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[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files Took 9 minutes Took 4 minutes * [Settings] Fwd declare settings classes in cache_settings Took 15 minutes * Fix oracle includes. Took 8 minutes * Address comments, fix windows CI Took 8 minutes * fix copy constructor visibility Took 3 minutes * lint Took 2 minutes * Fix native format tests. Took 5 minutes * Remove test header guard Took 4 seconds * Remove tests invalid in CI environ Took 24 seconds * Adjust to rebase. Took 11 minutes * Change settings file name. Took 8 minutes --------- Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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166 changed files with 5589 additions and 3066 deletions
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@ -17,6 +17,7 @@
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#include <QSpinBox>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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#include <libcockatrice/protocol/pending_command.h>
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#include <libcockatrice/settings/game_settings.h>
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#include <libcockatrice/utility/string_limits.h>
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void DlgCreateGame::sharedCtor()
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@ -49,7 +50,7 @@ void DlgCreateGame::sharedCtor()
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auto *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
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gameTypeLayout->addWidget(gameTypeRadioButton);
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gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeRadioButton);
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bool isChecked = SettingsCache::instance().getGameTypes().contains(gameTypeIterator.value() + ", ");
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bool isChecked = SettingsCache::instance().game().getGameTypes().contains(gameTypeIterator.value() + ", ");
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gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked(isChecked);
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}
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auto *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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@ -154,23 +155,23 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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{
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sharedCtor();
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rememberGameSettings->setChecked(SettingsCache::instance().getRememberGameSettings());
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descriptionEdit->setText(SettingsCache::instance().getGameDescription());
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maxPlayersEdit->setValue(SettingsCache::instance().getMaxPlayers());
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rememberGameSettings->setChecked(SettingsCache::instance().game().getRememberGameSettings());
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descriptionEdit->setText(SettingsCache::instance().game().getGameDescription());
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maxPlayersEdit->setValue(SettingsCache::instance().game().getMaxPlayers());
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
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onlyBuddiesCheckBox->setChecked(SettingsCache::instance().getOnlyBuddies());
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onlyRegisteredCheckBox->setChecked(SettingsCache::instance().getOnlyRegistered());
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onlyBuddiesCheckBox->setChecked(SettingsCache::instance().game().getOnlyBuddies());
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onlyRegisteredCheckBox->setChecked(SettingsCache::instance().game().getOnlyRegistered());
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} else {
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onlyBuddiesCheckBox->setEnabled(false);
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onlyRegisteredCheckBox->setEnabled(false);
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}
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spectatorsAllowedCheckBox->setChecked(SettingsCache::instance().getSpectatorsAllowed());
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spectatorsNeedPasswordCheckBox->setChecked(SettingsCache::instance().getSpectatorsNeedPassword());
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spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanSeeEverything());
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createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().getCreateGameAsSpectator());
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startingLifeTotalEdit->setValue(SettingsCache::instance().getDefaultStartingLifeTotal());
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shareDecklistsOnLoadCheckBox->setChecked(SettingsCache::instance().getShareDecklistsOnLoad());
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spectatorsAllowedCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsAllowed());
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spectatorsNeedPasswordCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsNeedPassword());
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spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsCanSeeEverything());
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createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().game().getCreateGameAsSpectator());
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startingLifeTotalEdit->setValue(SettingsCache::instance().game().getDefaultStartingLifeTotal());
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shareDecklistsOnLoadCheckBox->setChecked(SettingsCache::instance().game().getShareDecklistsOnLoad());
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if (!rememberGameSettings->isChecked()) {
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actReset();
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@ -291,20 +292,20 @@ void DlgCreateGame::actOK()
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}
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}
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SettingsCache::instance().setRememberGameSettings(rememberGameSettings->isChecked());
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SettingsCache::instance().game().setRememberGameSettings(rememberGameSettings->isChecked());
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if (rememberGameSettings->isChecked()) {
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SettingsCache::instance().setGameDescription(descriptionEdit->text());
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SettingsCache::instance().setMaxPlayers(maxPlayersEdit->value());
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SettingsCache::instance().setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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SettingsCache::instance().setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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SettingsCache::instance().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
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SettingsCache::instance().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
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SettingsCache::instance().setShareDecklistsOnLoad(shareDecklistsOnLoadCheckBox->isChecked());
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SettingsCache::instance().setGameTypes(_gameTypes);
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SettingsCache::instance().game().setGameDescription(descriptionEdit->text());
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SettingsCache::instance().game().setMaxPlayers(maxPlayersEdit->value());
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SettingsCache::instance().game().setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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SettingsCache::instance().game().setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
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SettingsCache::instance().game().setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
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SettingsCache::instance().game().setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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SettingsCache::instance().game().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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SettingsCache::instance().game().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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SettingsCache::instance().game().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
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SettingsCache::instance().game().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
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SettingsCache::instance().game().setShareDecklistsOnLoad(shareDecklistsOnLoadCheckBox->isChecked());
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SettingsCache::instance().game().setGameTypes(_gameTypes);
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}
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PendingCommand *pend = room->prepareRoomCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &DlgCreateGame::checkResponse);
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