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refactor redux data model
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243 changed files with 5212 additions and 5963 deletions
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@ -1,7 +1,6 @@
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// eslint-disable-next-line
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import React from "react";
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import { generatePath, useNavigate } from 'react-router-dom';
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import * as _ from 'lodash';
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import Button from '@mui/material/Button';
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import Table from '@mui/material/Table';
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@ -11,7 +10,7 @@ import TableHead from '@mui/material/TableHead';
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import TableRow from '@mui/material/TableRow';
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import { RoomsService } from '@app/api';
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import { request } from '@app/api';
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import { App } from '@app/types';
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import './Rooms.css';
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@ -20,10 +19,10 @@ const Rooms = ({ rooms, joinedRooms }) => {
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const navigate = useNavigate();
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function onClick(roomId) {
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if (_.find(joinedRooms, room => room.roomId === roomId)) {
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if (joinedRooms.find(room => room.info.roomId === roomId)) {
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navigate(generatePath(App.RouteEnum.ROOM, { roomId }));
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} else {
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RoomsService.joinRoom(roomId);
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request.rooms.joinRoom(roomId);
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}
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}
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@ -41,20 +40,23 @@ const Rooms = ({ rooms, joinedRooms }) => {
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</TableRow>
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</TableHead>
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<TableBody>
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{ _.map(rooms, ({ description, gameCount, name, permissionlevel, playerCount, roomId }) => (
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<TableRow key={roomId}>
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<TableCell>{name}</TableCell>
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<TableCell>{description}</TableCell>
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<TableCell>{permissionlevel}</TableCell>
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<TableCell>{playerCount}</TableCell>
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<TableCell>{gameCount}</TableCell>
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<TableCell>
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<Button size="small" color="primary" variant="contained" onClick={() => onClick(roomId)}>
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Join
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</Button>
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</TableCell>
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</TableRow>
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))}
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{ Object.values(rooms).map((room) => {
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const { description, gameCount, name, permissionlevel, playerCount, roomId } = room.info;
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return (
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<TableRow key={roomId}>
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<TableCell>{name}</TableCell>
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<TableCell>{description}</TableCell>
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<TableCell>{permissionlevel}</TableCell>
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<TableCell>{playerCount}</TableCell>
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<TableCell>{gameCount}</TableCell>
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<TableCell>
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<Button size="small" color="primary" variant="contained" onClick={() => onClick(roomId)}>
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Join
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</Button>
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</TableCell>
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</TableRow>
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);
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})}
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</TableBody>
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</Table>
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</div>
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