[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)

* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-07-27 11:25:39 +02:00 • committed by GitHub
parent cf0b453e75
commit 12f0f59453
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
166 changed files with 5589 additions and 3066 deletions

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@ -1,6 +1,7 @@
#include "card_menu.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"

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@ -1,5 +1,6 @@
#include "grave_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"

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@ -1,5 +1,6 @@
#include "move_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../card_menu_action_type.h"

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@ -1,5 +1,6 @@
#include "player_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"

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@ -21,6 +21,7 @@
#include <QList>
#include <QMenu>
#include <QObject>
#include <libcockatrice/utility/card_ref.h>
class CardItem;
class CardMenu;

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@ -1,5 +1,6 @@
#include "pt_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"

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@ -5,6 +5,7 @@
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
{
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);

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@ -1,5 +1,6 @@
#include "sideboard_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"

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@ -21,14 +21,14 @@ TallyMenu::TallyMenu()
QAction *TallyMenu::createTallyAction(TallyType tallyType)
{
TallyType currentType = Tally::intToType(SettingsCache::instance().getTallyType());
TallyType currentType = Tally::intToType(SettingsCache::instance().interface().getTallyType());
QAction *action = new QAction(this);
action->setCheckable(true);
action->setChecked(tallyType == currentType);
connect(action, &QAction::triggered, &SettingsCache::instance(),
[tallyType] { SettingsCache::instance().setTallyType(static_cast<int>(tallyType)); });
connect(action, &QAction::triggered, &SettingsCache::instance().interface(),
[tallyType] { SettingsCache::instance().interface().setTallyType(static_cast<int>(tallyType)); });
actionGroup->addAction(action);

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@ -1,5 +1,6 @@
#include "utility_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/deck_loader/deck_loader.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"

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@ -13,12 +13,13 @@
#include "player_dialogs.h"
#include <QGraphicsView>
#include <libcockatrice/settings/interface_settings.h>
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{
connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::horizontalHandChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::handJustificationChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
@ -148,7 +149,7 @@ qreal PlayerGraphicsItem::getMinimumWidth() const
{
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
if (!SettingsCache::instance().interface().getHorizontalHand()) {
result += handZoneGraphicsItem->boundingRect().width();
}
return result;
@ -165,7 +166,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
if (!SettingsCache::instance().interface().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}
@ -233,7 +234,7 @@ void PlayerGraphicsItem::rearrangeCounters()
void PlayerGraphicsItem::rearrangeZones()
{
auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {
handVisible = true;
@ -284,7 +285,7 @@ void PlayerGraphicsItem::updateBoundingRect()
{
prepareGeometryChange();
qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
qreal handHeight = handVisible ? handZoneGraphicsItem->boundingRect().height() : 0;
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height() + handHeight);