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[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files Took 9 minutes Took 4 minutes * [Settings] Fwd declare settings classes in cache_settings Took 15 minutes * Fix oracle includes. Took 8 minutes * Address comments, fix windows CI Took 8 minutes * fix copy constructor visibility Took 3 minutes * lint Took 2 minutes * Fix native format tests. Took 5 minutes * Remove test header guard Took 4 seconds * Remove tests invalid in CI environ Took 24 seconds * Adjust to rebase. Took 11 minutes * Change settings file name. Took 8 minutes --------- Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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166 changed files with 5589 additions and 3066 deletions
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@ -1,6 +1,7 @@
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#include "tab_game.h"
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../game/game.h"
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#include "../game/player/player_logic.h"
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#include "../game/replay.h"
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@ -44,6 +45,10 @@
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/settings/chat_settings.h>
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#include <libcockatrice/settings/debug_settings.h>
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#include <libcockatrice/settings/interface_settings.h>
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#include <libcockatrice/settings/layouts_settings.h>
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#include <libcockatrice/utility/string_limits.h>
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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@ -252,8 +257,8 @@ void TabGame::resetChatAndPhase()
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void TabGame::emitUserEvent()
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{
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bool globalEvent =
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!game->getPlayerManager()->isSpectator() || SettingsCache::instance().getSpectatorNotificationsEnabled();
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bool globalEvent = !game->getPlayerManager()->isSpectator() ||
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SettingsCache::instance().interface().getSpectatorNotificationsEnabled();
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emit userEvent(globalEvent);
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updatePlayerListDockTitle();
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}
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@ -626,8 +631,8 @@ void TabGame::actRotateViewCCW()
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void TabGame::actCompleterChanged()
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{
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SettingsCache::instance().getChatMentionCompleter() ? completer->setCompletionRole(2)
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: completer->setCompletionRole(1);
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SettingsCache::instance().chat().getChatMentionCompleter() ? completer->setCompletionRole(2)
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: completer->setCompletionRole(1);
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}
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void TabGame::notifyPlayerJoin(QString playerName)
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@ -1265,7 +1270,7 @@ void TabGame::createMessageDock(bool bReplay)
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if (!bReplay) {
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connect(messageLog, &MessageLogWidget::openMessageDialog, this, &TabGame::openMessageDialog);
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connect(messageLog, &MessageLogWidget::addMentionTag, this, &TabGame::addMentionTag);
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connect(&SettingsCache::instance(), &SettingsCache::chatMentionCompleterChanged, this,
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connect(&SettingsCache::instance().chat(), &ChatSettings::chatMentionCompleterChanged, this,
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&TabGame::actCompleterChanged);
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}
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