[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)

* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-07-27 11:25:39 +02:00 committed by GitHub
parent cf0b453e75
commit 12f0f59453
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166 changed files with 5589 additions and 3066 deletions

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@ -1,6 +1,7 @@
#include "deck_view_container.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
@ -19,6 +20,7 @@
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/string_limits.h>
ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
@ -95,8 +97,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
&DeckViewContainer::refreshShortcuts);
refreshShortcuts();
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageInGameChanged, this,
&DeckViewContainer::setVisualDeckStorageExists);
connect(&SettingsCache::instance().visualDeckStorage(), &VisualDeckStorageSettings::visualDeckStorageInGameChanged,
this, &DeckViewContainer::setVisualDeckStorageExists);
switchToDeckSelectView();
}
@ -138,7 +140,7 @@ static void setVisibility(QPushButton *button, bool visible)
void DeckViewContainer::switchToDeckSelectView()
{
if (SettingsCache::instance().getVisualDeckStorageInGame()) {
if (SettingsCache::instance().visualDeckStorage().getVisualDeckStorageInGame()) {
deckView->setHidden(true);
tryCreateVisualDeckStorageWidget();