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* move message_log_widget to game * move files * update headers * fix cmakelists * oracle fixes * split implementation out to cpp * fix recursive import * fix main file * format
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337 changed files with 728 additions and 721 deletions
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@ -1,11 +1,11 @@
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#include "game_event_handler.h"
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#include "../client/tabs/tab_game.h"
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#include "../server/abstract_client.h"
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#include "../server/message_log_widget.h"
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#include "../server/pending_command.h"
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#include "../tabs/tab_game.h"
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#include "abstract_game.h"
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#include "get_pb_extension.h"
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#include "log/message_log_widget.h"
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#include "pb/command_concede.pb.h"
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#include "pb/command_delete_arrow.pb.h"
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#include "pb/command_game_say.pb.h"
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@ -501,4 +501,4 @@ void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
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}
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game->getGameState()->setCurrentPhase(phase);
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emitUserEvent();
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}
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}
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