Remove isView flag from CardZone (#5728)

* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review
This commit is contained in:
Basile Clement 2025-04-27 01:55:54 +02:00 committed by GitHub
parent 6fd1e9a4c4
commit 1409dcc2e8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 30 additions and 47 deletions

View file

@ -336,8 +336,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
2 * QApplication::startDragDistance())
return;
if (zone->getIsView()) {
const ZoneViewZone *view = static_cast<const ZoneViewZone *>(zone);
if (const ZoneViewZone *view = qobject_cast<const ZoneViewZone *>(zone)) {
if (view->getRevealZone() && !view->getWriteableRevealZone())
return;
} else if (!owner->getLocalOrJudge())
@ -394,10 +393,8 @@ void CardItem::playCard(bool faceDown)
*/
static bool isUnwritableRevealZone(CardZone *zone)
{
if (zone && zone->getIsView()) {
if (auto *view = static_cast<ZoneViewZone *>(zone)) {
return view->getRevealZone() && !view->getWriteableRevealZone();
}
if (auto *view = qobject_cast<ZoneViewZone *>(zone)) {
return view->getRevealZone() && !view->getWriteableRevealZone();
}
return false;
}

View file

@ -124,7 +124,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
auto *_deck = new PileZone(this, "deck", true, false, playerArea);
auto *_deck = addZone(new PileZone(this, "deck", true, false, playerArea));
QPointF base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
_deck->setPos(base);
@ -135,22 +135,23 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
handCounter->setPos(base + QPointF(0, h + 10));
qreal h2 = handCounter->boundingRect().height();
PileZone *grave = new PileZone(this, "grave", false, true, playerArea);
PileZone *grave = addZone(new PileZone(this, "grave", false, true, playerArea));
grave->setPos(base + QPointF(0, h + h2 + 10));
PileZone *rfg = new PileZone(this, "rfg", false, true, playerArea);
PileZone *rfg = addZone(new PileZone(this, "rfg", false, true, playerArea));
rfg->setPos(base + QPointF(0, 2 * h + h2 + 10));
PileZone *sb = new PileZone(this, "sb", false, false, playerArea);
PileZone *sb = addZone(new PileZone(this, "sb", false, false, playerArea));
sb->setVisible(false);
table = new TableZone(this, this);
table = addZone(new TableZone(this, this));
connect(table, &TableZone::sizeChanged, this, &Player::updateBoundingRect);
stack = new StackZone(this, (int)table->boundingRect().height(), this);
stack = addZone(new StackZone(this, (int)table->boundingRect().height(), this));
hand = new HandZone(this, _local || _judge || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
(int)table->boundingRect().height(), this);
hand = addZone(new HandZone(this,
_local || _judge || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
(int)table->boundingRect().height(), this));
connect(hand, &HandZone::cardCountChanged, handCounter, &HandCounter::updateNumber);
connect(handCounter, &HandCounter::showContextMenu, hand, &HandZone::showContextMenu);
@ -2889,11 +2890,6 @@ void Player::deleteCard(CardItem *card)
}
}
void Player::addZone(CardZone *zone)
{
zones.insert(zone->getName(), zone);
}
AbstractCounter *Player::addCounter(const ServerInfo_Counter &counter)
{
return addCounter(counter.id(), QString::fromStdString(counter.name()),
@ -3692,9 +3688,8 @@ void Player::actCardCounterTrigger()
*/
static bool isUnwritableRevealZone(CardZone *zone)
{
if (zone && zone->getIsView()) {
auto *view = static_cast<ZoneViewZone *>(zone);
return view && view->getRevealZone() && !view->getWriteableRevealZone();
if (auto *view = qobject_cast<ZoneViewZone *>(zone)) {
return view->getRevealZone() && !view->getWriteableRevealZone();
}
return false;
}
@ -3784,8 +3779,7 @@ void Player::updateCardMenu(const CardItem *card)
bool revealedCard = false;
bool writeableCard = getLocalOrJudge();
if (card->getZone() && card->getZone()->getIsView()) {
auto *view = dynamic_cast<ZoneViewZone *>(card->getZone());
if (auto *view = qobject_cast<ZoneViewZone *>(card->getZone())) {
if (view->getRevealZone()) {
if (view->getWriteableRevealZone()) {
writeableCard = true;
@ -3955,7 +3949,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
if (card->getZone()->getIsView()) {
if (qobject_cast<ZoneViewZone *>(card->getZone())) {
cardMenu->addAction(aSelectColumn);
}

View file

@ -409,7 +409,12 @@ public:
void playCardToTable(const CardItem *c, bool faceDown);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);
template <typename T> T *addZone(T *zone)
{
zones.insert(zone->getName(), zone);
return zone;
}
AbstractCounter *addCounter(const ServerInfo_Counter &counter);
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);

View file

@ -19,21 +19,16 @@
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
* @param _contentsKnown whether the cards in the zone are known to the client
* @param parent the parent graphics object.
* @param _isView whether this zone is a view of another zone. Modifications to a view should modify the original
*/
CardZone::CardZone(Player *_p,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool _isView)
QGraphicsItem *parent)
: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable), isView(_isView)
doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable)
{
if (!isView)
player->addZone(this);
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
// Force refresh all cards in the zone when db finishes loading to fix that.
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
@ -236,4 +231,4 @@ void CardZone::moveAllToZone()
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;
}
}

View file

@ -35,7 +35,6 @@ protected:
QAction *doubleClickAction;
bool hasCardAttr;
bool isShufflable;
bool isView;
bool alwaysRevealTopCard;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
@ -65,8 +64,7 @@ public:
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool _isView = false);
QGraphicsItem *parent = nullptr);
void retranslateUi();
void clearContents();
bool getHasCardAttr() const
@ -115,10 +113,6 @@ public:
}
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
bool getIsView() const
{
return isView;
}
bool getAlwaysRevealTopCard() const
{
return alwaysRevealTopCard;

View file

@ -37,9 +37,8 @@ SelectZone::SelectZone(Player *_player,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool isView)
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent, isView)
QGraphicsItem *parent)
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}

View file

@ -26,8 +26,7 @@ public:
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool isView = false);
QGraphicsItem *parent = nullptr);
};
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse = false);

View file

@ -30,7 +30,7 @@ ZoneViewZone::ZoneViewZone(Player *_p,
bool _writeableRevealZone,
QGraphicsItem *parent,
bool _isReversed)
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0),
: SelectZone(_p, _origZone->getName(), false, false, true, parent), bRect(QRectF()), minRows(0),
numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
writeableRevealZone(_writeableRevealZone), groupBy(CardList::NoSort), sortBy(CardList::NoSort),
isReversed(_isReversed)