refactor redux data model

This commit is contained in:
seavor 2026-04-15 21:48:03 -05:00
parent ae1bc3da38
commit 0ff391491d
243 changed files with 5212 additions and 5963 deletions

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@ -1,60 +1,5 @@
import type { Data } from '@app/types';
import type { Enriched } from '@app/types';
export interface GamesState {
games: { [gameId: number]: GameEntry };
}
/**
* Full runtime state for a single active game (played or spectated).
* Keyed by gameId in GamesState so multiple concurrent games are supported.
*/
export interface GameEntry {
gameId: number;
roomId: number;
description: string;
hostId: number;
/** The playerId assigned to the local user in this game. */
localPlayerId: number;
spectator: boolean;
judge: boolean;
resuming: boolean;
started: boolean;
activePlayerId: number;
activePhase: number;
secondsElapsed: number;
reversed: boolean;
players: { [playerId: number]: PlayerEntry };
messages: GameMessage[];
}
/** Normalized from ServerInfo_Player — keyed collections for O(1) lookup. */
export interface PlayerEntry {
properties: Data.ServerInfo_PlayerProperties;
deckList: string;
/** Zones keyed by zone name (e.g. "hand", "deck", "table"). */
zones: { [zoneName: string]: ZoneEntry };
/** Player-level counters (e.g. life) keyed by counter id. */
counters: { [counterId: number]: Data.ServerInfo_Counter };
/** Arrows keyed by arrow id. */
arrows: { [arrowId: number]: Data.ServerInfo_Arrow };
}
/** Normalized from ServerInfo_Zone — card list is an ordered array matching proto. */
export interface ZoneEntry {
name: string;
/** ZoneType enum value (0=Private, 1=Public, 2=Hidden). */
type: number;
withCoords: boolean;
/** Authoritative card count (used for hidden zones where cardList may be empty). */
cardCount: number;
/** Ordered card list; may be empty for hidden zones with no dump active. */
cards: Data.ServerInfo_Card[];
alwaysRevealTopCard: boolean;
alwaysLookAtTopCard: boolean;
}
export interface GameMessage {
playerId: number;
message: string;
timeReceived: number;
games: { [gameId: number]: Enriched.GameEntry };
}