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Cleanup max user check at login
This change accomplishes two goals. The first is it moves the checking for if the servers set user limit is reached out of the socket interface and into the protocol handler portion of the code (were it should live). It also eleminates the need for a DB query at login to check the user count. The user account is actually already maintained by the server and a function already existed to get the user count total.
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f20e2ce2bd
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10b677acdf
7 changed files with 23 additions and 25 deletions
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@ -134,14 +134,14 @@ private:
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxGameInactivityTime, maxPlayerInactivityTime, maxUserLimit;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
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QString shutdownReason;
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int shutdownMinutes;
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int nextShutdownMessageMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage, clientIdRequired, regServerOnly;
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bool isFirstShutdownMessage, clientIdRequired, regServerOnly, maxUserLimitEnabled;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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@ -164,6 +164,7 @@ public:
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bool getGameShouldPing() const { return true; }
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bool getClientIdRequired() const { return clientIdRequired; }
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bool getRegOnlyServer() const { return regServerOnly; }
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bool getmaxUserLimitEnabled() const {return maxUserLimitEnabled; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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@ -174,6 +175,7 @@ public:
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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int getCommandCountingInterval() const { return commandCountingInterval; }
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int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
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int getMaxUserLimit() const { return maxUserLimit; }
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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QString getDbPrefix() const { return dbPrefix; }
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int getServerId() const { return serverId; }
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