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[Servatrice] Relay room channel messages over ISL (#7480)
* [Servatrice] Relay room channel messages over ISL * [Servatrice] Skip audit log for unknown ISL channel per review - externalRoomSay drops messages for channels not in the local catalog, matching Server_Room::say, instead of logging what was never delivered --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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5 changed files with 34 additions and 9 deletions
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@ -36,6 +36,7 @@
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#include <libcockatrice/protocol/pb/event_leave_room.pb.h>
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#include <libcockatrice/protocol/pb/event_list_games.pb.h>
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#include <libcockatrice/protocol/pb/event_remove_messages.pb.h>
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#include <libcockatrice/protocol/pb/event_room_channel_say.pb.h>
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#include <libcockatrice/protocol/pb/event_room_say.pb.h>
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#include <libcockatrice/protocol/pb/event_server_complete_list.pb.h>
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#include <libcockatrice/protocol/pb/event_user_joined.pb.h>
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@ -383,7 +384,14 @@ void IslInterface::roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event)
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void IslInterface::roomEvent_Say(int roomId, const Event_RoomSay &event)
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{
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emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()));
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emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()),
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QString());
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}
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void IslInterface::roomEvent_ChannelSay(int roomId, const Event_RoomChannelSay &event)
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{
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emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()),
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QString::fromStdString(event.channel_id()));
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}
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void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
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@ -459,6 +467,9 @@ void IslInterface::processRoomEvent(const RoomEvent &event)
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case RoomEvent::ROOM_SAY:
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roomEvent_Say(event.room_id(), event.GetExtension(Event_RoomSay::ext));
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break;
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case RoomEvent::ROOM_CHANNEL_SAY:
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roomEvent_ChannelSay(event.room_id(), event.GetExtension(Event_RoomChannelSay::ext));
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break;
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case RoomEvent::LIST_GAMES:
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roomEvent_ListGames(event.room_id(), event.GetExtension(Event_ListGames::ext));
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break;
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@ -26,6 +26,7 @@ class Event_UserLeft;
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class Event_JoinRoom;
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class Event_LeaveRoom;
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class Event_RoomSay;
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class Event_RoomChannelSay;
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class Event_ListGames;
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class Event_RemoveMessages;
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class Command_JoinGame;
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@ -49,7 +50,7 @@ signals:
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void externalUserLeft(QString userName);
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void externalRoomUserJoined(int roomId, ServerInfo_User userInfo);
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void externalRoomUserLeft(int roomId, QString userName);
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void externalRoomSay(int roomId, QString userName, QString message);
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void externalRoomSay(int roomId, QString userName, QString message, QString channelId);
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void externalRoomGameListChanged(int roomId, ServerInfo_Game gameInfo);
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void externalRoomRemoveMessages(int roomId, QString userName, int amount);
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void joinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
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@ -79,6 +80,7 @@ private:
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void roomEvent_UserJoined(int roomId, const Event_JoinRoom &event);
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void roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event);
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void roomEvent_Say(int roomId, const Event_RoomSay &event);
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void roomEvent_ChannelSay(int roomId, const Event_RoomChannelSay &event);
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void roomEvent_ListGames(int roomId, const Event_ListGames &event);
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void roomEvent_RemoveMessages(int roomId, const Event_RemoveMessages &event);
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@ -1078,8 +1078,8 @@ void Servatrice::addIslInterface(int _serverId, IslInterface *interface)
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connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this,
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SLOT(externalRoomUserJoined(int, ServerInfo_User)));
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connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
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connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this,
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SLOT(externalRoomSay(int, QString, QString)));
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connect(interface, SIGNAL(externalRoomSay(int, QString, QString, QString)), this,
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SLOT(externalRoomSay(int, QString, QString, QString)));
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connect(interface, SIGNAL(externalRoomRemoveMessages(int, QString, int)), this,
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SLOT(externalRoomRemoveMessages(int, QString, int)));
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connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this,
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