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Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone
This flag is used for two purposes:
1. It is used as a check for casting to a zone to a `ZoneViewZone`;
2. Non-view zones are added to the player's zones on construction
This patch removes the `isView` flag and instead:
1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
cast and use the result of the cast instead of the `isView` flag to
detect if we are a view zone or not;
2. The player records its own zones when they are created, simplifying
control flow.
* Review
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8 changed files with 30 additions and 47 deletions
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@ -409,7 +409,12 @@ public:
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void playCardToTable(const CardItem *c, bool faceDown);
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void addCard(CardItem *c);
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void deleteCard(CardItem *c);
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void addZone(CardZone *z);
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template <typename T> T *addZone(T *zone)
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{
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zones.insert(zone->getName(), zone);
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return zone;
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}
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AbstractCounter *addCounter(const ServerInfo_Counter &counter);
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AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
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