mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
minor fixes
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parent
748d9bb603
commit
13b6a360d2
15 changed files with 58 additions and 65 deletions
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@ -18,7 +18,7 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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QRectF sr = scene->sceneRect();
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localPlayer = addPlayer(playerId, playerName, QPointF(0, sr.y() + sr.height() / 2 + 2), true);
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connect(client, SIGNAL(gameEvent(ServerEventData *)), this, SLOT(gameEvent(ServerEventData *)));
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connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
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connect(client, SIGNAL(playerListReceived(QList<ServerPlayer *>)), this, SLOT(playerListReceived(QList<ServerPlayer *>)));
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aUntapAll = new QAction(tr("&Untap all permanents"), this);
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@ -154,36 +154,38 @@ void Game::restartGameDialog()
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dlgStartGame->show();
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}
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void Game::gameEvent(ServerEventData *msg)
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void Game::gameEvent(const ServerEventData &msg)
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{
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qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg->getPublic()).arg(msg->getPlayerId()).arg(msg->getPlayerName()).arg(msg->getEventType()).arg(msg->getEventData().join("/")).toLatin1());
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if (!msg->getPublic())
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qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
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if (!msg.getPublic())
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localPlayer->gameEvent(msg);
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else {
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Player *p = players.findPlayer(msg->getPlayerId());
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Player *p = players.findPlayer(msg.getPlayerId());
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if (!p) {
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// XXX
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}
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switch(msg->getEventType()) {
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switch(msg.getEventType()) {
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case eventSay:
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emit logSay(p->getName(), msg->getEventData()[0]);
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emit logSay(p->getName(), msg.getEventData()[0]);
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break;
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case eventJoin: {
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emit logJoin(msg->getPlayerName());
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addPlayer(msg->getPlayerId(), msg->getPlayerName(), QPointF(0, 0), false);
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emit logJoin(msg.getPlayerName());
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addPlayer(msg.getPlayerId(), msg.getPlayerName(), QPointF(0, 0), false);
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break;
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}
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case eventLeave:
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emit logLeave(msg->getPlayerName());
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emit logLeave(msg.getPlayerName());
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// XXX Spieler natürlich noch rauswerfen
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break;
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case eventReadyStart:
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if (started) {
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started = false;
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emit logReadyStart(p->getName());
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if (!p->getLocal())
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if (!p->getLocal()) {
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// XXX Zoneviews schließen
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restartGameDialog();
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}
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}
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break;
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case eventGameStart:
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@ -194,7 +196,7 @@ void Game::gameEvent(ServerEventData *msg)
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emit logShuffle(p->getName());
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break;
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case eventRollDice: {
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QStringList data = msg->getEventData();
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QStringList data = msg.getEventData();
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int sides = data[0].toInt();
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int roll = data[1].toInt();
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emit logRollDice(p->getName(), sides, roll);
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@ -217,19 +219,19 @@ void Game::gameEvent(ServerEventData *msg)
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break;
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}
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case eventDumpZone: {
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QStringList data = msg->getEventData();
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QStringList data = msg.getEventData();
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emit logDumpZone(p->getName(), data[1], players.findPlayer(data[0].toInt())->getName(), data[2].toInt());
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break;
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}
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case eventMoveCard: {
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if (msg->getPlayerId() == localPlayer->getId())
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if (msg.getPlayerId() == localPlayer->getId())
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break;
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p->gameEvent(msg);
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break;
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}
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case eventDraw: {
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emit logDraw(p->getName(), msg->getEventData()[0].toInt());
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if (msg->getPlayerId() == localPlayer->getId())
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emit logDraw(p->getName(), msg.getEventData()[0].toInt());
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if (msg.getPlayerId() == localPlayer->getId())
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break;
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p->gameEvent(msg);
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break;
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