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Update some group comments so they link!
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@ -86,7 +86,7 @@
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* @ingroup Network
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* @brief Multiplayer lobby and room management.
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*
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* Manages creation and interaction of game lobbies and room state synchronization with the server.
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* Manages creation and interaction of Game lobbies and room state synchronization with the server.
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*/
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/* ------------------------------------------------------------------ */
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@ -97,8 +97,8 @@
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* @defgroup Game Game
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* @brief Core game framework.
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*
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* Responsible for the main game loop, state management,
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* zone handling, and resolution of in-game actions.
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* Responsible for the main Game loop, GameState management,
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* CardZone handling, and resolution of in-game actions.
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*/
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/**
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@ -106,7 +106,7 @@
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* @ingroup Game
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* @brief Graphical components for in-game interaction.
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*
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* Provides Qt-based widgets, dialogs, and menus used during a game,
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* Provides Qt-based widgets, dialogs, and menus used during a Game,
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* supporting both visual presentation and interaction logic.
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*/
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@ -116,7 +116,7 @@
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* @brief User interface for the multiplayer lobby.
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*
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* Contains widgets, dialogs, and models used to interact with the
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* lobby within the game UI layer.
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* lobby within the Game UI layer.
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*/
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/**
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@ -125,7 +125,7 @@
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* @brief Widgets specific to the in-game interface.
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*
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* Provides reusable visual components that represent elements
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* of the ongoing game, such as table or zone views or card panels.
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* of the ongoing Game, such as a PlayerGraphicsItem or CardZone views.
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*/
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/**
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@ -133,7 +133,7 @@
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* @ingroup GameUi
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* @brief In-game dialogs.
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*
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* Modal and non-modal dialogs for player interaction during games,
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* Modal and non-modal dialogs for Player interaction during a Game,
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* including prompts, confirmations, and detailed views.
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*/
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@ -143,7 +143,7 @@
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* @brief In-game menu structures.
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*
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* Provides menu bars, context menus, and hierarchical options
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* available to the player during a game session.
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* available to the Player during a Game session.
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*/
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/**
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@ -151,7 +151,7 @@
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* @ingroup GameMenus
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* @brief Menus specific to player actions.
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*
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* Defines context menus and options relating to player state and actions.
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* Defines context menus and options relating to Player state and PlayerActions.
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*/
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/**
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@ -159,7 +159,7 @@
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* @ingroup GameMenus
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* @brief Menus for interacting with zones.
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*
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* Provides contextual options for zones such as the hand,
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* Provides contextual options for a CardZone such as the hand,
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* library, graveyard, and battlefield.
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*/
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@ -169,7 +169,7 @@
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* @brief Menus for card interactions.
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*
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* Defines right-click menus and contextual options available
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* when interacting with individual cards.
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* when interacting with an individual CardItem.
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*/
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/**
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@ -177,8 +177,8 @@
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* @ingroup GameUi
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* @brief Visual graphics for game elements.
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*
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* Provides rendering and layout for core game objects such as
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* players, zones, and cards in the interface.
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* Provides rendering and layout for core game objects such as a
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* Player, CardZone, or CardItem in the interface.
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*/
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/**
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@ -186,7 +186,7 @@
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* @ingroup GameGraphics
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* @brief Player-specific graphical elements.
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*
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* Defines visual representations of players, their states,
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* Defines visual representations of a Player, their states,
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* and associated on-screen information.
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*/
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@ -195,7 +195,7 @@
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* @ingroup GameGraphics
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* @brief Graphical representations of zones.
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*
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* Provides layout, visuals, and animations for zones like hand,
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* Provides layout, visuals, and animations for a CardZone like the hand,
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* library, battlefield, and graveyard.
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*/
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@ -204,7 +204,7 @@
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* @ingroup GameGraphics
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* @brief Graphical representation of cards.
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*
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* Manages the visual look and behavior of cards when displayed
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* Manages the visual look and behavior of a CardItem when displayed
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* in the game interface.
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*/
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@ -214,7 +214,7 @@
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* @brief Game logic and rules framework.
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*
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* Implements resolution of actions and logical
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* state management for ongoing games.
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* state management for an ongoing Game.
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*/
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/**
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@ -222,14 +222,14 @@
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* @ingroup GameLogic
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* @brief Logic related to player state.
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*
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* Handles player attributes, actions, resources, and their impact
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* on game state.
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* Handles Player attributes, PlayerActions, resources, and their impact
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* on GameState.
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*/
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/**
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* @defgroup GameLogicZones Zones
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* @ingroup GameLogic
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* @brief Logical handling of game zones.
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* @brief Logical handling of CardZones during a Game.
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*
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* Defines the rules and behaviors of zones such as the hand,
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* battlefield, library, and graveyard.
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@ -250,7 +250,7 @@
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/**
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* @defgroup Decks Deck Management
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* @brief Deck handling, persistence, and tooling.
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* @brief DeckList handling, persistence, and tooling.
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*
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* Covers the lifecycle of decks: loading, saving, editing, import/export,
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* and long-term persistence, including both textual and visual editors.
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@ -265,7 +265,7 @@
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/**
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* @defgroup DeckEditors Deck Editors
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* @ingroup Decks
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* @brief Editors for creating and modifying decks.
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* @brief Editors for creating and modifying a DeckList.
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*
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* Provides visual and textual editors for building, modifying,
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* and analyzing decks. Includes support for card search,
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@ -284,7 +284,7 @@
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/**
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* @defgroup DeckEditorAnalyticsWidgets Deck Editor Analytics Widgets
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* @ingroup DeckEditorWidgets
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* @brief Widgets for analyzing deck contents.
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* @brief Widgets for analyzing a DeckList.
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*
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* Provides visualization and statistical tools for analyzing decks.
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*/
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@ -301,54 +301,54 @@
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/**
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* @defgroup PrintingWidgets Printing Widgets
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* @ingroup DeckEditorWidgets
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* @brief Widgets for handling printing information.
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* @brief Widgets for handling PrintingInfo of cards in a DeckList.
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*
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* Manages the display and editing of card printing information within a deck,
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* Manages the display and editing of card printing information within a DeckList,
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* including editions, variations, and preferences.
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*/
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/**
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* @defgroup DeckStorage Deck Storage
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* @ingroup Decks
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* @brief Systems for storing decks.
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* @brief Systems for storing a DeckList.
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*
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* Handles the persistence of decks, providing file-based storage,
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* Handles the persistence of a DeckList, providing file-based storage,
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* metadata tracking, and tagging functionality.
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*/
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/**
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* @defgroup DeckStorageWidgets Deck Storage Widgets
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* @ingroup DeckStorage
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* @brief Widgets for browsing and managing stored decks.
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* @brief Widgets for browsing and managing stored DeckLists.
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*
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* Provides list and tree-based views for exploring stored decks,
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* Provides list and tree-based views for exploring stored DeckLists,
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* including tagging, searching, and preview functionality.
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*/
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/**
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* @defgroup VisualDeckStorageWidgets Visual Deck Storage Widgets
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* @ingroup DeckStorageWidgets
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* @brief Visual widgets for deck storage.
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* @brief Visual widgets for DeckList storage.
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*
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* Offers graphical interfaces for browsing and interacting with stored
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* decks and tags, focusing on a more visual browsing experience.
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* Offers graphical interfaces for browsing and interacting with a stored
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* DeckList and tags, focusing on a more visual browsing experience.
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*/
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/**
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* @defgroup VisualDeckPreviewWidgets Visual Deck Preview Widgets
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* @ingroup VisualDeckStorageWidgets
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* @brief Widgets for visually previewing decks.
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* @brief Widgets for visually previewing a DeckList.
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*
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* Provides visual previews of decks, allowing users
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* Provides visual previews of a DeckList, allowing users
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* to inspect the deck name, color identity, and banner card at a glance.
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*/
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/**
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* @defgroup ImportExport Import/Export
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* @ingroup DeckStorage
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* @brief Deck import, export, and conversion.
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* @brief DeckList import, export, and conversion.
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*
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* Supports importing and exporting decks across formats, including
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* Supports importing and exporting a DeckList across formats, including
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* text, Cockatrice-native formats, and third-party platforms.
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*/
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@ -450,7 +450,7 @@
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/**
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* @defgroup VisualCardDatabaseWidgets Visual Card Database Widgets
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* @ingroup CardDatabaseWidgets
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* @brief Visual card database widgets.
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* @brief VisualDatabaseDisplayWidget and related helper classes.
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*
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* Enhances card browsing with graphical interfaces, offering
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* image-based and grid-based views for selecting cards.
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