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refactor redux data model
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243 changed files with 5212 additions and 5963 deletions
134
webclient/src/websocket/interfaces/WebClientResponse.ts
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134
webclient/src/websocket/interfaces/WebClientResponse.ts
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import { App, Data, Enriched } from '@app/types';
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export interface ISessionResponse {
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initialized(): void;
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connectionAttempted(): void;
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clearStore(): void;
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loginSuccessful(options: Enriched.LoginSuccessContext): void;
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loginFailed(): void;
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connectionFailed(): void;
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testConnectionSuccessful(): void;
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testConnectionFailed(): void;
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updateBuddyList(buddyList: Data.ServerInfo_User[]): void;
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addToBuddyList(user: Data.ServerInfo_User): void;
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removeFromBuddyList(userName: string): void;
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updateIgnoreList(ignoreList: Data.ServerInfo_User[]): void;
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addToIgnoreList(user: Data.ServerInfo_User): void;
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removeFromIgnoreList(userName: string): void;
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updateInfo(name: string, version: string): void;
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updateStatus(state: App.StatusEnum, description: string): void;
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updateUser(user: Data.ServerInfo_User): void;
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updateUsers(users: Data.ServerInfo_User[]): void;
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userJoined(user: Data.ServerInfo_User): void;
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userLeft(userName: string): void;
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serverMessage(message: string): void;
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accountAwaitingActivation(options: Enriched.PendingActivationContext): void;
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accountActivationSuccess(): void;
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accountActivationFailed(): void;
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registrationRequiresEmail(): void;
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registrationSuccess(): void;
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registrationFailed(reason: string, endTime?: number): void;
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registrationEmailError(error: string): void;
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registrationPasswordError(error: string): void;
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registrationUserNameError(error: string): void;
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resetPasswordChallenge(): void;
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resetPassword(): void;
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resetPasswordSuccess(): void;
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resetPasswordFailed(): void;
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accountPasswordChange(): void;
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accountEditChanged(realName?: string, email?: string, country?: string): void;
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accountImageChanged(avatarBmp: Uint8Array): void;
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getUserInfo(userInfo: Data.ServerInfo_User): void;
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getGamesOfUser(userName: string, response: Data.Response_GetGamesOfUser): void;
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gameJoined(gameJoinedData: Data.Event_GameJoined): void;
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notifyUser(notification: Data.Event_NotifyUser): void;
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playerPropertiesChanged(gameId: number, playerId: number, payload: Data.Event_PlayerPropertiesChanged): void;
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serverShutdown(data: Data.Event_ServerShutdown): void;
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userMessage(messageData: Data.Event_UserMessage): void;
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addToList(list: string, userName: string): void;
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removeFromList(list: string, userName: string): void;
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deleteServerDeck(deckId: number): void;
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updateServerDecks(deckList: Data.Response_DeckList): void;
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uploadServerDeck(path: string, treeItem: Data.ServerInfo_DeckStorage_TreeItem): void;
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createServerDeckDir(path: string, dirName: string): void;
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deleteServerDeckDir(path: string): void;
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replayList(matchList: Data.ServerInfo_ReplayMatch[]): void;
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replayAdded(matchInfo: Data.ServerInfo_ReplayMatch): void;
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replayModifyMatch(gameId: number, doNotHide: boolean): void;
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replayDeleteMatch(gameId: number): void;
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}
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export interface IRoomResponse {
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clearStore(): void;
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joinRoom(roomInfo: Data.ServerInfo_Room): void;
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leaveRoom(roomId: number): void;
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updateRooms(rooms: Data.ServerInfo_Room[]): void;
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updateGames(roomId: number, gameList: Data.ServerInfo_Game[]): void;
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addMessage(roomId: number, message: Enriched.Message): void;
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userJoined(roomId: number, user: Data.ServerInfo_User): void;
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userLeft(roomId: number, name: string): void;
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removeMessages(roomId: number, name: string, amount: number): void;
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gameCreated(roomId: number): void;
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joinedGame(roomId: number, gameId: number): void;
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}
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export interface IGameResponse {
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clearStore(): void;
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gameStateChanged(gameId: number, data: Data.Event_GameStateChanged): void;
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playerJoined(gameId: number, playerProperties: Data.ServerInfo_PlayerProperties): void;
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playerLeft(gameId: number, playerId: number, reason: number): void;
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playerPropertiesChanged(gameId: number, playerId: number, properties: Data.ServerInfo_PlayerProperties): void;
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gameClosed(gameId: number): void;
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gameHostChanged(gameId: number, hostId: number): void;
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kicked(gameId: number): void;
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gameSay(gameId: number, playerId: number, message: string): void;
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cardMoved(gameId: number, playerId: number, data: Data.Event_MoveCard): void;
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cardFlipped(gameId: number, playerId: number, data: Data.Event_FlipCard): void;
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cardDestroyed(gameId: number, playerId: number, data: Data.Event_DestroyCard): void;
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cardAttached(gameId: number, playerId: number, data: Data.Event_AttachCard): void;
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tokenCreated(gameId: number, playerId: number, data: Data.Event_CreateToken): void;
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cardAttrChanged(gameId: number, playerId: number, data: Data.Event_SetCardAttr): void;
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cardCounterChanged(gameId: number, playerId: number, data: Data.Event_SetCardCounter): void;
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arrowCreated(gameId: number, playerId: number, data: Data.Event_CreateArrow): void;
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arrowDeleted(gameId: number, playerId: number, data: Data.Event_DeleteArrow): void;
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counterCreated(gameId: number, playerId: number, data: Data.Event_CreateCounter): void;
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counterSet(gameId: number, playerId: number, data: Data.Event_SetCounter): void;
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counterDeleted(gameId: number, playerId: number, data: Data.Event_DelCounter): void;
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cardsDrawn(gameId: number, playerId: number, data: Data.Event_DrawCards): void;
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cardsRevealed(gameId: number, playerId: number, data: Data.Event_RevealCards): void;
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zoneShuffled(gameId: number, playerId: number, data: Data.Event_Shuffle): void;
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dieRolled(gameId: number, playerId: number, data: Data.Event_RollDie): void;
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activePlayerSet(gameId: number, activePlayerId: number): void;
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activePhaseSet(gameId: number, phase: number): void;
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turnReversed(gameId: number, reversed: boolean): void;
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zoneDumped(gameId: number, playerId: number, data: Data.Event_DumpZone): void;
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zonePropertiesChanged(gameId: number, playerId: number, data: Data.Event_ChangeZoneProperties): void;
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}
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export interface IAdminResponse {
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adjustMod(userName: string, shouldBeMod: boolean, shouldBeJudge: boolean): void;
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reloadConfig(): void;
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shutdownServer(): void;
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updateServerMessage(): void;
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}
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export interface IModeratorResponse {
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banFromServer(userName: string): void;
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banHistory(userName: string, banHistory: Data.ServerInfo_Ban[]): void;
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viewLogs(logs: Data.ServerInfo_ChatMessage[]): void;
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warnHistory(userName: string, warnHistory: Data.ServerInfo_Warning[]): void;
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warnListOptions(warnList: Data.Response_WarnList[]): void;
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warnUser(userName: string): void;
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grantReplayAccess(replayId: number, moderatorName: string): void;
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forceActivateUser(usernameToActivate: string, moderatorName: string): void;
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getAdminNotes(userName: string, notes: string): void;
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updateAdminNotes(userName: string, notes: string): void;
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}
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export interface IWebClientResponse {
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session: ISessionResponse;
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room: IRoomResponse;
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game: IGameResponse;
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admin: IAdminResponse;
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moderator: IModeratorResponse;
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}
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