Fix builds on Qt5

This commit is contained in:
ZeldaZach 2024-11-29 10:31:58 -05:00
parent 099cbd8351
commit 1581712fc9
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@ -120,8 +120,10 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
// only wire up sort options after creating ZoneViewZone, since it segfaults otherwise. // only wire up sort options after creating ZoneViewZone, since it segfaults otherwise.
if (numberCards < 0) { if (numberCards < 0) {
connect(&groupBySelector, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &ZoneViewWidget::processGroupBy); connect(&groupBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
connect(&sortBySelector, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &ZoneViewWidget::processSortBy); &ZoneViewWidget::processGroupBy);
connect(&sortBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processSortBy);
connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView); connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView);
groupBySelector.setCurrentIndex(groupBySelector.findData(SettingsCache::instance().getZoneViewGroupBy())); groupBySelector.setCurrentIndex(groupBySelector.findData(SettingsCache::instance().getZoneViewGroupBy()));
sortBySelector.setCurrentIndex(sortBySelector.findData(SettingsCache::instance().getZoneViewSortBy())); sortBySelector.setCurrentIndex(sortBySelector.findData(SettingsCache::instance().getZoneViewSortBy()));