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Do not alert the application for game events when spectating.
Add a configuration toggle to enable alerts when spectating. Default behavior is to not alert.
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4 changed files with 26 additions and 10 deletions
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@ -164,6 +164,7 @@ private:
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void setActivePhase(int phase);
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void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
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void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
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void emitUserEvent();
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signals:
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void gameClosing(TabGame *tab);
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void playerAdded(Player *player);
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