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Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone
This flag is used for two purposes:
1. It is used as a check for casting to a zone to a `ZoneViewZone`;
2. Non-view zones are added to the player's zones on construction
This patch removes the `isView` flag and instead:
1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
cast and use the result of the cast instead of the `isView` flag to
detect if we are a view zone or not;
2. The player records its own zones when they are created, simplifying
control flow.
* Review
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8 changed files with 30 additions and 47 deletions
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@ -35,7 +35,6 @@ protected:
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QAction *doubleClickAction;
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bool hasCardAttr;
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bool isShufflable;
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bool isView;
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bool alwaysRevealTopCard;
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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@ -65,8 +64,7 @@ public:
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr,
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bool _isView = false);
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QGraphicsItem *parent = nullptr);
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void retranslateUi();
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void clearContents();
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bool getHasCardAttr() const
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@ -115,10 +113,6 @@ public:
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}
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virtual void reorganizeCards() = 0;
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virtual QPointF closestGridPoint(const QPointF &point);
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bool getIsView() const
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{
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return isView;
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}
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bool getAlwaysRevealTopCard() const
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{
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return alwaysRevealTopCard;
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