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Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone
This flag is used for two purposes:
1. It is used as a check for casting to a zone to a `ZoneViewZone`;
2. Non-view zones are added to the player's zones on construction
This patch removes the `isView` flag and instead:
1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
cast and use the result of the cast instead of the `isView` flag to
detect if we are a view zone or not;
2. The player records its own zones when they are created, simplifying
control flow.
* Review
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parent
6fd1e9a4c4
commit
1409dcc2e8
8 changed files with 30 additions and 47 deletions
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@ -19,21 +19,16 @@
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* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
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* @param _contentsKnown whether the cards in the zone are known to the client
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* @param parent the parent graphics object.
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* @param _isView whether this zone is a view of another zone. Modifications to a view should modify the original
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*/
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CardZone::CardZone(Player *_p,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent,
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bool _isView)
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QGraphicsItem *parent)
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: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
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doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable), isView(_isView)
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doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable)
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{
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if (!isView)
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player->addZone(this);
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// If we join a game before the card db finishes loading, the cards might have the wrong printings.
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// Force refresh all cards in the zone when db finishes loading to fix that.
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connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
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@ -236,4 +231,4 @@ void CardZone::moveAllToZone()
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QPointF CardZone::closestGridPoint(const QPointF &point)
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{
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return point;
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}
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}
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