Add another optional guard.

Took 5 minutes
This commit is contained in:
Lukas Brübach 2025-08-13 21:10:52 +02:00
parent e4d5fcc523
commit 1839c3d003

View file

@ -995,7 +995,7 @@ void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &
Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext); Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext);
messageLog->logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()), messageLog->logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()),
deckSelect.sideboard_size()); deckSelect.sideboard_size());
if (deckSelect.has_deck_list() && eventPlayerId != localPlayerId) { if (gameInfo.share_decklists_on_load() && deckSelect.has_deck_list() && eventPlayerId != localPlayerId) {
DeckList loader; DeckList loader;
loader.loadFromString_Native(QString::fromStdString(deckSelect.deck_list())); loader.loadFromString_Native(QString::fromStdString(deckSelect.deck_list()));
QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers); QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers);