Change filter hint text to "Games shown: X / Y" and fix user-game segfault (#3973)

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Kaitlin 2020-05-08 15:15:54 -04:00 committed by GitHub
parent 9246c190fa
commit 1988e4558f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 51 additions and 61 deletions

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@ -38,7 +38,7 @@ const QString GamesModel::getGameCreatedString(const int secs) const
} else { // from 1 hr onward we show hrs
int hours = secs / SECS_PER_HOUR;
if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30) // if the room is open for 1hr 30 mins, we round to 2hrs
hours++;
++hours;
ret = QString("%1+ h").arg(QString::number(hours));
}
return ret;
@ -314,11 +314,26 @@ void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlay
invalidateFilter();
}
int GamesProxyModel::getNumFilteredGames() const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return 0;
int numFilteredGames = 0;
for (int row = 0; row < model->rowCount(); ++row) {
if (!filterAcceptsRow(row)) {
++numFilteredGames;
}
}
return numFilteredGames;
}
void GamesProxyModel::resetFilterParameters()
{
unavailableGamesVisible = DEFAULT_UNAVAILABLE_GAMES_VISIBLE;
showPasswordProtectedGames = DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES;
showBuddiesOnlyGames = DEFAULT_SHOW_BUDDIES_ONLY_GAMES;
unavailableGamesVisible = false;
showPasswordProtectedGames = true;
showBuddiesOnlyGames = true;
gameNameFilter = QString();
creatorNameFilter = QString();
gameTypeFilter.clear();
@ -368,40 +383,12 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
settingsCache->gameFilters().setMaxPlayers(maxPlayersFilterMax);
}
int GamesProxyModel::getNumberOfAlteredFilters() const
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
{
int numFiltersAltered = 0;
if (showBuddiesOnlyGames != DEFAULT_SHOW_BUDDIES_ONLY_GAMES) {
numFiltersAltered++;
}
if (hideIgnoredUserGames) {
numFiltersAltered++;
}
if (unavailableGamesVisible != DEFAULT_UNAVAILABLE_GAMES_VISIBLE) {
numFiltersAltered++;
}
if (showPasswordProtectedGames != DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES) {
numFiltersAltered++;
}
if (!gameNameFilter.isEmpty()) {
numFiltersAltered++;
}
if (!creatorNameFilter.isEmpty()) {
numFiltersAltered++;
}
if (!gameTypeFilter.isEmpty()) {
numFiltersAltered++;
}
if (maxPlayersFilterMin != -1 && maxPlayersFilterMin != 1) {
numFiltersAltered++;
}
if (maxPlayersFilterMax != -1 && maxPlayersFilterMax != DEFAULT_MAX_PLAYERS_MAX) {
numFiltersAltered++;
}
return numFiltersAltered;
return filterAcceptsRow(sourceRow);
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)