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[CardMenu] Free the card menus and submenus rebuilt on each right-click (#7093)
* Parent card menu submenus to the menu that owns them QMenu::addMenu(QMenu *) does not take ownership of the submenu, and these submenus were created without a parent. Since CardMenu is rebuilt from scratch on every right-click, each rebuild leaked the MoveMenu, PtMenu, card counters and related-cards submenus. Pass the owning CardMenu as the QWidget parent so Qt's parent-child mechanism frees them with it. * Delete the replaced card menu in TabGame to fix menu rebuild leak PlayerMenu creates a new CardMenu on every right-click and TabGame installs it with QAction::setMenu(), which does not take ownership, so the previous menu was never freed. TabGame now deletes the menu it replaces and reuses a single empty placeholder menu instead of allocating one per update. The installed menu is also released when the tab is destroyed.
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daa8671b4d
commit
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7 changed files with 32 additions and 18 deletions
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@ -123,7 +123,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcuts
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aRevealToAll = new QAction(this);
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mCardCounters = new QMenu;
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mCardCounters = new QMenu(this);
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// Card counters
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for (int i = 0; i < 6; ++i) {
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@ -225,7 +225,7 @@ void CardMenu::createTableMenu(bool canModifyCard)
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}
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addMenu(new MoveMenu(player, this));
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addSeparator();
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addAction(aAttach);
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if (card->getAttachedTo()) {
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@ -233,7 +233,7 @@ void CardMenu::createTableMenu(bool canModifyCard)
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}
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addAction(aDrawArrow);
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addSeparator();
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addMenu(new PtMenu(player));
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addMenu(new PtMenu(player, this));
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addAction(aSetAnnotation);
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addSeparator();
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addAction(aReduceLifeByPower);
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@ -275,7 +275,7 @@ void CardMenu::createStackMenu(bool canModifyCard)
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addAction(aPlayFacedown);
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addMenu(new MoveMenu(player, this));
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addSeparator();
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addAction(aAttach);
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addAction(aDrawArrow);
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@ -304,7 +304,7 @@ void CardMenu::createGraveyardOrExileMenu(bool canModifyCard)
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addAction(aPlayFacedown);
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addMenu(new MoveMenu(player, this));
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addSeparator();
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addAction(aAttach);
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addAction(aDrawArrow);
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@ -342,7 +342,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addMenu(new MoveMenu(player, this));
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// actions that are really wonky when done from deck or sideboard
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if (card->getZone()->getName() == ZoneNames::HAND) {
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@ -366,7 +366,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
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void CardMenu::createZonelessMenu(bool canModifyCard)
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{
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if (canModifyCard) {
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addMenu(new MoveMenu(player));
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addMenu(new MoveMenu(player, this));
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}
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}
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@ -415,7 +415,7 @@ void CardMenu::addRelatedCardView()
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}
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addSeparator();
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auto viewRelatedCards = new QMenu(tr("View related cards"));
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auto viewRelatedCards = new QMenu(tr("View related cards"), this);
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addMenu(viewRelatedCards);
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for (const CardRelation *relatedCard : relatedCards) {
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QString relatedCardName = relatedCard->getName();
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@ -10,7 +10,7 @@
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_logic.h>
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MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
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MoveMenu::MoveMenu(PlayerGraphicsItem *player, QWidget *parent) : QMenu(tr("Move to"), parent)
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{
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aMoveToTopLibrary = new QAction(this);
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aMoveToTopLibrary->setData(cmMoveToTopLibrary);
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@ -17,7 +17,7 @@ class MoveMenu : public QMenu
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Q_OBJECT
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public:
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explicit MoveMenu(PlayerGraphicsItem *player);
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explicit MoveMenu(PlayerGraphicsItem *player, QWidget *parent);
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void setShortcutsActive();
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void retranslateUi();
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@ -9,7 +9,7 @@
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_logic.h>
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PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
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PtMenu::PtMenu(PlayerGraphicsItem *player, QWidget *parent) : QMenu(tr("Power / toughness"), parent)
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{
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PlayerActions *playerActions = player->getLogic()->getPlayerActions();
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@ -18,7 +18,7 @@ class PtMenu : public QMenu
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Q_OBJECT
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public:
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explicit PtMenu(PlayerGraphicsItem *player);
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explicit PtMenu(PlayerGraphicsItem *player, QWidget *parent);
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void retranslateUi();
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void setShortcutsActive();
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