Phasestoolbar now uses PhaseButton

This commit is contained in:
marcus 2009-08-18 12:23:01 +02:00
parent 08a5338e9b
commit 0e4517bf63

View file

@ -1,23 +1,24 @@
#include "phasestoolbar.h"
#include <QAction>
#include <QPushButton>
//#include <QPushButton>
#include "phasebutton.h"
#include <QVBoxLayout>
#include <QButtonGroup>
PhasesToolbar::PhasesToolbar(QWidget *parent)
: QFrame(parent)
{
QPushButton *untapButton = new QPushButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
QPushButton *upkeepButton = new QPushButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
QPushButton *drawButton = new QPushButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
QPushButton *main1Button = new QPushButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
QPushButton *combatStartButton = new QPushButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
QPushButton *combatAttackersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
QPushButton *combatBlockersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
QPushButton *combatDamageButton = new QPushButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
QPushButton *combatEndButton = new QPushButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
QPushButton *main2Button = new QPushButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
QPushButton *cleanupButton = new QPushButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
@ -28,7 +29,7 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
buttonList[i]->setIconSize(QSize(40, 40));
}
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
PhaseButton *nextTurnButton = new PhaseButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setIconSize(QSize(40, 40));
QVBoxLayout *layout = new QVBoxLayout;