[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)

* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-07-27 11:25:39 +02:00 committed by GitHub
parent cf0b453e75
commit 12f0f59453
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GPG key ID: B5690EEEBB952194
166 changed files with 5589 additions and 3066 deletions

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@ -1,6 +1,7 @@
#include "tab_game.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../game/game.h"
#include "../game/player/player_logic.h"
#include "../game/replay.h"
@ -44,6 +45,10 @@
#include <libcockatrice/protocol/pb/game_replay.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/settings/chat_settings.h>
#include <libcockatrice/settings/debug_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/layouts_settings.h>
#include <libcockatrice/utility/string_limits.h>
TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
@ -252,8 +257,8 @@ void TabGame::resetChatAndPhase()
void TabGame::emitUserEvent()
{
bool globalEvent =
!game->getPlayerManager()->isSpectator() || SettingsCache::instance().getSpectatorNotificationsEnabled();
bool globalEvent = !game->getPlayerManager()->isSpectator() ||
SettingsCache::instance().interface().getSpectatorNotificationsEnabled();
emit userEvent(globalEvent);
updatePlayerListDockTitle();
}
@ -626,8 +631,8 @@ void TabGame::actRotateViewCCW()
void TabGame::actCompleterChanged()
{
SettingsCache::instance().getChatMentionCompleter() ? completer->setCompletionRole(2)
: completer->setCompletionRole(1);
SettingsCache::instance().chat().getChatMentionCompleter() ? completer->setCompletionRole(2)
: completer->setCompletionRole(1);
}
void TabGame::notifyPlayerJoin(QString playerName)
@ -1265,7 +1270,7 @@ void TabGame::createMessageDock(bool bReplay)
if (!bReplay) {
connect(messageLog, &MessageLogWidget::openMessageDialog, this, &TabGame::openMessageDialog);
connect(messageLog, &MessageLogWidget::addMentionTag, this, &TabGame::addMentionTag);
connect(&SettingsCache::instance(), &SettingsCache::chatMentionCompleterChanged, this,
connect(&SettingsCache::instance().chat(), &ChatSettings::chatMentionCompleterChanged, this,
&TabGame::actCompleterChanged);
}