mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Refactor files in src/server to new Qt Slot/Signal syntax (#5831)
* Refactor files in src/server to new Qt Slot/Signal syntax * fix deprecation warning
This commit is contained in:
parent
728c87589f
commit
15415afa9a
10 changed files with 84 additions and 116 deletions
|
|
@ -820,42 +820,28 @@ void MessageLogWidget::appendHtmlServerMessage(const QString &html, bool optiona
|
|||
void MessageLogWidget::connectToPlayer(Player *player)
|
||||
{
|
||||
|
||||
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
|
||||
connect(player, &Player::logSay, this, &MessageLogWidget::logSay);
|
||||
connect(player, &Player::logShuffle, this, &MessageLogWidget::logShuffle);
|
||||
connect(player, SIGNAL(logRollDie(Player *, int, const QList<uint> &)), this,
|
||||
SLOT(logRollDie(Player *, int, const QList<uint> &)));
|
||||
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this,
|
||||
SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));
|
||||
connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this,
|
||||
SLOT(logCreateToken(Player *, QString, QString)));
|
||||
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this,
|
||||
SLOT(logSetCounter(Player *, QString, int, int)));
|
||||
connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this,
|
||||
SLOT(logSetCardCounter(Player *, QString, int, int, int)));
|
||||
connect(player, SIGNAL(logSetTapped(Player *, CardItem *, bool)), this,
|
||||
SLOT(logSetTapped(Player *, CardItem *, bool)));
|
||||
connect(player, SIGNAL(logSetDoesntUntap(Player *, CardItem *, bool)), this,
|
||||
SLOT(logSetDoesntUntap(Player *, CardItem *, bool)));
|
||||
connect(player, SIGNAL(logSetPT(Player *, CardItem *, QString)), this,
|
||||
SLOT(logSetPT(Player *, CardItem *, QString)));
|
||||
connect(player, SIGNAL(logSetAnnotation(Player *, CardItem *, QString)), this,
|
||||
SLOT(logSetAnnotation(Player *, CardItem *, QString)));
|
||||
connect(player, SIGNAL(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)), this,
|
||||
SLOT(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)));
|
||||
connect(player, SIGNAL(logFlipCard(Player *, QString, bool)), this, SLOT(logFlipCard(Player *, QString, bool)));
|
||||
connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
|
||||
connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this,
|
||||
SLOT(logAttachCard(Player *, QString, Player *, QString)));
|
||||
connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
|
||||
connect(player, &Player::logRollDie, this, &MessageLogWidget::logRollDie);
|
||||
connect(player, &Player::logCreateArrow, this, &MessageLogWidget::logCreateArrow);
|
||||
connect(player, &Player::logCreateToken, this, &MessageLogWidget::logCreateToken);
|
||||
connect(player, &Player::logSetCounter, this, &MessageLogWidget::logSetCounter);
|
||||
connect(player, &Player::logSetCardCounter, this, &MessageLogWidget::logSetCardCounter);
|
||||
connect(player, &Player::logSetTapped, this, &MessageLogWidget::logSetTapped);
|
||||
connect(player, &Player::logSetDoesntUntap, this, &MessageLogWidget::logSetDoesntUntap);
|
||||
connect(player, &Player::logSetPT, this, &MessageLogWidget::logSetPT);
|
||||
connect(player, &Player::logSetAnnotation, this, &MessageLogWidget::logSetAnnotation);
|
||||
connect(player, &Player::logMoveCard, this, &MessageLogWidget::logMoveCard);
|
||||
connect(player, &Player::logFlipCard, this, &MessageLogWidget::logFlipCard);
|
||||
connect(player, &Player::logDestroyCard, this, &MessageLogWidget::logDestroyCard);
|
||||
connect(player, &Player::logAttachCard, this, &MessageLogWidget::logAttachCard);
|
||||
connect(player, &Player::logUnattachCard, this, &MessageLogWidget::logUnattachCard);
|
||||
connect(player, &Player::logDumpZone, this, &MessageLogWidget::logDumpZone);
|
||||
connect(player, SIGNAL(logDrawCards(Player *, int, bool)), this, SLOT(logDrawCards(Player *, int, bool)));
|
||||
connect(player, SIGNAL(logUndoDraw(Player *, QString)), this, SLOT(logUndoDraw(Player *, QString)));
|
||||
connect(player, SIGNAL(logRevealCards(Player *, CardZone *, int, QString, Player *, bool, int, bool)), this,
|
||||
SLOT(logRevealCards(Player *, CardZone *, int, QString, Player *, bool, int, bool)));
|
||||
connect(player, SIGNAL(logAlwaysRevealTopCard(Player *, CardZone *, bool)), this,
|
||||
SLOT(logAlwaysRevealTopCard(Player *, CardZone *, bool)));
|
||||
connect(player, SIGNAL(logAlwaysLookAtTopCard(Player *, CardZone *, bool)), this,
|
||||
SLOT(logAlwaysLookAtTopCard(Player *, CardZone *, bool)));
|
||||
connect(player, &Player::logDrawCards, this, &MessageLogWidget::logDrawCards);
|
||||
connect(player, &Player::logUndoDraw, this, &MessageLogWidget::logUndoDraw);
|
||||
connect(player, &Player::logRevealCards, this, &MessageLogWidget::logRevealCards);
|
||||
connect(player, &Player::logAlwaysRevealTopCard, this, &MessageLogWidget::logAlwaysRevealTopCard);
|
||||
connect(player, &Player::logAlwaysLookAtTopCard, this, &MessageLogWidget::logAlwaysLookAtTopCard);
|
||||
}
|
||||
|
||||
MessageLogWidget::MessageLogWidget(TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue