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upgrade packages + improve typing
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commit
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138 changed files with 4504 additions and 11015 deletions
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@ -1,4 +1,7 @@
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import { reset } from 'redux-form';
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import { GameSortField, Message, SortDirection, User } from 'types';
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import type { ServerInfo_Room } from 'generated/proto/serverinfo_room_pb';
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import type { ServerInfo_Game } from 'generated/proto/serverinfo_game_pb';
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import { Actions } from './rooms.actions';
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import { store } from 'store';
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@ -7,52 +10,48 @@ export const Dispatch = {
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store.dispatch(Actions.clearStore());
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},
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updateRooms: rooms => {
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updateRooms: (rooms: ServerInfo_Room[]) => {
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store.dispatch(Actions.updateRooms(rooms));
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},
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joinRoom: roomInfo => {
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joinRoom: (roomInfo: ServerInfo_Room) => {
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store.dispatch(Actions.joinRoom(roomInfo));
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},
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leaveRoom: roomId => {
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leaveRoom: (roomId: number) => {
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store.dispatch(Actions.leaveRoom(roomId));
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},
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addMessage: (roomId, message) => {
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if (message.name) {
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store.dispatch(reset('sayMessage'));
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}
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addMessage: (roomId: number, message: Message) => {
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store.dispatch(Actions.addMessage(roomId, message));
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},
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updateGames: (roomId, games) => {
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updateGames: (roomId: number, games: ServerInfo_Game[]) => {
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store.dispatch(Actions.updateGames(roomId, games));
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},
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userJoined: (roomId, user) => {
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userJoined: (roomId: number, user: User) => {
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store.dispatch(Actions.userJoined(roomId, user));
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},
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userLeft: (roomId, name) => {
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userLeft: (roomId: number, name: string) => {
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store.dispatch(Actions.userLeft(roomId, name));
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},
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sortGames: (roomId, field, order) => {
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sortGames: (roomId: number, field: GameSortField, order: SortDirection) => {
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store.dispatch(Actions.sortGames(roomId, field, order));
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},
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removeMessages: (roomId, name, amount) => {
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removeMessages: (roomId: number, name: string, amount: number) => {
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store.dispatch(Actions.removeMessages(roomId, name, amount));
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},
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gameCreated: (roomId) => {
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gameCreated: (roomId: number) => {
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store.dispatch(Actions.gameCreated(roomId));
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},
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joinedGame: (roomId, gameId) => {
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joinedGame: (roomId: number, gameId: number) => {
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store.dispatch(Actions.joinedGame(roomId, gameId));
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}
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}
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