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[Server] Add room chat channels with per-channel fan-out and history (#7476)
* [Server] Add room chat channels with per-channel fan-out and history * Fixup: redact all channel histories on message removal removeSaidMessages only redacted the main history, so banned/warned content stayed visible to late joiners on every other channel. Drop the unused channelId parameter and redact up to amount messages per channel across the whole channelChatHistory map. * [Server] Validate room channel ids and fix catalog schema per review - servatrice.sql: expand rooms_channels access_level enum to full set to match 0037->0038 migration - servatrice.cpp: skip empty, reserved (__main__) and duplicate channel ids when loading from ini and DB with qWarning - server_protocolhandler.cpp: clarify catalog replay comment (filtering happens in moderator stack) - server_room: drop duplicate channelIndex, linear search preserves catalog order * [Server] Fix server_room.cpp formatting per clang-format-18 --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: BruebachL <bruebachl@cockatrice.example>
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11 changed files with 281 additions and 34 deletions
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@ -5,6 +5,7 @@ message RoomCommand {
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ROOM_SAY = 1001;
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CREATE_GAME = 1002;
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JOIN_GAME = 1003;
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ROOM_CHANNEL_SAY = 1004;
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}
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extensions 100 to max;
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}
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@ -22,6 +23,14 @@ message Command_RoomSay {
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optional string message = 1;
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}
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message Command_RoomChannelSay {
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extend RoomCommand {
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optional Command_RoomChannelSay ext = 1004;
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}
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optional string channel_id = 1;
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optional string message = 2;
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}
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// Create a new game in the room
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message Command_CreateGame {
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extend RoomCommand {
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