
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class Event_GameJoined;
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class Event_GameStart;
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||||
class Player;
|
||||
class CardZone;
|
||||
|
||||
class TabGame : public QWidget {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Client *client;
|
||||
int gameId;
|
||||
int localPlayerId;
|
||||
bool spectator;
|
||||
QStringList spectatorList;
|
||||
QMap<int, Player *> players;
|
||||
bool started;
|
||||
int currentPhase;
|
||||
|
||||
QPushButton *loadLocalButton, *loadRemoteButton, *readyStartButton;
|
||||
CardInfoWidget *cardInfo;
|
||||
|
|
@ -35,9 +45,41 @@ private:
|
|||
GameScene *scene;
|
||||
GameView *gameView;
|
||||
DeckView *deckView;
|
||||
Game *game;
|
||||
QWidget *deckViewContainer;
|
||||
ZoneViewLayout *zoneLayout;
|
||||
QAction *aCloseMostRecentZoneView;
|
||||
|
||||
Player *addPlayer(int playerId, const QString &playerName);
|
||||
|
||||
void eventGameStart(Event_GameStart *event);
|
||||
signals:
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
|
||||
// Log events
|
||||
void logPlayerListReceived(QStringList players);
|
||||
void logJoin(Player *player);
|
||||
void logLeave(Player *player);
|
||||
void logGameClosed();
|
||||
void logJoinSpectator(QString playerName);
|
||||
void logLeaveSpectator(QString playerName);
|
||||
void logReadyStart(Player *player);
|
||||
void logGameStart();
|
||||
void logSay(Player *player, QString text);
|
||||
void logShuffle(Player *player);
|
||||
void logRollDie(Player *player, int sides, int roll);
|
||||
void logDraw(Player *player, int number);
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logCreateToken(Player *player, QString cardName);
|
||||
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
|
||||
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
|
||||
void logSetTapped(Player *player, QString cardName, bool tapped);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
||||
void logDumpZone(Player *player, CardZone *zone, int numberCards);
|
||||
void logStopDumpZone(Player *player, CardZone *zone);
|
||||
void logSetActivePlayer(Player *player);
|
||||
void setActivePhase(int phase);
|
||||
private slots:
|
||||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
|
|
@ -46,7 +88,9 @@ private slots:
|
|||
public:
|
||||
TabGame(Client *_client, int _gameId);
|
||||
void retranslateUi();
|
||||
|
||||
void processGameEvent(GameEvent *event);
|
||||
void processGameJoinedEvent(Event_GameJoined *event);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -104,6 +104,8 @@ void TabSupervisor::gameJoined(Event_GameJoined *event)
|
|||
TabGame *tab = new TabGame(client, event->getGameId());
|
||||
addTab(tab, tr("Game %1").arg(event->getGameId()));
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
tab->processGameJoinedEvent(event);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::addChatChannelTab(const QString &channelName)
|
||||
|
|
@ -111,6 +113,7 @@ void TabSupervisor::addChatChannelTab(const QString &channelName)
|
|||
TabChatChannel *tab = new TabChatChannel(client, channelName);
|
||||
addTab(tab, channelName);
|
||||
chatChannelTabs.insert(channelName, tab);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::processChatEvent(ChatEvent *event)
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ void ZoneViewZone::initializeCards()
|
|||
}
|
||||
}
|
||||
|
||||
void ZoneViewZone::zoneDumpReceived(QList<ServerZoneCard> cards)
|
||||
void ZoneViewZone::zoneDumpReceived(QList<ServerInfo_Card> cards)
|
||||
{
|
||||
for (int i = 0; i < cards.size(); i++) {
|
||||
CardItem *card = new CardItem(cards[i].getName(), i, this);
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public:
|
|||
public slots:
|
||||
void setSortingEnabled(int _sortingEnabled);
|
||||
private slots:
|
||||
void zoneDumpReceived(QList<ServerZoneCard> cards);
|
||||
void zoneDumpReceived(QList<ServerInfo_Card> cards);
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue