* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
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ebbit1q 2025-09-20 14:35:52 +02:00 committed by GitHub
parent f484c98152
commit 17dcaf9afa
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337 changed files with 728 additions and 721 deletions

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@ -1,70 +0,0 @@
#ifndef TAB_H
#define TAB_H
#include "card_ref.h"
#include <QMainWindow>
class QMenu;
class TabSupervisor;
class CardInfoDisplayWidget;
class Tab : public QMainWindow
{
Q_OBJECT
signals:
void userEvent(bool globalEvent = true);
void tabTextChanged(Tab *tab, const QString &newTabText);
protected:
TabSupervisor *tabSupervisor;
void addTabMenu(QMenu *menu)
{
tabMenus.append(menu);
}
protected slots:
void showCardInfoPopup(const QPoint &pos, const CardRef &cardRef);
void deleteCardInfoPopup(const QString &cardName);
private:
CardRef currentCard;
bool contentsChanged;
CardInfoDisplayWidget *infoPopup;
QList<QMenu *> tabMenus;
public:
explicit Tab(TabSupervisor *_tabSupervisor);
const QList<QMenu *> &getTabMenus() const
{
return tabMenus;
}
TabSupervisor *getTabSupervisor() const
{
return tabSupervisor;
}
bool getContentsChanged() const
{
return contentsChanged;
}
void setContentsChanged(bool _contentsChanged)
{
contentsChanged = _contentsChanged;
}
virtual QString getTabText() const = 0;
virtual void retranslateUi() = 0;
/**
* Nicely asks to close the tab.
* Override this method to do checks or ask for confirmation before closing the tab.
* If you need to force close the tab, just call close() instead.
*
* @return True if the tab is successfully closed.
*/
virtual bool closeRequest();
virtual void tabActivated()
{
}
};
#endif