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new code
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parent
6c93b1e9b7
commit
0d4717f40b
28 changed files with 591 additions and 375 deletions
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@ -21,6 +21,9 @@
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#include "server_game.h"
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#include "server_protocolhandler.h"
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#include "server_arrow.h"
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#include "server_card.h"
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#include "server_cardzone.h"
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#include "server_counter.h"
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#include <QSqlQuery>
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Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
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@ -157,6 +160,54 @@ void Server_Game::setActivePhase(int _activePhase)
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sendGameEvent(new Event_SetActivePhase(-1, -1, activePhase));
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}
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QList<ServerInfo_Player *> Server_Game::getGameState() const
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{
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QList<ServerInfo_Player *> result;
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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QList<ServerInfo_Arrow *> arrowList;
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QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
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while (arrowIterator.hasNext()) {
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Server_Arrow *arrow = arrowIterator.next().value();
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arrowList.append(new ServerInfo_Arrow(
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arrow->getId(),
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arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
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arrow->getStartCard()->getZone()->getName(),
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arrow->getStartCard()->getId(),
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arrow->getTargetCard()->getZone()->getPlayer()->getPlayerId(),
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arrow->getTargetCard()->getZone()->getName(),
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arrow->getTargetCard()->getId(),
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arrow->getColor()
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));
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}
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QList<ServerInfo_Counter *> counterList;
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QMapIterator<int, Server_Counter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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Server_Counter *counter = counterIterator.next().value();
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counterList.append(new ServerInfo_Counter(counter->getId(), counter->getName(), counter->getColor(), counter->getRadius(), counter->getCount()));
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}
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QList<ServerInfo_Zone *> zoneList;
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QMapIterator<QString, Server_CardZone *> zoneIterator(player->getZones());
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while (zoneIterator.hasNext()) {
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Server_CardZone *zone = zoneIterator.next().value();
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QList<ServerInfo_Card *> cardList;
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QListIterator<Server_Card *> cardIterator(zone->cards);
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while (cardIterator.hasNext()) {
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Server_Card *card = cardIterator.next();
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cardList.append(new ServerInfo_Card(card->getId(), card->getName(), card->getX(), card->getY(), card->getCounters(), card->getTapped(), card->getAttacking(), card->getAnnotation()));
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}
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zoneList.append(new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), zone->cards.size(), cardList));
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}
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result.append(new ServerInfo_Player(player->getPlayerId(), player->getPlayerName(), zoneList, counterList, arrowList));
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}
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return result;
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}
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void Server_Game::sendGameEvent(GameEvent *event)
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{
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event->setGameId(gameId);
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