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More player leaving fixes (#6148)
* Remove unnecessary parentheses. Took 16 minutes * Reorder player-left signals Took 11 seconds * Connect PlayerManager::playerRemoved signal to TabGame::processPlayerLeave. Took 21 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
f4fbe90a72
commit
190ab211e3
3 changed files with 4 additions and 3 deletions
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@ -149,6 +149,7 @@ void TabGame::connectToGameState()
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void TabGame::connectToPlayerManager()
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void TabGame::connectToPlayerManager()
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{
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{
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connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer);
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connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer);
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connect(game->getPlayerManager(), &PlayerManager::playerRemoved, this, &TabGame::processPlayerLeave);
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// update menu text when player concedes so that "concede" gets updated to "unconcede"
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// update menu text when player concedes so that "concede" gets updated to "unconcede"
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi);
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi);
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}
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}
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@ -85,7 +85,7 @@ void GameScene::rearrange()
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Player *p = playersIter.next()->getPlayer();
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Player *p = playersIter.next()->getPlayer();
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if (p && !p->getConceded()) {
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if (p && !p->getConceded()) {
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playersPlaying.append(p);
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playersPlaying.append(p);
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if (!firstPlayerFound && (p->getPlayerInfo()->getLocal())) {
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if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
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firstPlayerIndex = playersPlaying.size() - 1;
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firstPlayerIndex = playersPlaying.size() - 1;
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firstPlayerFound = true;
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firstPlayerFound = true;
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}
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}
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@ -57,9 +57,9 @@ void PlayerManager::removePlayer(int playerId)
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if (!player) {
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if (!player) {
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return;
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return;
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}
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}
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players.remove(playerId);
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emit playerCountChanged();
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emit playerRemoved(player);
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emit playerRemoved(player);
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emit playerCountChanged();
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players.remove(playerId);
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}
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}
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Player *PlayerManager::getPlayer(int playerId) const
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Player *PlayerManager::getPlayer(int playerId) const
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