[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)

* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-07-27 11:25:39 +02:00 committed by GitHub
parent cf0b453e75
commit 12f0f59453
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166 changed files with 5589 additions and 3066 deletions

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@ -19,6 +19,7 @@
#include <QGraphicsView>
#include <QSet>
#include <QtMath>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>
@ -36,7 +37,7 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
{
animationTimer = new QBasicTimer;
addItem(phasesToolbar);
connect(&SettingsCache::instance(), &SettingsCache::minPlayersForMultiColumnLayoutChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::minPlayersForMultiColumnLayoutChanged, this,
&GameScene::rearrange);
rearrange();
@ -324,7 +325,7 @@ QList<PlayerLogic *> GameScene::rotatePlayers(const QList<PlayerLogic *> &active
int GameScene::determineColumnCount(int playerCount)
{
return playerCount < SettingsCache::instance().getMinPlayersForMultiColumnLayout() ? 1 : 2;
return playerCount < SettingsCache::instance().interface().getMinPlayersForMultiColumnLayout() ? 1 : 2;
}
/**