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[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files Took 9 minutes Took 4 minutes * [Settings] Fwd declare settings classes in cache_settings Took 15 minutes * Fix oracle includes. Took 8 minutes * Address comments, fix windows CI Took 8 minutes * fix copy constructor visibility Took 3 minutes * lint Took 2 minutes * Fix native format tests. Took 5 minutes * Remove test header guard Took 4 seconds * Remove tests invalid in CI environ Took 24 seconds * Adjust to rebase. Took 11 minutes * Change settings file name. Took 8 minutes --------- Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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166 changed files with 5589 additions and 3066 deletions
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@ -1,6 +1,7 @@
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#include "deck_view_container.h"
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#include "../../client/settings/cache_settings.h"
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#include "../../client/settings/shortcuts_settings.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../../interface/deck_loader/deck_loader.h"
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#include "../../interface/widgets/dialogs/dlg_load_deck.h"
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@ -19,6 +20,7 @@
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#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
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#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
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#include <libcockatrice/protocol/pending_command.h>
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#include <libcockatrice/settings/visual_deck_storage_settings.h>
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#include <libcockatrice/utility/string_limits.h>
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ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
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@ -95,8 +97,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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&DeckViewContainer::refreshShortcuts);
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refreshShortcuts();
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connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageInGameChanged, this,
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&DeckViewContainer::setVisualDeckStorageExists);
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connect(&SettingsCache::instance().visualDeckStorage(), &VisualDeckStorageSettings::visualDeckStorageInGameChanged,
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this, &DeckViewContainer::setVisualDeckStorageExists);
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switchToDeckSelectView();
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}
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@ -138,7 +140,7 @@ static void setVisibility(QPushButton *button, bool visible)
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void DeckViewContainer::switchToDeckSelectView()
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{
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if (SettingsCache::instance().getVisualDeckStorageInGame()) {
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if (SettingsCache::instance().visualDeckStorage().getVisualDeckStorageInGame()) {
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deckView->setHidden(true);
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tryCreateVisualDeckStorageWidget();
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