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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 16:24:45 -07:00
moved carddraw from game to player; qt 4.4 compilation fix; minor behaviour change
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parent
557aed2ed7
commit
0d84de2384
8 changed files with 315 additions and 260 deletions
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@ -16,17 +16,18 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
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area->setPos(_base);
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_scene->addItem(area);
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aMoveHandToTopLibrary = new QAction(tr("Move to &top of library"), this);
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connect(aMoveHandToTopLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToTopLibrary()));
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aMoveHandToBottomLibrary = new QAction(tr("Move to &bottom of library"), this);
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connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToBottomLibrary()));
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if (local) {
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aMoveHandToTopLibrary = new QAction(tr("Move to &top of library"), this);
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connect(aMoveHandToTopLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToTopLibrary()));
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aMoveHandToBottomLibrary = new QAction(tr("Move to &bottom of library"), this);
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connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToBottomLibrary()));
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aViewLibrary = new QAction(tr("&View library"), this);
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if (local)
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aViewLibrary = new QAction(tr("&View library"), this);
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aViewLibrary->setShortcut(tr("F3"));
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connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
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aViewTopCards = new QAction(tr("View &top cards of library..."), this);
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connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
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connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
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aViewTopCards = new QAction(tr("View &top cards of library..."), this);
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connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
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}
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aViewGraveyard = new QAction(tr("&View graveyard"), this);
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if (local)
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@ -36,20 +37,37 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
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aViewRfg = new QAction(tr("&View removed cards"), this);
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connect(aViewRfg, SIGNAL(triggered()), this, SLOT(actViewRfg()));
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aViewSideboard = new QAction(tr("&View sideboard"), this);
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connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
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if (local) {
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aViewSideboard = new QAction(tr("&View sideboard"), this);
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connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
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aDrawCard = new QAction(tr("&Draw card"), this);
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connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
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aDrawCard->setShortcut(tr("Ctrl+D"));
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aDrawCards = new QAction(tr("D&raw cards..."), this);
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connect(aDrawCards, SIGNAL(triggered()), this, SLOT(actDrawCards()));
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aDrawCards->setShortcut(tr("Ctrl+E"));
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aShuffle = new QAction(tr("&Shuffle"), this);
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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aShuffle->setShortcut(tr("Ctrl+S"));
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}
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playerMenu = new QMenu(tr("Player \"%1\"").arg(name));
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QMenu *handMenu = playerMenu->addMenu(tr("&Hand"));
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handMenu->addAction(aMoveHandToTopLibrary);
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handMenu->addAction(aMoveHandToBottomLibrary);
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zones.findZone("hand")->setMenu(handMenu);
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if (local) {
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QMenu *handMenu = playerMenu->addMenu(tr("&Hand"));
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handMenu->addAction(aMoveHandToTopLibrary);
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handMenu->addAction(aMoveHandToBottomLibrary);
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zones.findZone("hand")->setMenu(handMenu);
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QMenu *libraryMenu = playerMenu->addMenu(tr("&Library"));
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libraryMenu->addAction(aViewLibrary);
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libraryMenu->addAction(aViewTopCards);
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zones.findZone("deck")->setMenu(libraryMenu, aViewLibrary);
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QMenu *libraryMenu = playerMenu->addMenu(tr("&Library"));
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libraryMenu->addAction(aDrawCard);
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libraryMenu->addAction(aDrawCards);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aViewLibrary);
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libraryMenu->addAction(aViewTopCards);
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zones.findZone("deck")->setMenu(libraryMenu, aDrawCard);
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}
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QMenu *graveMenu = playerMenu->addMenu(tr("&Graveyard"));
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graveMenu->addAction(aViewGraveyard);
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@ -59,9 +77,11 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
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rfgMenu->addAction(aViewRfg);
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zones.findZone("rfg")->setMenu(rfgMenu, aViewRfg);
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QMenu *sbMenu = playerMenu->addMenu(tr("&Sideboard"));
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sbMenu->addAction(aViewSideboard);
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zones.findZone("sb")->setMenu(sbMenu, aViewSideboard);
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if (local) {
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QMenu *sbMenu = playerMenu->addMenu(tr("&Sideboard"));
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sbMenu->addAction(aViewSideboard);
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zones.findZone("sb")->setMenu(sbMenu, aViewSideboard);
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}
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}
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Player::~Player()
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@ -114,6 +134,23 @@ void Player::actViewSideboard()
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emit toggleZoneView(this, "sb", -1);
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}
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void Player::actShuffle()
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{
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client->shuffle();
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}
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void Player::actDrawCard()
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{
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client->drawCards(1);
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}
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void Player::actDrawCards()
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{
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int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
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if (number)
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client->drawCards(number);
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}
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void Player::addZone(CardZone *z)
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{
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zones << z;
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