mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
Instantiate menu before graphics item.
Took 1 hour 5 minutes Took 55 minutes
This commit is contained in:
parent
bc9d2f4cbd
commit
0e33187388
3 changed files with 375 additions and 253 deletions
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@ -36,8 +36,9 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, G
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{
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initializeZones();
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graphicsItem = new PlayerGraphicsItem(this);
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playerMenu = new PlayerMenu(this);
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graphicsItem = new PlayerGraphicsItem(this);
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playerMenu->setMenusForGraphicItems();
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connect(this, &Player::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
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@ -24,147 +24,13 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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}
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PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveHandToTopLibrary = new QAction(this);
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aMoveHandToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveHandToBottomLibrary = new QAction(this);
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aMoveHandToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveHandToGrave = new QAction(this);
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aMoveHandToGrave->setData(QList<QVariant>() << "grave" << 0);
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aMoveHandToRfg = new QAction(this);
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aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
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auto hand = player->getHandZone();
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auto grave = player->getGraveZone();
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auto rfg = player->getRfgZone();
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connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToGrave, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToRfg, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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aMoveGraveToTopLibrary = new QAction(this);
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aMoveGraveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveGraveToBottomLibrary = new QAction(this);
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aMoveGraveToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveGraveToHand = new QAction(this);
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aMoveGraveToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveGraveToRfg = new QAction(this);
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aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
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connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
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connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
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connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
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connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
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aMoveRfgToTopLibrary = new QAction(this);
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aMoveRfgToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveRfgToBottomLibrary = new QAction(this);
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aMoveRfgToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveRfgToHand = new QAction(this);
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aMoveRfgToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveRfgToGrave = new QAction(this);
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aMoveRfgToGrave->setData(QList<QVariant>() << "grave" << 0);
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connect(aMoveRfgToTopLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
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connect(aMoveRfgToBottomLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
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connect(aMoveRfgToHand, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
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connect(aMoveRfgToGrave, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
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aViewLibrary = new QAction(this);
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connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
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aViewHand = new QAction(this);
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connect(aViewHand, &QAction::triggered, playerActions, &PlayerActions::actViewHand);
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aSortHand = new QAction(this);
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connect(aSortHand, &QAction::triggered, playerActions, &PlayerActions::actSortHand);
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aViewTopCards = new QAction(this);
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connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
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aViewBottomCards = new QAction(this);
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connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
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aAlwaysRevealTopCard = new QAction(this);
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aAlwaysRevealTopCard->setCheckable(true);
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connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
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aAlwaysLookAtTopCard = new QAction(this);
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aAlwaysLookAtTopCard->setCheckable(true);
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connect(aAlwaysLookAtTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysLookAtTopCard);
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aOpenDeckInDeckEditor = new QAction(this);
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aOpenDeckInDeckEditor->setEnabled(false);
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connect(aOpenDeckInDeckEditor, &QAction::triggered, playerActions, &PlayerActions::actOpenDeckInDeckEditor);
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}
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aViewGraveyard = new QAction(this);
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connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
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aViewRfg = new QAction(this);
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connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aViewSideboard = new QAction(this);
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connect(aViewSideboard, &QAction::triggered, playerActions, &PlayerActions::actViewSideboard);
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aDrawCard = new QAction(this);
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connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
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aDrawCards = new QAction(this);
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connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
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aUndoDraw = new QAction(this);
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connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
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aShuffle = new QAction(this);
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connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
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aMulligan = new QAction(this);
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connect(aMulligan, &QAction::triggered, playerActions, &PlayerActions::actMulligan);
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aMoveTopToPlay = new QAction(this);
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connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
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aMoveTopToPlayFaceDown = new QAction(this);
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connect(aMoveTopToPlayFaceDown, &QAction::triggered, playerActions,
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&PlayerActions::actMoveTopCardToPlayFaceDown);
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aMoveTopCardToGraveyard = new QAction(this);
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connect(aMoveTopCardToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToGrave);
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aMoveTopCardToExile = new QAction(this);
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connect(aMoveTopCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToExile);
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aMoveTopCardsToGraveyard = new QAction(this);
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connect(aMoveTopCardsToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToGrave);
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aMoveTopCardsToExile = new QAction(this);
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connect(aMoveTopCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToExile);
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aMoveTopCardsUntil = new QAction(this);
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connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
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aMoveTopCardToBottom = new QAction(this);
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connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
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aShuffleTopCards = new QAction(this);
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connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
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aDrawBottomCard = new QAction(this);
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connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
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aDrawBottomCards = new QAction(this);
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connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
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aMoveBottomToPlay = new QAction(this);
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connect(aMoveBottomToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToPlay);
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aMoveBottomToPlayFaceDown = new QAction(this);
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connect(aMoveBottomToPlayFaceDown, &QAction::triggered, playerActions,
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&PlayerActions::actMoveBottomCardToPlayFaceDown);
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aMoveBottomCardToGraveyard = new QAction(this);
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connect(aMoveBottomCardToGraveyard, &QAction::triggered, playerActions,
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&PlayerActions::actMoveBottomCardToGrave);
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aMoveBottomCardToExile = new QAction(this);
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connect(aMoveBottomCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToExile);
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aMoveBottomCardsToGraveyard = new QAction(this);
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connect(aMoveBottomCardsToGraveyard, &QAction::triggered, playerActions,
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&PlayerActions::actMoveBottomCardsToGrave);
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aMoveBottomCardsToExile = new QAction(this);
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connect(aMoveBottomCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardsToExile);
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aMoveBottomCardToTop = new QAction(this);
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connect(aMoveBottomCardToTop, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToTop);
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aShuffleBottomCards = new QAction(this);
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connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
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}
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createDrawActions();
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createShuffleActions();
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createMoveActions();
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createViewActions();
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playerMenu = new TearOffMenu();
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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handMenu = playerMenu->addTearOffMenu(QString());
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@ -182,7 +48,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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moveHandMenu->addAction(aMoveHandToGrave);
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moveHandMenu->addSeparator();
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moveHandMenu->addAction(aMoveHandToRfg);
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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libraryMenu = playerMenu->addTearOffMenu(QString());
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libraryMenu->addAction(aDrawCard);
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@ -205,7 +70,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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bottomLibraryMenu = libraryMenu->addTearOffMenu(QString());
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libraryMenu->addSeparator();
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libraryMenu->addAction(aOpenDeckInDeckEditor);
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player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, aDrawCard);
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topLibraryMenu->addAction(aMoveTopToPlay);
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topLibraryMenu->addAction(aMoveTopToPlayFaceDown);
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topLibraryMenu->addAction(aMoveTopCardToBottom);
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@ -244,11 +108,9 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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allPlayersActions.append(newAction);
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mRevealRandomGraveyardCard->addSeparator();
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}
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player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, aViewGraveyard);
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rfgMenu = playerMenu->addTearOffMenu(QString());
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rfgMenu->addAction(aViewRfg);
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player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, aViewRfg);
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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graveMenu->addSeparator();
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@ -272,8 +134,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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sbMenu = playerMenu->addMenu(QString());
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sbMenu->addAction(aViewSideboard);
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player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sbMenu);
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mCustomZones = playerMenu->addMenu(QString());
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mCustomZones->menuAction()->setVisible(false);
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@ -330,6 +190,8 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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}
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}
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// We have to explicitly not-instantiate a bunch of things if we are not local or a judge or else we have to
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// consider it everywhere instead of just null-checking
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if (!player->getPlayerInfo()->local && !player->getPlayerInfo()->judge) {
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countersMenu = nullptr;
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sbMenu = nullptr;
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@ -337,6 +199,73 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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aCreateAnotherToken = nullptr;
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createPredefinedTokenMenu = nullptr;
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mCardCounters = nullptr;
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moveHandMenu = nullptr;
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aMoveHandToTopLibrary = nullptr;
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aMoveHandToBottomLibrary = nullptr;
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aMoveHandToGrave = nullptr;
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aMoveHandToRfg = nullptr;
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moveGraveMenu = nullptr;
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aMoveGraveToTopLibrary = nullptr;
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aMoveGraveToBottomLibrary = nullptr;
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aMoveGraveToHand = nullptr;
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aMoveGraveToRfg = nullptr;
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moveRfgMenu = nullptr;
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aMoveRfgToTopLibrary = nullptr;
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aMoveRfgToBottomLibrary = nullptr;
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aMoveRfgToHand = nullptr;
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aMoveRfgToGrave = nullptr;
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aViewLibrary = nullptr;
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aViewHand = nullptr;
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aSortHand = nullptr;
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aViewTopCards = nullptr;
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aViewBottomCards = nullptr;
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mRevealLibrary = nullptr;
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mLendLibrary = nullptr;
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mRevealTopCard = nullptr;
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topLibraryMenu = nullptr;
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bottomLibraryMenu = nullptr;
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aAlwaysRevealTopCard = nullptr;
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aAlwaysLookAtTopCard = nullptr;
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aOpenDeckInDeckEditor = nullptr;
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aViewSideboard = nullptr;
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aDrawCard = nullptr;
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aDrawCards = nullptr;
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aUndoDraw = nullptr;
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aMulligan = nullptr;
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aShuffle = nullptr;
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aMoveTopToPlay = nullptr;
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aMoveTopToPlayFaceDown = nullptr;
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aMoveTopCardToBottom = nullptr;
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aMoveTopCardToGraveyard = nullptr;
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aMoveTopCardToExile = nullptr;
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aMoveTopCardsToGraveyard = nullptr;
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aMoveTopCardsToExile = nullptr;
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aMoveTopCardsUntil = nullptr;
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aShuffleTopCards = nullptr;
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aDrawBottomCard = nullptr;
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aDrawBottomCards = nullptr;
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aMoveBottomToPlay = nullptr;
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aMoveBottomToPlayFaceDown = nullptr;
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aMoveBottomCardToGraveyard = nullptr;
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aMoveBottomCardToExile = nullptr;
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aMoveBottomCardsToGraveyard = nullptr;
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aMoveBottomCardsToExile = nullptr;
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aMoveBottomCardToTop = nullptr;
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aShuffleBottomCards = nullptr;
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handMenu = nullptr;
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mRevealHand = nullptr;
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mRevealRandomHandCard = nullptr;
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mRevealRandomGraveyardCard = nullptr;
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sbMenu = nullptr;
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libraryMenu = nullptr;
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countersMenu = nullptr;
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mCustomZones = nullptr;
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}
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aTap = new QAction(this);
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@ -441,6 +370,177 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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retranslateUi();
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}
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void PlayerMenu::setMenusForGraphicItems(){
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, aViewGraveyard);
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player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, aViewRfg);
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, aDrawCard);
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player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sbMenu);
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}
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}
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void PlayerMenu::createDrawActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aDrawCard = new QAction(this);
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connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
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aDrawCards = new QAction(this);
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connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
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aUndoDraw = new QAction(this);
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connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
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aMulligan = new QAction(this);
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connect(aMulligan, &QAction::triggered, playerActions, &PlayerActions::actMulligan);
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aDrawBottomCard = new QAction(this);
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connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
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aDrawBottomCards = new QAction(this);
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connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
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}
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}
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void PlayerMenu::createShuffleActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aShuffle = new QAction(this);
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connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
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aShuffleTopCards = new QAction(this);
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connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
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aShuffleBottomCards = new QAction(this);
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connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
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}
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}
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void PlayerMenu::createMoveActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveHandToTopLibrary = new QAction(this);
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aMoveHandToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveHandToBottomLibrary = new QAction(this);
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aMoveHandToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveHandToGrave = new QAction(this);
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aMoveHandToGrave->setData(QList<QVariant>() << "grave" << 0);
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aMoveHandToRfg = new QAction(this);
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aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
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auto hand = player->getHandZone();
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auto grave = player->getGraveZone();
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auto rfg = player->getRfgZone();
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connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToGrave, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToRfg, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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aMoveGraveToTopLibrary = new QAction(this);
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aMoveGraveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveGraveToBottomLibrary = new QAction(this);
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aMoveGraveToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveGraveToHand = new QAction(this);
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aMoveGraveToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveGraveToRfg = new QAction(this);
|
||||
aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
|
||||
|
||||
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
|
||||
aMoveRfgToTopLibrary = new QAction(this);
|
||||
aMoveRfgToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
|
||||
aMoveRfgToBottomLibrary = new QAction(this);
|
||||
aMoveRfgToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
|
||||
aMoveRfgToHand = new QAction(this);
|
||||
aMoveRfgToHand->setData(QList<QVariant>() << "hand" << 0);
|
||||
aMoveRfgToGrave = new QAction(this);
|
||||
aMoveRfgToGrave->setData(QList<QVariant>() << "grave" << 0);
|
||||
|
||||
connect(aMoveRfgToTopLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToBottomLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToHand, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToGrave, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
|
||||
aMoveTopToPlay = new QAction(this);
|
||||
connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
|
||||
aMoveTopToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveTopToPlayFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardToPlayFaceDown);
|
||||
aMoveTopCardToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToGrave);
|
||||
aMoveTopCardToExile = new QAction(this);
|
||||
connect(aMoveTopCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToExile);
|
||||
aMoveTopCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardsToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToGrave);
|
||||
aMoveTopCardsToExile = new QAction(this);
|
||||
connect(aMoveTopCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToExile);
|
||||
aMoveTopCardsUntil = new QAction(this);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
|
||||
aMoveTopCardToBottom = new QAction(this);
|
||||
connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
|
||||
|
||||
aMoveBottomToPlay = new QAction(this);
|
||||
connect(aMoveBottomToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToPlay);
|
||||
aMoveBottomToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveBottomToPlayFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardToPlayFaceDown);
|
||||
aMoveBottomCardToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardToGraveyard, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardToGrave);
|
||||
aMoveBottomCardToExile = new QAction(this);
|
||||
connect(aMoveBottomCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToExile);
|
||||
aMoveBottomCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardsToGraveyard, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardsToGrave);
|
||||
aMoveBottomCardsToExile = new QAction(this);
|
||||
connect(aMoveBottomCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardsToExile);
|
||||
aMoveBottomCardToTop = new QAction(this);
|
||||
connect(aMoveBottomCardToTop, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToTop);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
|
||||
aViewGraveyard = new QAction(this);
|
||||
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
|
||||
|
||||
aViewRfg = new QAction(this);
|
||||
connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
aViewLibrary = new QAction(this);
|
||||
connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
|
||||
aViewSideboard = new QAction(this);
|
||||
connect(aViewSideboard, &QAction::triggered, playerActions, &PlayerActions::actViewSideboard);
|
||||
|
||||
aViewHand = new QAction(this);
|
||||
connect(aViewHand, &QAction::triggered, playerActions, &PlayerActions::actViewHand);
|
||||
aSortHand = new QAction(this);
|
||||
connect(aSortHand, &QAction::triggered, playerActions, &PlayerActions::actSortHand);
|
||||
|
||||
aViewTopCards = new QAction(this);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
|
||||
aViewBottomCards = new QAction(this);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
|
||||
aAlwaysRevealTopCard = new QAction(this);
|
||||
aAlwaysRevealTopCard->setCheckable(true);
|
||||
connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
|
||||
aAlwaysLookAtTopCard = new QAction(this);
|
||||
aAlwaysLookAtTopCard->setCheckable(true);
|
||||
connect(aAlwaysLookAtTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysLookAtTopCard);
|
||||
aOpenDeckInDeckEditor = new QAction(this);
|
||||
aOpenDeckInDeckEditor->setEnabled(false);
|
||||
connect(aOpenDeckInDeckEditor, &QAction::triggered, playerActions, &PlayerActions::actOpenDeckInDeckEditor);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::refreshShortcuts()
|
||||
{
|
||||
if (shortcutsActive) {
|
||||
|
|
@ -1108,48 +1208,62 @@ void PlayerMenu::retranslateUi()
|
|||
aMoveToExile->setText(tr("&Exile"));
|
||||
}
|
||||
|
||||
void PlayerMenu::setShortcutIfItExists(QAction *action, ShortcutKey shortcut)
|
||||
{
|
||||
if (action) {
|
||||
action->setShortcuts(shortcut);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::clearShortcutIfItExists(QAction *action)
|
||||
{
|
||||
if (action) {
|
||||
action->setShortcut(QKeySequence());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::setShortcutsActive()
|
||||
{
|
||||
shortcutsActive = true;
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aHide->setShortcuts(shortcuts.getShortcut("Player/aHide"));
|
||||
aPlay->setShortcuts(shortcuts.getShortcut("Player/aPlay"));
|
||||
aTap->setShortcuts(shortcuts.getShortcut("Player/aTap"));
|
||||
aDoesntUntap->setShortcuts(shortcuts.getShortcut("Player/aDoesntUntap"));
|
||||
aFlip->setShortcuts(shortcuts.getShortcut("Player/aFlip"));
|
||||
aPeek->setShortcuts(shortcuts.getShortcut("Player/aPeek"));
|
||||
aClone->setShortcuts(shortcuts.getShortcut("Player/aClone"));
|
||||
aAttach->setShortcuts(shortcuts.getShortcut("Player/aAttach"));
|
||||
aUnattach->setShortcuts(shortcuts.getShortcut("Player/aUnattach"));
|
||||
aDrawArrow->setShortcuts(shortcuts.getShortcut("Player/aDrawArrow"));
|
||||
aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
|
||||
aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
|
||||
aIncT->setShortcuts(shortcuts.getShortcut("Player/aIncT"));
|
||||
aDecT->setShortcuts(shortcuts.getShortcut("Player/aDecT"));
|
||||
aIncPT->setShortcuts(shortcuts.getShortcut("Player/aIncPT"));
|
||||
aDecPT->setShortcuts(shortcuts.getShortcut("Player/aDecPT"));
|
||||
aFlowP->setShortcuts(shortcuts.getShortcut("Player/aFlowP"));
|
||||
aFlowT->setShortcuts(shortcuts.getShortcut("Player/aFlowT"));
|
||||
aSetPT->setShortcuts(shortcuts.getShortcut("Player/aSetPT"));
|
||||
aResetPT->setShortcuts(shortcuts.getShortcut("Player/aResetPT"));
|
||||
aSetAnnotation->setShortcuts(shortcuts.getShortcut("Player/aSetAnnotation"));
|
||||
aMoveToTopLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToTopLibrary"));
|
||||
aMoveToBottomLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToBottomLibrary"));
|
||||
aMoveToHand->setShortcuts(shortcuts.getShortcut("Player/aMoveToHand"));
|
||||
aMoveToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveToGraveyard"));
|
||||
aMoveToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveToExile"));
|
||||
aSortHand->setShortcuts(shortcuts.getShortcut("Player/aSortHand"));
|
||||
setShortcutIfItExists(aHide, shortcuts.getShortcut("Player/aHide"));
|
||||
setShortcutIfItExists(aPlay, shortcuts.getShortcut("Player/aPlay"));
|
||||
setShortcutIfItExists(aTap, shortcuts.getShortcut("Player/aTap"));
|
||||
setShortcutIfItExists(aDoesntUntap, shortcuts.getShortcut("Player/aDoesntUntap"));
|
||||
setShortcutIfItExists(aFlip, shortcuts.getShortcut("Player/aFlip"));
|
||||
setShortcutIfItExists(aPeek, shortcuts.getShortcut("Player/aPeek"));
|
||||
setShortcutIfItExists(aClone, shortcuts.getShortcut("Player/aClone"));
|
||||
setShortcutIfItExists(aAttach, shortcuts.getShortcut("Player/aAttach"));
|
||||
setShortcutIfItExists(aUnattach, shortcuts.getShortcut("Player/aUnattach"));
|
||||
setShortcutIfItExists(aDrawArrow, shortcuts.getShortcut("Player/aDrawArrow"));
|
||||
setShortcutIfItExists(aIncP, shortcuts.getShortcut("Player/aIncP"));
|
||||
setShortcutIfItExists(aDecP, shortcuts.getShortcut("Player/aDecP"));
|
||||
setShortcutIfItExists(aIncT, shortcuts.getShortcut("Player/aIncT"));
|
||||
setShortcutIfItExists(aDecT, shortcuts.getShortcut("Player/aDecT"));
|
||||
setShortcutIfItExists(aIncPT, shortcuts.getShortcut("Player/aIncPT"));
|
||||
setShortcutIfItExists(aDecPT, shortcuts.getShortcut("Player/aDecPT"));
|
||||
setShortcutIfItExists(aFlowP, shortcuts.getShortcut("Player/aFlowP"));
|
||||
setShortcutIfItExists(aFlowT, shortcuts.getShortcut("Player/aFlowT"));
|
||||
setShortcutIfItExists(aSetPT, shortcuts.getShortcut("Player/aSetPT"));
|
||||
setShortcutIfItExists(aResetPT, shortcuts.getShortcut("Player/aResetPT"));
|
||||
setShortcutIfItExists(aSetAnnotation, shortcuts.getShortcut("Player/aSetAnnotation"));
|
||||
setShortcutIfItExists(aMoveToTopLibrary, shortcuts.getShortcut("Player/aMoveToTopLibrary"));
|
||||
setShortcutIfItExists(aMoveToBottomLibrary, shortcuts.getShortcut("Player/aMoveToBottomLibrary"));
|
||||
setShortcutIfItExists(aMoveToHand, shortcuts.getShortcut("Player/aMoveToHand"));
|
||||
setShortcutIfItExists(aMoveToGraveyard, shortcuts.getShortcut("Player/aMoveToGraveyard"));
|
||||
setShortcutIfItExists(aMoveToExile, shortcuts.getShortcut("Player/aMoveToExile"));
|
||||
setShortcutIfItExists(aSortHand, shortcuts.getShortcut("Player/aSortHand"));
|
||||
|
||||
aSelectAll->setShortcuts(shortcuts.getShortcut("Player/aSelectAll"));
|
||||
aSelectRow->setShortcuts(shortcuts.getShortcut("Player/aSelectRow"));
|
||||
aSelectColumn->setShortcuts(shortcuts.getShortcut("Player/aSelectColumn"));
|
||||
setShortcutIfItExists(aSelectAll, shortcuts.getShortcut("Player/aSelectAll"));
|
||||
setShortcutIfItExists(aSelectRow, shortcuts.getShortcut("Player/aSelectRow"));
|
||||
setShortcutIfItExists(aSelectColumn, shortcuts.getShortcut("Player/aSelectColumn"));
|
||||
|
||||
static const QStringList colorWords = {"Red", "Yellow", "Green", "Cyan", "Purple", "Magenta"};
|
||||
for (int i = 0; i < aAddCounter.size(); i++) {
|
||||
aAddCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aCC" + colorWords[i]));
|
||||
aRemoveCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aRC" + colorWords[i]));
|
||||
aSetCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aSC" + colorWords[i]));
|
||||
setShortcutIfItExists(aAddCounter[i], shortcuts.getShortcut("Player/aCC" + colorWords[i]));
|
||||
setShortcutIfItExists(aRemoveCounter[i], shortcuts.getShortcut("Player/aRC" + colorWords[i]));
|
||||
setShortcutIfItExists(aSetCounter[i], shortcuts.getShortcut("Player/aSC" + colorWords[i]));
|
||||
}
|
||||
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
|
||||
|
|
@ -1157,45 +1271,45 @@ void PlayerMenu::setShortcutsActive()
|
|||
counterIterator.next().value()->setShortcutsActive();
|
||||
}
|
||||
|
||||
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
|
||||
aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
|
||||
aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
|
||||
aViewTopCards->setShortcuts(shortcuts.getShortcut("Player/aViewTopCards"));
|
||||
aViewBottomCards->setShortcuts(shortcuts.getShortcut("Player/aViewBottomCards"));
|
||||
aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
|
||||
aDrawCard->setShortcuts(shortcuts.getShortcut("Player/aDrawCard"));
|
||||
aDrawCards->setShortcuts(shortcuts.getShortcut("Player/aDrawCards"));
|
||||
aUndoDraw->setShortcuts(shortcuts.getShortcut("Player/aUndoDraw"));
|
||||
aMulligan->setShortcuts(shortcuts.getShortcut("Player/aMulligan"));
|
||||
aShuffle->setShortcuts(shortcuts.getShortcut("Player/aShuffle"));
|
||||
aShuffleTopCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleTopCards"));
|
||||
aShuffleBottomCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleBottomCards"));
|
||||
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
|
||||
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
|
||||
aCreateToken->setShortcuts(shortcuts.getShortcut("Player/aCreateToken"));
|
||||
aCreateAnotherToken->setShortcuts(shortcuts.getShortcut("Player/aCreateAnotherToken"));
|
||||
aAlwaysRevealTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysRevealTopCard"));
|
||||
aAlwaysLookAtTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysLookAtTopCard"));
|
||||
aMoveTopToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlay"));
|
||||
aMoveTopToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlayFaceDown"));
|
||||
aMoveTopCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToGraveyard"));
|
||||
aMoveTopCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToGraveyard"));
|
||||
aMoveTopCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToExile"));
|
||||
aMoveTopCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToExile"));
|
||||
aMoveTopCardsUntil->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsUntil"));
|
||||
aMoveTopCardToBottom->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToBottom"));
|
||||
aDrawBottomCard->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCard"));
|
||||
aDrawBottomCards->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCards"));
|
||||
aMoveBottomToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlay"));
|
||||
aMoveBottomToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlayFaceDown"));
|
||||
aMoveBottomCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToGrave"));
|
||||
aMoveBottomCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToGrave"));
|
||||
aMoveBottomCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToExile"));
|
||||
aMoveBottomCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToExile"));
|
||||
aMoveBottomCardToTop->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToTop"));
|
||||
aPlayFacedown->setShortcuts(shortcuts.getShortcut("Player/aPlayFacedown"));
|
||||
aPlay->setShortcuts(shortcuts.getShortcut("Player/aPlay"));
|
||||
setShortcutIfItExists(aIncrementAllCardCounters, shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
setShortcutIfItExists(aViewSideboard, shortcuts.getShortcut("Player/aViewSideboard"));
|
||||
setShortcutIfItExists(aViewLibrary, shortcuts.getShortcut("Player/aViewLibrary"));
|
||||
setShortcutIfItExists(aViewHand, shortcuts.getShortcut("Player/aViewHand"));
|
||||
setShortcutIfItExists(aViewTopCards, shortcuts.getShortcut("Player/aViewTopCards"));
|
||||
setShortcutIfItExists(aViewBottomCards, shortcuts.getShortcut("Player/aViewBottomCards"));
|
||||
setShortcutIfItExists(aViewGraveyard, shortcuts.getShortcut("Player/aViewGraveyard"));
|
||||
setShortcutIfItExists(aDrawCard, shortcuts.getShortcut("Player/aDrawCard"));
|
||||
setShortcutIfItExists(aDrawCards, shortcuts.getShortcut("Player/aDrawCards"));
|
||||
setShortcutIfItExists(aUndoDraw, shortcuts.getShortcut("Player/aUndoDraw"));
|
||||
setShortcutIfItExists(aMulligan, shortcuts.getShortcut("Player/aMulligan"));
|
||||
setShortcutIfItExists(aShuffle, shortcuts.getShortcut("Player/aShuffle"));
|
||||
setShortcutIfItExists(aShuffleTopCards, shortcuts.getShortcut("Player/aShuffleTopCards"));
|
||||
setShortcutIfItExists(aShuffleBottomCards, shortcuts.getShortcut("Player/aShuffleBottomCards"));
|
||||
setShortcutIfItExists(aUntapAll, shortcuts.getShortcut("Player/aUntapAll"));
|
||||
setShortcutIfItExists(aRollDie, shortcuts.getShortcut("Player/aRollDie"));
|
||||
setShortcutIfItExists(aCreateToken, shortcuts.getShortcut("Player/aCreateToken"));
|
||||
setShortcutIfItExists(aCreateAnotherToken, shortcuts.getShortcut("Player/aCreateAnotherToken"));
|
||||
setShortcutIfItExists(aAlwaysRevealTopCard, shortcuts.getShortcut("Player/aAlwaysRevealTopCard"));
|
||||
setShortcutIfItExists(aAlwaysLookAtTopCard, shortcuts.getShortcut("Player/aAlwaysLookAtTopCard"));
|
||||
setShortcutIfItExists(aMoveTopToPlay, shortcuts.getShortcut("Player/aMoveTopToPlay"));
|
||||
setShortcutIfItExists(aMoveTopToPlayFaceDown, shortcuts.getShortcut("Player/aMoveTopToPlayFaceDown"));
|
||||
setShortcutIfItExists(aMoveTopCardToGraveyard, shortcuts.getShortcut("Player/aMoveTopCardToGraveyard"));
|
||||
setShortcutIfItExists(aMoveTopCardsToGraveyard, shortcuts.getShortcut("Player/aMoveTopCardsToGraveyard"));
|
||||
setShortcutIfItExists(aMoveTopCardToExile, shortcuts.getShortcut("Player/aMoveTopCardToExile"));
|
||||
setShortcutIfItExists(aMoveTopCardsToExile, shortcuts.getShortcut("Player/aMoveTopCardsToExile"));
|
||||
setShortcutIfItExists(aMoveTopCardsUntil, shortcuts.getShortcut("Player/aMoveTopCardsUntil"));
|
||||
setShortcutIfItExists(aMoveTopCardToBottom, shortcuts.getShortcut("Player/aMoveTopCardToBottom"));
|
||||
setShortcutIfItExists(aDrawBottomCard, shortcuts.getShortcut("Player/aDrawBottomCard"));
|
||||
setShortcutIfItExists(aDrawBottomCards, shortcuts.getShortcut("Player/aDrawBottomCards"));
|
||||
setShortcutIfItExists(aMoveBottomToPlay, shortcuts.getShortcut("Player/aMoveBottomToPlay"));
|
||||
setShortcutIfItExists(aMoveBottomToPlayFaceDown, shortcuts.getShortcut("Player/aMoveBottomToPlayFaceDown"));
|
||||
setShortcutIfItExists(aMoveBottomCardToGraveyard, shortcuts.getShortcut("Player/aMoveBottomCardToGrave"));
|
||||
setShortcutIfItExists(aMoveBottomCardsToGraveyard, shortcuts.getShortcut("Player/aMoveBottomCardsToGrave"));
|
||||
setShortcutIfItExists(aMoveBottomCardToExile, shortcuts.getShortcut("Player/aMoveBottomCardToExile"));
|
||||
setShortcutIfItExists(aMoveBottomCardsToExile, shortcuts.getShortcut("Player/aMoveBottomCardsToExile"));
|
||||
setShortcutIfItExists(aMoveBottomCardToTop, shortcuts.getShortcut("Player/aMoveBottomCardToTop"));
|
||||
setShortcutIfItExists(aPlayFacedown, shortcuts.getShortcut("Player/aPlayFacedown"));
|
||||
setShortcutIfItExists(aPlay, shortcuts.getShortcut("Player/aPlay"));
|
||||
|
||||
// Don't enable always-active shortcuts in local games, since it causes keyboard shortcuts to work inconsistently
|
||||
// when there are more than 1 player.
|
||||
|
|
@ -1210,42 +1324,42 @@ void PlayerMenu::setShortcutsInactive()
|
|||
{
|
||||
shortcutsActive = false;
|
||||
|
||||
aViewSideboard->setShortcut(QKeySequence());
|
||||
aViewLibrary->setShortcut(QKeySequence());
|
||||
aViewHand->setShortcut(QKeySequence());
|
||||
aViewTopCards->setShortcut(QKeySequence());
|
||||
aViewBottomCards->setShortcut(QKeySequence());
|
||||
aViewGraveyard->setShortcut(QKeySequence());
|
||||
aDrawCard->setShortcut(QKeySequence());
|
||||
aDrawCards->setShortcut(QKeySequence());
|
||||
aUndoDraw->setShortcut(QKeySequence());
|
||||
aMulligan->setShortcut(QKeySequence());
|
||||
aShuffle->setShortcut(QKeySequence());
|
||||
aShuffleTopCards->setShortcut(QKeySequence());
|
||||
aShuffleBottomCards->setShortcut(QKeySequence());
|
||||
aUntapAll->setShortcut(QKeySequence());
|
||||
aRollDie->setShortcut(QKeySequence());
|
||||
aCreateToken->setShortcut(QKeySequence());
|
||||
aCreateAnotherToken->setShortcut(QKeySequence());
|
||||
aAlwaysRevealTopCard->setShortcut(QKeySequence());
|
||||
aAlwaysLookAtTopCard->setShortcut(QKeySequence());
|
||||
aMoveTopToPlay->setShortcut(QKeySequence());
|
||||
aMoveTopToPlayFaceDown->setShortcut(QKeySequence());
|
||||
aMoveTopCardToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveTopCardToExile->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToExile->setShortcut(QKeySequence());
|
||||
aMoveTopCardsUntil->setShortcut(QKeySequence());
|
||||
aDrawBottomCard->setShortcut(QKeySequence());
|
||||
aDrawBottomCards->setShortcut(QKeySequence());
|
||||
aMoveBottomToPlay->setShortcut(QKeySequence());
|
||||
aMoveBottomToPlayFaceDown->setShortcut(QKeySequence());
|
||||
aMoveBottomCardToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveBottomCardToExile->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToExile->setShortcut(QKeySequence());
|
||||
aIncrementAllCardCounters->setShortcut(QKeySequence());
|
||||
aSortHand->setShortcut(QKeySequence());
|
||||
clearShortcutIfItExists(aViewSideboard);
|
||||
clearShortcutIfItExists(aViewLibrary);
|
||||
clearShortcutIfItExists(aViewHand);
|
||||
clearShortcutIfItExists(aViewTopCards);
|
||||
clearShortcutIfItExists(aViewBottomCards);
|
||||
clearShortcutIfItExists(aViewGraveyard);
|
||||
clearShortcutIfItExists(aDrawCard);
|
||||
clearShortcutIfItExists(aDrawCards);
|
||||
clearShortcutIfItExists(aUndoDraw);
|
||||
clearShortcutIfItExists(aMulligan);
|
||||
clearShortcutIfItExists(aShuffle);
|
||||
clearShortcutIfItExists(aShuffleTopCards);
|
||||
clearShortcutIfItExists(aShuffleBottomCards);
|
||||
clearShortcutIfItExists(aUntapAll);
|
||||
clearShortcutIfItExists(aRollDie);
|
||||
clearShortcutIfItExists(aCreateToken);
|
||||
clearShortcutIfItExists(aCreateAnotherToken);
|
||||
clearShortcutIfItExists(aAlwaysRevealTopCard);
|
||||
clearShortcutIfItExists(aAlwaysLookAtTopCard);
|
||||
clearShortcutIfItExists(aMoveTopToPlay);
|
||||
clearShortcutIfItExists(aMoveTopToPlayFaceDown);
|
||||
clearShortcutIfItExists(aMoveTopCardToGraveyard);
|
||||
clearShortcutIfItExists(aMoveTopCardsToGraveyard);
|
||||
clearShortcutIfItExists(aMoveTopCardToExile);
|
||||
clearShortcutIfItExists(aMoveTopCardsToExile);
|
||||
clearShortcutIfItExists(aMoveTopCardsUntil);
|
||||
clearShortcutIfItExists(aDrawBottomCard);
|
||||
clearShortcutIfItExists(aDrawBottomCards);
|
||||
clearShortcutIfItExists(aMoveBottomToPlay);
|
||||
clearShortcutIfItExists(aMoveBottomToPlayFaceDown);
|
||||
clearShortcutIfItExists(aMoveBottomCardToGraveyard);
|
||||
clearShortcutIfItExists(aMoveBottomCardsToGraveyard);
|
||||
clearShortcutIfItExists(aMoveBottomCardToExile);
|
||||
clearShortcutIfItExists(aMoveBottomCardsToExile);
|
||||
clearShortcutIfItExists(aIncrementAllCardCounters);
|
||||
clearShortcutIfItExists(aSortHand);
|
||||
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
|
||||
while (counterIterator.hasNext()) {
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ public slots:
|
|||
QMenu *createMoveMenu() const;
|
||||
void enableOpenInDeckEditorAction() const;
|
||||
void populatePredefinedTokensMenu();
|
||||
void setMenusForGraphicItems();
|
||||
|
||||
private slots:
|
||||
void addPlayer(Player *playerToAdd);
|
||||
|
|
@ -31,6 +32,10 @@ private slots:
|
|||
|
||||
public:
|
||||
PlayerMenu(Player *player);
|
||||
void createDrawActions();
|
||||
void createShuffleActions();
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void retranslateUi();
|
||||
|
||||
void addPlayerToList(QMenu *playerList, Player *playerToAdd);
|
||||
|
|
@ -80,6 +85,8 @@ public:
|
|||
}
|
||||
|
||||
void setShortcutsActive();
|
||||
void setShortcutIfItExists(QAction *action, ShortcutKey shortcut);
|
||||
void clearShortcutIfItExists(QAction *action);
|
||||
void setShortcutsInactive();
|
||||
|
||||
private:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue