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https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-10 12:03:25 -08:00
[Refactor] Move card item creation out of game logic
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parent
e0d2f158e9
commit
16caae5e5a
18 changed files with 121 additions and 82 deletions
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@ -1,9 +1,9 @@
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#include "player_event_handler.h"
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#include "../../game_graphics/board/card_item.h"
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#include "../abstract_game.h"
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#include "../board/arrow_data.h"
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#include "../board/card_list.h"
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#include "../board/card_state.h"
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#include "../board/counter_state.h"
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#include "../zones/card_zone_logic.h"
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#include "../zones/hand_zone_logic.h"
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@ -27,6 +27,8 @@
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#include <QSharedPointer>
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#include <QtGlobal>
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#include <algorithm>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
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#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
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@ -49,15 +51,11 @@
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#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
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#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
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#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
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#include <libcockatrice/utility/color.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <qlogging.h>
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#include <string>
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static CardItem *toCardItem(CardState *card)
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{
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return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
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}
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PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
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{
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connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
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@ -160,23 +158,29 @@ void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
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}
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CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
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CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
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// use db PT if not provided in event and not face-down
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if (!QString::fromStdString(event.pt()).isEmpty()) {
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card->setPT(QString::fromStdString(event.pt()));
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} else if (!event.face_down()) {
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ExactCard dbCard = card->getCard();
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QString pt = QString::fromStdString(event.pt());
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if (pt.isEmpty() && !event.face_down()) {
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ExactCard dbCard = CardDatabaseManager::query()->getCard(cardRef);
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if (dbCard) {
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card->setPT(dbCard.getInfo().getPowTough());
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pt = dbCard.getInfo().getPowTough();
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}
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}
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card->setColor(QString::fromStdString(event.color()));
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card->setAnnotation(QString::fromStdString(event.annotation()));
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card->setDestroyOnZoneChange(event.destroy_on_zone_change());
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card->setFaceDown(event.face_down());
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emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
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zone->addCard(card->getState(), true, event.x(), event.y());
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emit logCreateToken(player, cardRef.name, pt, event.face_down());
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ServerInfo_Card cardInfo;
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cardInfo.set_id(event.card_id());
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cardInfo.set_name(event.card_name());
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cardInfo.set_provider_id(event.card_provider_id());
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cardInfo.set_pt(pt.toStdString());
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cardInfo.set_color(event.color());
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cardInfo.set_annotation(event.annotation());
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cardInfo.set_destroy_on_zone_change(event.destroy_on_zone_change());
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cardInfo.set_face_down(event.face_down());
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cardInfo.set_x(event.x());
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cardInfo.set_y(event.y());
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emit zone->requestCreateCard(cardInfo, true);
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}
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void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
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@ -276,7 +280,7 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
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int oldValue = card->getCounters().value(event.counter_id(), 0);
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card->setCounter(event.counter_id(), event.counter_value());
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emit requestCardMenuUpdate(toCardItem(card));
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emit requestCardMenuUpdate(card);
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emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
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}
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@ -375,9 +379,9 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
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card->setId(event.new_card_id());
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card->setFaceDown(event.face_down());
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if (startZone != targetZone) {
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const QList<CardItem *> &attachedCards = card->getAttachedCards();
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const QList<CardState *> &attachedCards = card->getAttachedCards();
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for (auto attachedCard : attachedCards) {
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emit targetZone->cardAdded(attachedCard->getState());
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emit targetZone->cardAdded(attachedCard);
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}
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}
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@ -391,8 +395,8 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
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targetZone->addCard(card, true, x, y);
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emit cardZoneChanged(toCardItem(card), startZone == targetZone);
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emit requestCardMenuUpdate(toCardItem(card));
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emit cardZoneChanged(card, startZone == targetZone);
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emit requestCardMenuUpdate(card);
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if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
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targetZone->getName() == ZoneNames::STACK) {
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@ -419,7 +423,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
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emit logFlipCard(player, card->getName(), event.face_down());
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card->setFaceDown(event.face_down());
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emit requestCardMenuUpdate(toCardItem(card));
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emit requestCardMenuUpdate(card);
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}
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void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
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@ -434,10 +438,18 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
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return;
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}
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QList<CardItem *> attachedCards = card->getAttachedCards();
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QList<CardState *> attachedCards = card->getAttachedCards();
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// This list is always empty except for buggy server implementations.
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for (auto &attachedCard : attachedCards) {
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card->removeAttachedCard(attachedCard);
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attachedCard->setGridPoint(QPoint(-1, attachedCard->getGridPoint().y()));
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attachedCard->setAttachedTo(nullptr);
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if (attachedCard->getZone() == nullptr) {
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attachedCard->deleteView();
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} else {
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emit attachedCard->getZone()->cardAdded(attachedCard);
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attachedCard->getZone()->reorganizeCards();
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}
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}
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emit logDestroyCard(player, card->getName());
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@ -495,7 +507,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
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} else {
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emit logUnattachCard(player, startCard->getName());
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}
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emit requestCardMenuUpdate(toCardItem(startCard));
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emit requestCardMenuUpdate(startCard);
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}
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void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
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@ -27,7 +27,6 @@
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#include <qtmetamacros.h>
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#include <sys/types.h>
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class CardItem;
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class CardState;
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class CardZoneLogic;
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class PlayerLogic;
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@ -62,7 +61,7 @@ template <typename T> class QList;
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* Design notes:
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* - All event handlers assume events are authoritative and already validated
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* by the server.
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* - Most handlers mutate both logical state (CardItem, CardZoneLogic, counters)
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* - Most handlers mutate both logical state (CardState, CardZoneLogic, counters)
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* and visual/UI state (views, arrows, menus).
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* - Logging signals are emitted *after* or *during* state mutation, depending
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* on whether later mutations would invalidate log data.
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@ -267,8 +266,8 @@ signals:
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void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
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/** @} */
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void cardZoneChanged(CardItem *card, bool sameZone);
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void requestCardMenuUpdate(CardItem *card);
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void cardZoneChanged(CardState *card, bool sameZone);
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void requestCardMenuUpdate(CardState *card);
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/**
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* @brief A card was just moved by the server and its view needs refreshing.
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*
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@ -1,8 +1,9 @@
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#include "player_logic.h"
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#include "../../game_graphics/board/card_item.h"
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#include "../abstract_game.h"
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#include "../board/arrow_data.h"
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#include "../board/card_list.h"
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#include "../board/card_state.h"
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#include "../board/counter_state.h"
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#include "../game_meta_info.h"
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#include "../zones/hand_zone_logic.h"
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@ -177,22 +178,20 @@ void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
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const int cardListSize = zoneInfo.card_list_size();
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if (!cardListSize) {
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for (int j = 0; j < zoneInfo.card_count(); ++j) {
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zone->addCard((new CardItem(this))->getState(), false, -1);
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emit zone->requestCreateCard(ServerInfo_Card(), false);
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}
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} else {
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for (int j = 0; j < cardListSize; ++j) {
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const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
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auto *card = new CardItem(this);
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card->processCardInfo(cardInfo);
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ServerInfo_Card cardInfo = zoneInfo.card_list(j);
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// Zones without coordinates (hand, piles, stack) preserve the order
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// they arrive in on the server in the positions of their cards list.
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// The x coordinate of such cards is always 0, so inserting at it
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// would reverse the list on reconnect. Append instead.
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if (zoneInfo.with_coords()) {
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zone->addCard(card->getState(), false, cardInfo.x(), cardInfo.y());
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} else {
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zone->addCard(card->getState(), false, -1);
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if (!zoneInfo.with_coords()) {
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cardInfo.set_x(-1);
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cardInfo.set_y(-1);
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}
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emit zone->requestCreateCard(cardInfo, false);
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}
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}
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if (zoneInfo.has_always_reveal_top_card()) {
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@ -250,7 +249,7 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
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}
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}
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void PlayerLogic::addCard(CardItem *card)
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void PlayerLogic::addCard(AbstractCardItem *card)
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{
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emit newCardAdded(card);
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}
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@ -73,7 +73,7 @@ signals:
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/** @brief Emitted when the remote playmat (card/params) is updated from player properties. */
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void playmatChanged();
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void newCardAdded(AbstractCardItem *card);
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void requestCardMenuUpdate(CardItem *card);
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void requestCardMenuUpdate(CardState *card);
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void counterAdded(CounterState *state);
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void counterRemoved(int counterId);
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void rearrangeCounters();
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@ -103,7 +103,7 @@ public:
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void processPlayerInfo(const ServerInfo_Player &info);
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void processCardAttachment(const ServerInfo_Player &info);
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void addCard(CardItem *c);
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void addCard(AbstractCardItem *c);
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void deleteCard(CardState *c);
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bool clearCardsToDelete();
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