[CardMenu] Free the card menus and submenus rebuilt on each right-click (#7093)

* Parent card menu submenus to the menu that owns them

QMenu::addMenu(QMenu *) does not take ownership of the submenu, and these
submenus were created without a parent. Since CardMenu is rebuilt from
scratch on every right-click, each rebuild leaked the MoveMenu, PtMenu,
card counters and related-cards submenus.

Pass the owning CardMenu as the QWidget parent so Qt's parent-child
mechanism frees them with it.

* Delete the replaced card menu in TabGame to fix menu rebuild leak

PlayerMenu creates a new CardMenu on every right-click and TabGame installs
it with QAction::setMenu(), which does not take ownership, so the previous
menu was never freed. TabGame now deletes the menu it replaces and reuses a
single empty placeholder menu instead of allocating one per update. The
installed menu is also released when the tab is destroyed.
This commit is contained in:
DawnFire42 2026-11-06 14:51:00 -05:00 • committed by GitHub
parent daa8671b4d
commit 17f583013b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 32 additions and 18 deletions

View file

@ -123,7 +123,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcuts
aRevealToAll = new QAction(this);
mCardCounters = new QMenu;
mCardCounters = new QMenu(this);
// Card counters
for (int i = 0; i < 6; ++i) {
@ -225,7 +225,7 @@ void CardMenu::createTableMenu(bool canModifyCard)
}
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addMenu(new MoveMenu(player, this));
addSeparator();
addAction(aAttach);
if (card->getAttachedTo()) {
@ -233,7 +233,7 @@ void CardMenu::createTableMenu(bool canModifyCard)
}
addAction(aDrawArrow);
addSeparator();
addMenu(new PtMenu(player));
addMenu(new PtMenu(player, this));
addAction(aSetAnnotation);
addSeparator();
addAction(aReduceLifeByPower);
@ -275,7 +275,7 @@ void CardMenu::createStackMenu(bool canModifyCard)
addAction(aPlayFacedown);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addMenu(new MoveMenu(player, this));
addSeparator();
addAction(aAttach);
addAction(aDrawArrow);
@ -304,7 +304,7 @@ void CardMenu::createGraveyardOrExileMenu(bool canModifyCard)
addAction(aPlayFacedown);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addMenu(new MoveMenu(player, this));
addSeparator();
addAction(aAttach);
addAction(aDrawArrow);
@ -342,7 +342,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addMenu(new MoveMenu(player, this));
// actions that are really wonky when done from deck or sideboard
if (card->getZone()->getName() == ZoneNames::HAND) {
@ -366,7 +366,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
void CardMenu::createZonelessMenu(bool canModifyCard)
{
if (canModifyCard) {
addMenu(new MoveMenu(player));
addMenu(new MoveMenu(player, this));
}
}
@ -415,7 +415,7 @@ void CardMenu::addRelatedCardView()
}
addSeparator();
auto viewRelatedCards = new QMenu(tr("View related cards"));
auto viewRelatedCards = new QMenu(tr("View related cards"), this);
addMenu(viewRelatedCards);
for (const CardRelation *relatedCard : relatedCards) {
QString relatedCardName = relatedCard->getName();

View file

@ -10,7 +10,7 @@
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
MoveMenu::MoveMenu(PlayerGraphicsItem *player, QWidget *parent) : QMenu(tr("Move to"), parent)
{
aMoveToTopLibrary = new QAction(this);
aMoveToTopLibrary->setData(cmMoveToTopLibrary);

View file

@ -17,7 +17,7 @@ class MoveMenu : public QMenu
Q_OBJECT
public:
explicit MoveMenu(PlayerGraphicsItem *player);
explicit MoveMenu(PlayerGraphicsItem *player, QWidget *parent);
void setShortcutsActive();
void retranslateUi();

View file

@ -9,7 +9,7 @@
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
PtMenu::PtMenu(PlayerGraphicsItem *player, QWidget *parent) : QMenu(tr("Power / toughness"), parent)
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();

View file

@ -18,7 +18,7 @@ class PtMenu : public QMenu
Q_OBJECT
public:
explicit PtMenu(PlayerGraphicsItem *player);
explicit PtMenu(PlayerGraphicsItem *player, QWidget *parent);
void retranslateUi();
void setShortcutsActive();

View file

@ -330,6 +330,9 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
if (aCardMenu && aCardMenu->menu() && aCardMenu->menu() != emptyCardMenu) {
delete aCardMenu->menu();
}
for (auto &player : game->getPlayerManager()->getPlayers()) {
player->clear();
}
@ -1158,10 +1161,16 @@ QString TabGame::getTabText() const
/**
* @param menu The menu to set. Pass in nullptr to set the menu to empty.
*
* The previous card menu is deleted here: QAction::setMenu() does not take ownership, so whoever installs the menu
* (this widget) has to dispose of the one it replaces. The empty placeholder menu is reused instead of deleted.
*/
void TabGame::setCardMenu(CardMenu *menu)
{
if (!aCardMenu) {
if (!aCardMenu || !emptyCardMenu) {
if (menu) {
menu->deleteLater();
}
return;
}
@ -1171,10 +1180,11 @@ void TabGame::setCardMenu(CardMenu *menu)
gameView->viewport()->update();
}
}
if (menu) {
aCardMenu->setMenu(menu);
} else {
aCardMenu->setMenu(new QMenu);
QMenu *previousMenu = aCardMenu->menu();
aCardMenu->setMenu(menu ? menu : emptyCardMenu);
if (previousMenu && previousMenu != emptyCardMenu && previousMenu != menu) {
previousMenu->deleteLater();
}
}
@ -1258,7 +1268,8 @@ void TabGame::createMenuItems()
gameMenu->addSeparator();
aCardMenu = gameMenu->addMenu(new QMenu(this));
emptyCardMenu = new QMenu(this);
aCardMenu = gameMenu->addMenu(emptyCardMenu);
// Sync the new action with the same state the dock button already shows.
updateInviteButtonState();
@ -1290,6 +1301,7 @@ void TabGame::createReplayMenuItems()
gameMenu->addAction(aLeaveGame);
aCardMenu = nullptr;
emptyCardMenu = nullptr;
addTabMenu(gameMenu);
}

View file

@ -101,6 +101,8 @@ private:
QAction *aInviteToGame = nullptr;
QList<QAction *> phaseActions;
QAction *aCardMenu;
/** @brief Placeholder submenu shown when no card is selected; reused instead of reallocated. */
QMenu *emptyCardMenu = nullptr;
/**
* @brief The actions associated with managing a QDockWidget