Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers

* Updated docstrings
This commit is contained in:
DawnFire42 2026-06-29 17:37:52 -04:00 committed by GitHub
parent 4a384f2a75
commit 18b23b19a7
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GPG key ID: B5690EEEBB952194
43 changed files with 103 additions and 84 deletions

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@ -15,7 +15,9 @@ set(UTILITY_HEADERS
libcockatrice/utility/levenshtein.h
libcockatrice/utility/macros.h
libcockatrice/utility/passwordhasher.h
libcockatrice/utility/trice_limits.h
libcockatrice/utility/string_limits.h
libcockatrice/utility/dice_limits.h
libcockatrice/utility/counter_limits.h
libcockatrice/utility/clamped_arithmetic.h
libcockatrice/utility/zone_names.h
libcockatrice/utility/days_years_between.h

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@ -0,0 +1,17 @@
#ifndef COUNTER_LIMITS_H
#define COUNTER_LIMITS_H
/**
* @brief Upper bound for a bounded counter's value: [0, MAX_COUNTER_VALUE].
*
* Caps an individual counter's VALUE (e.g. a +1/+1 counter at 999), not how many counters
* something holds. Applies to counters that are constrained to a non-negative display range,
* such as card counters and commander tax. Unbounded counters (e.g. a player's life total)
* do not use this limit and may go negative, saturating only at the int range.
*
* The max of 999 is a display constraint (3-digit rendering) and a reasonable gameplay limit.
* The server enforces these bounds; the client may also check them for UX optimization.
*/
constexpr int MAX_COUNTER_VALUE = 999;
#endif // COUNTER_LIMITS_H

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@ -0,0 +1,15 @@
#ifndef DICE_LIMITS_H
#define DICE_LIMITS_H
#include <QtGlobal> // for uint
/** @brief Fewest sides a rollable die may have. */
constexpr uint MINIMUM_DIE_SIDES = 2;
/** @brief Most sides a rollable die may have. */
constexpr uint MAXIMUM_DIE_SIDES = 1000000;
/** @brief Fewest dice that may be rolled at once. */
constexpr uint MINIMUM_DICE_TO_ROLL = 1;
/** @brief Most dice that may be rolled at once. */
constexpr uint MAXIMUM_DICE_TO_ROLL = 100;
#endif // DICE_LIMITS_H

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@ -0,0 +1,31 @@
#ifndef STRING_LIMITS_H
#define STRING_LIMITS_H
#include <QString>
#include <algorithm>
#include <string>
/** @brief Max size for short strings, like names and things that are generally a single phrase. */
constexpr int MAX_NAME_LENGTH = 0xff;
/** @brief Max size for chat messages and text contents. */
constexpr int MAX_TEXT_LENGTH = 0xfff;
/** @brief Max size for deck files and pictures (about 2 megabytes). */
constexpr int MAX_FILE_LENGTH = 0x1fffff;
/** @brief Returns a QString from a std::string, truncated to at most MAX_NAME_LENGTH bytes. */
inline QString nameFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_NAME_LENGTH));
}
/** @brief Returns a QString from a std::string, truncated to at most MAX_TEXT_LENGTH bytes. */
inline QString textFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_TEXT_LENGTH));
}
/** @brief Returns a QString from a std::string, truncated to at most MAX_FILE_LENGTH bytes. */
inline QString fileFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_FILE_LENGTH));
}
#endif // STRING_LIMITS_H

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@ -1,48 +0,0 @@
#ifndef TRICE_LIMITS_H
#define TRICE_LIMITS_H
//! \todo Split trice_limits.h into focused single-purpose headers: string_limits.h,
//! dice_limits.h, counter_limits.h.
#include <QString>
// max size for short strings, like names and things that are generally a single phrase
constexpr int MAX_NAME_LENGTH = 0xff;
// max size for chat messages and text contents
constexpr int MAX_TEXT_LENGTH = 0xfff;
// max size for deck files and pictures
constexpr int MAX_FILE_LENGTH = 0x1fffff; // about 2 megabytes
constexpr uint MINIMUM_DIE_SIDES = 2;
constexpr uint MAXIMUM_DIE_SIDES = 1000000;
constexpr uint MINIMUM_DICE_TO_ROLL = 1;
constexpr uint MAXIMUM_DICE_TO_ROLL = 100;
/**
* @brief Upper bound for a bounded counter's value: [0, MAX_COUNTER_VALUE].
*
* Caps an individual counter's VALUE (e.g. a +1/+1 counter at 999), not how many counters
* something holds. Applies to counters that are constrained to a non-negative display range,
* such as card counters and commander tax. Unbounded counters (e.g. a player's life total)
* do not use this limit and may go negative, saturating only at the int range.
*
* The max of 999 is a display constraint (3-digit rendering) and a reasonable gameplay limit.
* The server enforces these bounds; the client may also check them for UX optimization.
*/
constexpr int MAX_COUNTER_VALUE = 999;
// optimized functions to get qstrings that are at most that long
static inline QString nameFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_NAME_LENGTH));
}
static inline QString textFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_TEXT_LENGTH));
}
static inline QString fileFromStdString(const std::string &_string)
{
return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_FILE_LENGTH));
}
#endif // TRICE_LIMITS_H