[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)

* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-07-27 11:25:39 +02:00 committed by GitHub
parent cf0b453e75
commit 12f0f59453
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166 changed files with 5589 additions and 3066 deletions

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#include "game_settings.h"
GameSettings::GameSettings(const QString &settingPath, QObject *parent)
: SettingsManager(settingPath + "game.ini", QString(), QString(), parent)
{
}
QString GameSettings::getGameDescription() const
{
return getValue("gamedescription", "game").toString();
}
int GameSettings::getMaxPlayers() const
{
return getValue("maxplayers", "game", QString(), 2).toInt();
}
QString GameSettings::getGameTypes() const
{
return getValue("gametypes", "game").toString();
}
bool GameSettings::getOnlyBuddies() const
{
return getValue("onlybuddies", "game").toBool();
}
bool GameSettings::getOnlyRegistered() const
{
return getValue("onlyregistered", "game").toBool();
}
bool GameSettings::getSpectatorsAllowed() const
{
return getValue("spectatorsallowed", "game").toBool();
}
bool GameSettings::getSpectatorsNeedPassword() const
{
return getValue("spectatorsneedpassword", "game").toBool();
}
bool GameSettings::getSpectatorsCanTalk() const
{
return getValue("spectatorscantalk", "game").toBool();
}
bool GameSettings::getSpectatorsCanSeeEverything() const
{
return getValue("spectatorscanseeeverything", "game").toBool();
}
bool GameSettings::getCreateGameAsSpectator() const
{
return getValue("creategameasspectator", "game").toBool();
}
int GameSettings::getDefaultStartingLifeTotal() const
{
return getValue("defaultstartinglifetotal", "game", QString(), 20).toInt();
}
bool GameSettings::getShareDecklistsOnLoad() const
{
return getValue("sharedecklistsonload", "game").toBool();
}
bool GameSettings::getRememberGameSettings() const
{
return getValue("remembergamesettings", "game", QString(), true).toBool();
}
bool GameSettings::getLocalGameRememberSettings() const
{
return getValue("remembersettings", "localgameoptions").toBool();
}
int GameSettings::getLocalGameMaxPlayers() const
{
return getValue("maxplayers", "localgameoptions", QString(), 1).toInt();
}
int GameSettings::getLocalGameStartingLifeTotal() const
{
return getValue("startinglifetotal", "localgameoptions", QString(), 20).toInt();
}
void GameSettings::setGameDescription(const QString &_gameDescription)
{
setValue(_gameDescription, "gamedescription", "game");
}
void GameSettings::setMaxPlayers(int _maxPlayers)
{
setValue(_maxPlayers, "maxplayers", "game");
}
void GameSettings::setGameTypes(const QString &_gameTypes)
{
setValue(_gameTypes, "gametypes", "game");
}
void GameSettings::setOnlyBuddies(bool _onlyBuddies)
{
setValue(_onlyBuddies, "onlybuddies", "game");
}
void GameSettings::setOnlyRegistered(bool _onlyRegistered)
{
setValue(_onlyRegistered, "onlyregistered", "game");
}
void GameSettings::setSpectatorsAllowed(bool _spectatorsAllowed)
{
setValue(_spectatorsAllowed, "spectatorsallowed", "game");
}
void GameSettings::setSpectatorsNeedPassword(bool _spectatorsNeedPassword)
{
setValue(_spectatorsNeedPassword, "spectatorsneedpassword", "game");
}
void GameSettings::setSpectatorsCanTalk(bool _spectatorsCanTalk)
{
setValue(_spectatorsCanTalk, "spectatorscantalk", "game");
}
void GameSettings::setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything)
{
setValue(_spectatorsCanSeeEverything, "spectatorscanseeeverything", "game");
}
void GameSettings::setCreateGameAsSpectator(bool _createGameAsSpectator)
{
setValue(_createGameAsSpectator, "creategameasspectator", "game");
}
void GameSettings::setDefaultStartingLifeTotal(int _defaultStartingLifeTotal)
{
setValue(_defaultStartingLifeTotal, "defaultstartinglifetotal", "game");
}
void GameSettings::setShareDecklistsOnLoad(bool _shareDecklistsOnLoad)
{
setValue(_shareDecklistsOnLoad, "sharedecklistsonload", "game");
}
void GameSettings::setRememberGameSettings(bool _rememberGameSettings)
{
setValue(_rememberGameSettings, "remembergamesettings", "game");
}
void GameSettings::setLocalGameRememberSettings(bool value)
{
setValue(value, "remembersettings", "localgameoptions");
}
void GameSettings::setLocalGameMaxPlayers(int value)
{
setValue(value, "maxplayers", "localgameoptions");
}
void GameSettings::setLocalGameStartingLifeTotal(int value)
{
setValue(value, "startinglifetotal", "localgameoptions");
}