Anti flood for game commands

This commit is contained in:
Fabio Bas 2015-03-14 19:44:32 +01:00
parent 20603c7e9b
commit 0e437cf13b
6 changed files with 41 additions and 7 deletions

View file

@ -259,6 +259,8 @@ bool Servatrice::initServer()
maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 10).toInt();
maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt();
commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 10).toInt();
try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to ISL network.";

View file

@ -115,8 +115,8 @@ private:
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
int maxGameInactivityTime, maxPlayerInactivityTime;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval;
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
@ -143,6 +143,8 @@ public:
int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
int getMaxGamesPerUser() const { return maxGamesPerUser; }
int getCommandCountingInterval() const { return commandCountingInterval; }
int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
QString getDbPrefix() const { return dbPrefix; }
int getServerId() const { return serverId; }