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Anti flood for game commands
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parent
20603c7e9b
commit
0e437cf13b
6 changed files with 41 additions and 7 deletions
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@ -60,8 +60,11 @@ public:
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virtual int getMaxMessageCountPerInterval() const { return 0; }
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virtual int getMaxMessageSizePerInterval() const { return 0; }
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virtual int getMaxGamesPerUser() const { return 0; }
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virtual int getCommandCountingInterval() const { return 0; }
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virtual int getMaxCommandCountPerInterval() const { return 0; }
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virtual bool getThreaded() const { return false; }
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Server_DatabaseInterface *getDatabaseInterface() const;
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int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
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@ -217,12 +217,26 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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if (!player)
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return Response::RespNotInRoom;
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int commandCountingInterval = server->getCommandCountingInterval();
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int maxMessageCountPerInterval = server->getMaxMessageCountPerInterval();
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GameEventStorage ges;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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const GameCommand &sc = cont.game_command(i);
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logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString()));
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if (commandCountingInterval > 0) {
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int totalCount = 0;
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if (commandCountOverTime.isEmpty())
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commandCountOverTime.prepend(0);
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++commandCountOverTime[0];
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for (int i = 0; i < commandCountOverTime.size(); ++i)
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totalCount += commandCountOverTime[i];
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if (totalCount > maxMessageCountPerInterval)
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return Response::RespChatFlood;
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}
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Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
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if (resp != Response::RespOk)
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@ -314,7 +328,14 @@ void Server_ProtocolHandler::pingClockTimeout()
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if (messageCountOverTime.size() > server->getMessageCountingInterval())
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messageCountOverTime.removeLast();
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > server->getCommandCountingInterval())
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commandCountOverTime.removeLast();
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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prepareDestroy();
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++timeRunning;
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@ -51,7 +51,7 @@ protected:
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bool acceptsRoomListChanges;
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virtual void logDebugMessage(const QString & /* message */) { }
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private:
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QList<int> messageSizeOverTime, messageCountOverTime;
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QList<int> messageSizeOverTime, messageCountOverTime, commandCountOverTime;
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int timeRunning, lastDataReceived;
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QTimer *pingClock;
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@ -130,7 +130,7 @@ max_users_per_address=4
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; IP addresses listed (ignoring the max_users_per_address). Default is "127.0.0.1,::1"; example: "192.73.233.244,81.4.100.74"
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trusted_sources="127.0.0.1,::1"
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; Servatrice can avoid users from flooding rooms with large number messages in an interval of time.
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; Servatrice can avoid users from flooding rooms with large number of messages in an interval of time.
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; This setting defines the length in seconds of the considered interval; default is 10
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message_counting_interval=10
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@ -143,6 +143,12 @@ max_message_count_per_interval=10
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; Maximum number of games a single user can create; default is 5
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max_games_per_user=5
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; Servatrice can avoid users from flooding games with large number of game commands in an interval of time.
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; This setting defines the length in seconds of the considered interval; default is 10
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command_counting_interval=10
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; Maximum number of game commands in an interval before new commands gets dropped; default is 10
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max_command_count_per_interval=10
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[logging]
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@ -259,6 +259,8 @@ bool Servatrice::initServer()
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maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 10).toInt();
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maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
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maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt();
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commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
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maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 10).toInt();
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try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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@ -115,8 +115,8 @@ private:
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval;
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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@ -143,6 +143,8 @@ public:
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int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
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int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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int getCommandCountingInterval() const { return commandCountingInterval; }
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int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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QString getDbPrefix() const { return dbPrefix; }
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int getServerId() const { return serverId; }
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