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refactor redux data model
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parent
ae1bc3da38
commit
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243 changed files with 5212 additions and 5963 deletions
232
webclient/src/api/response/SessionResponseImpl.ts
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232
webclient/src/api/response/SessionResponseImpl.ts
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import { App, Data, Enriched } from '@app/types';
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import type { ISessionResponse } from '@app/websocket';
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import { GameDispatch, RoomsDispatch, ServerDispatch } from '@app/store';
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export class SessionResponseImpl implements ISessionResponse {
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initialized(): void {
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ServerDispatch.initialized();
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}
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connectionAttempted(): void {
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ServerDispatch.connectionAttempted();
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}
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clearStore(): void {
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ServerDispatch.clearStore();
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}
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loginSuccessful(options: Enriched.LoginSuccessContext): void {
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ServerDispatch.loginSuccessful(options);
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}
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loginFailed(): void {
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ServerDispatch.loginFailed();
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}
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connectionFailed(): void {
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ServerDispatch.connectionFailed();
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}
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testConnectionSuccessful(): void {
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ServerDispatch.testConnectionSuccessful();
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}
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testConnectionFailed(): void {
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ServerDispatch.testConnectionFailed();
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}
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updateBuddyList(buddyList: Data.ServerInfo_User[]): void {
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ServerDispatch.updateBuddyList(buddyList);
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}
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addToBuddyList(user: Data.ServerInfo_User): void {
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ServerDispatch.addToBuddyList(user);
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}
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removeFromBuddyList(userName: string): void {
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ServerDispatch.removeFromBuddyList(userName);
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}
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updateIgnoreList(ignoreList: Data.ServerInfo_User[]): void {
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ServerDispatch.updateIgnoreList(ignoreList);
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}
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addToIgnoreList(user: Data.ServerInfo_User): void {
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ServerDispatch.addToIgnoreList(user);
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}
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removeFromIgnoreList(userName: string): void {
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ServerDispatch.removeFromIgnoreList(userName);
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}
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updateInfo(name: string, version: string): void {
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ServerDispatch.updateInfo(name, version);
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}
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updateStatus(state: App.StatusEnum, description: string): void {
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if (state === App.StatusEnum.DISCONNECTED) {
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GameDispatch.clearStore();
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RoomsDispatch.clearStore();
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ServerDispatch.clearStore();
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}
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ServerDispatch.updateStatus(state, description);
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}
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updateUser(user: Data.ServerInfo_User): void {
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ServerDispatch.updateUser(user);
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}
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updateUsers(users: Data.ServerInfo_User[]): void {
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ServerDispatch.updateUsers(users);
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}
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userJoined(user: Data.ServerInfo_User): void {
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ServerDispatch.userJoined(user);
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}
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userLeft(userName: string): void {
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ServerDispatch.userLeft(userName);
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}
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serverMessage(message: string): void {
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ServerDispatch.serverMessage(message);
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}
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accountAwaitingActivation(options: Enriched.PendingActivationContext): void {
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ServerDispatch.accountAwaitingActivation(options);
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}
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accountActivationSuccess(): void {
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ServerDispatch.accountActivationSuccess();
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}
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accountActivationFailed(): void {
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ServerDispatch.accountActivationFailed();
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}
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registrationRequiresEmail(): void {
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ServerDispatch.registrationRequiresEmail();
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}
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registrationSuccess(): void {
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ServerDispatch.registrationSuccess();
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}
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registrationFailed(reason: string, endTime?: number): void {
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ServerDispatch.registrationFailed(reason, endTime);
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}
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registrationEmailError(error: string): void {
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ServerDispatch.registrationEmailError(error);
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}
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registrationPasswordError(error: string): void {
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ServerDispatch.registrationPasswordError(error);
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}
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registrationUserNameError(error: string): void {
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ServerDispatch.registrationUserNameError(error);
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}
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resetPasswordChallenge(): void {
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ServerDispatch.resetPasswordChallenge();
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}
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resetPassword(): void {
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ServerDispatch.resetPassword();
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}
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resetPasswordSuccess(): void {
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ServerDispatch.resetPasswordSuccess();
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}
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resetPasswordFailed(): void {
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ServerDispatch.resetPasswordFailed();
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}
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accountPasswordChange(): void {
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ServerDispatch.accountPasswordChange();
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}
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accountEditChanged(realName?: string, email?: string, country?: string): void {
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ServerDispatch.accountEditChanged({ realName, email, country });
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}
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accountImageChanged(avatarBmp: Uint8Array): void {
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ServerDispatch.accountImageChanged({ avatarBmp });
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}
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getUserInfo(userInfo: Data.ServerInfo_User): void {
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ServerDispatch.getUserInfo(userInfo);
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}
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getGamesOfUser(userName: string, response: Data.Response_GetGamesOfUser): void {
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ServerDispatch.gamesOfUser(userName, response);
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}
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gameJoined(gameJoinedData: Data.Event_GameJoined): void {
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GameDispatch.gameJoined(gameJoinedData);
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}
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notifyUser(notification: Data.Event_NotifyUser): void {
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ServerDispatch.notifyUser(notification);
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}
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playerPropertiesChanged(gameId: number, playerId: number, payload: Data.Event_PlayerPropertiesChanged): void {
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if (payload.playerProperties) {
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GameDispatch.playerPropertiesChanged(gameId, playerId, payload.playerProperties);
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}
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}
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serverShutdown(data: Data.Event_ServerShutdown): void {
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ServerDispatch.serverShutdown(data);
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}
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userMessage(messageData: Data.Event_UserMessage): void {
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ServerDispatch.userMessage(messageData);
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}
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addToList(list: string, userName: string): void {
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ServerDispatch.addToList(list, userName);
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}
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removeFromList(list: string, userName: string): void {
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ServerDispatch.removeFromList(list, userName);
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}
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deleteServerDeck(deckId: number): void {
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ServerDispatch.deckDelete(deckId);
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}
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updateServerDecks(deckList: Data.Response_DeckList): void {
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ServerDispatch.backendDecks(deckList);
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}
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uploadServerDeck(path: string, treeItem: Data.ServerInfo_DeckStorage_TreeItem): void {
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ServerDispatch.deckUpload(path, treeItem);
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}
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createServerDeckDir(path: string, dirName: string): void {
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ServerDispatch.deckNewDir(path, dirName);
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}
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deleteServerDeckDir(path: string): void {
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ServerDispatch.deckDelDir(path);
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}
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replayList(matchList: Data.ServerInfo_ReplayMatch[]): void {
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ServerDispatch.replayList(matchList);
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}
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replayAdded(matchInfo: Data.ServerInfo_ReplayMatch): void {
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ServerDispatch.replayAdded(matchInfo);
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}
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replayModifyMatch(gameId: number, doNotHide: boolean): void {
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ServerDispatch.replayModifyMatch(gameId, doNotHide);
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}
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replayDeleteMatch(gameId: number): void {
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ServerDispatch.replayDeleteMatch(gameId);
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}
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}
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