mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-29 01:53:54 -07:00
Convert rest of source to 4-space indent
This commit is contained in:
parent
a171df744d
commit
1bc48a7849
146 changed files with 12810 additions and 12810 deletions
|
|
@ -20,180 +20,180 @@
|
|||
|
||||
void DlgCreateGame::sharedCtor()
|
||||
{
|
||||
descriptionLabel = new QLabel(tr("&Description:"));
|
||||
descriptionEdit = new QLineEdit;
|
||||
descriptionLabel->setBuddy(descriptionEdit);
|
||||
descriptionEdit->setMaxLength(60);
|
||||
descriptionLabel = new QLabel(tr("&Description:"));
|
||||
descriptionEdit = new QLineEdit;
|
||||
descriptionLabel->setBuddy(descriptionEdit);
|
||||
descriptionEdit->setMaxLength(60);
|
||||
|
||||
maxPlayersLabel = new QLabel(tr("P&layers:"));
|
||||
maxPlayersEdit = new QSpinBox();
|
||||
maxPlayersEdit->setMinimum(1);
|
||||
maxPlayersEdit->setMaximum(100);
|
||||
maxPlayersEdit->setValue(2);
|
||||
maxPlayersLabel->setBuddy(maxPlayersEdit);
|
||||
|
||||
QGridLayout *generalGrid = new QGridLayout;
|
||||
generalGrid->addWidget(descriptionLabel, 0, 0);
|
||||
generalGrid->addWidget(descriptionEdit, 0, 1);
|
||||
generalGrid->addWidget(maxPlayersLabel, 1, 0);
|
||||
generalGrid->addWidget(maxPlayersEdit, 1, 1);
|
||||
|
||||
QVBoxLayout *gameTypeLayout = new QVBoxLayout;
|
||||
QMapIterator<int, QString> gameTypeIterator(gameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
gameTypeIterator.next();
|
||||
QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
|
||||
gameTypeLayout->addWidget(gameTypeCheckBox);
|
||||
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
|
||||
}
|
||||
QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
|
||||
gameTypeGroupBox->setLayout(gameTypeLayout);
|
||||
|
||||
passwordLabel = new QLabel(tr("&Password:"));
|
||||
passwordEdit = new QLineEdit;
|
||||
passwordLabel->setBuddy(passwordEdit);
|
||||
maxPlayersLabel = new QLabel(tr("P&layers:"));
|
||||
maxPlayersEdit = new QSpinBox();
|
||||
maxPlayersEdit->setMinimum(1);
|
||||
maxPlayersEdit->setMaximum(100);
|
||||
maxPlayersEdit->setValue(2);
|
||||
maxPlayersLabel->setBuddy(maxPlayersEdit);
|
||||
|
||||
QGridLayout *generalGrid = new QGridLayout;
|
||||
generalGrid->addWidget(descriptionLabel, 0, 0);
|
||||
generalGrid->addWidget(descriptionEdit, 0, 1);
|
||||
generalGrid->addWidget(maxPlayersLabel, 1, 0);
|
||||
generalGrid->addWidget(maxPlayersEdit, 1, 1);
|
||||
|
||||
QVBoxLayout *gameTypeLayout = new QVBoxLayout;
|
||||
QMapIterator<int, QString> gameTypeIterator(gameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
gameTypeIterator.next();
|
||||
QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
|
||||
gameTypeLayout->addWidget(gameTypeCheckBox);
|
||||
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
|
||||
}
|
||||
QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
|
||||
gameTypeGroupBox->setLayout(gameTypeLayout);
|
||||
|
||||
passwordLabel = new QLabel(tr("&Password:"));
|
||||
passwordEdit = new QLineEdit;
|
||||
passwordLabel->setBuddy(passwordEdit);
|
||||
|
||||
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
|
||||
onlyRegisteredCheckBox = new QCheckBox(tr("Only ®istered users can join"));
|
||||
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
|
||||
onlyRegisteredCheckBox->setChecked(true);
|
||||
|
||||
QGridLayout *joinRestrictionsLayout = new QGridLayout;
|
||||
joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
|
||||
joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
|
||||
joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
|
||||
joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
|
||||
|
||||
QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
|
||||
joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
|
||||
|
||||
spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
|
||||
spectatorsAllowedCheckBox->setChecked(true);
|
||||
connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
|
||||
spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
|
||||
spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
|
||||
spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
|
||||
QVBoxLayout *spectatorsLayout = new QVBoxLayout;
|
||||
spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
|
||||
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
|
||||
spectatorsGroupBox->setLayout(spectatorsLayout);
|
||||
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
|
||||
onlyRegisteredCheckBox = new QCheckBox(tr("Only ®istered users can join"));
|
||||
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
|
||||
onlyRegisteredCheckBox->setChecked(true);
|
||||
|
||||
QGridLayout *joinRestrictionsLayout = new QGridLayout;
|
||||
joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
|
||||
joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
|
||||
joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
|
||||
joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
|
||||
|
||||
QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
|
||||
joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
|
||||
|
||||
spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
|
||||
spectatorsAllowedCheckBox->setChecked(true);
|
||||
connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
|
||||
spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
|
||||
spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
|
||||
spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
|
||||
QVBoxLayout *spectatorsLayout = new QVBoxLayout;
|
||||
spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
|
||||
spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
|
||||
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
|
||||
spectatorsGroupBox->setLayout(spectatorsLayout);
|
||||
|
||||
QGridLayout *grid = new QGridLayout;
|
||||
grid->addLayout(generalGrid, 0, 0);
|
||||
grid->addWidget(spectatorsGroupBox, 1, 0);
|
||||
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
|
||||
grid->addWidget(gameTypeGroupBox, 1, 1);
|
||||
QGridLayout *grid = new QGridLayout;
|
||||
grid->addLayout(generalGrid, 0, 0);
|
||||
grid->addWidget(spectatorsGroupBox, 1, 0);
|
||||
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
|
||||
grid->addWidget(gameTypeGroupBox, 1, 1);
|
||||
|
||||
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
|
||||
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
|
||||
|
||||
QVBoxLayout *mainLayout = new QVBoxLayout;
|
||||
mainLayout->addLayout(grid);
|
||||
mainLayout->addWidget(buttonBox);
|
||||
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
|
||||
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
|
||||
|
||||
QVBoxLayout *mainLayout = new QVBoxLayout;
|
||||
mainLayout->addLayout(grid);
|
||||
mainLayout->addWidget(buttonBox);
|
||||
|
||||
setLayout(mainLayout);
|
||||
setLayout(mainLayout);
|
||||
|
||||
setFixedHeight(sizeHint().height());
|
||||
setFixedHeight(sizeHint().height());
|
||||
}
|
||||
|
||||
DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent)
|
||||
: QDialog(parent), room(_room), gameTypes(_gameTypes)
|
||||
: QDialog(parent), room(_room), gameTypes(_gameTypes)
|
||||
{
|
||||
sharedCtor();
|
||||
|
||||
buttonBox->addButton(QDialogButtonBox::Cancel);
|
||||
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
|
||||
|
||||
setWindowTitle(tr("Create game"));
|
||||
sharedCtor();
|
||||
|
||||
buttonBox->addButton(QDialogButtonBox::Cancel);
|
||||
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
|
||||
|
||||
setWindowTitle(tr("Create game"));
|
||||
}
|
||||
|
||||
DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
|
||||
: QDialog(parent), room(0), gameTypes(_gameTypes)
|
||||
: QDialog(parent), room(0), gameTypes(_gameTypes)
|
||||
{
|
||||
sharedCtor();
|
||||
|
||||
descriptionEdit->setEnabled(false);
|
||||
maxPlayersEdit->setEnabled(false);
|
||||
passwordEdit->setEnabled(false);
|
||||
onlyBuddiesCheckBox->setEnabled(false);
|
||||
onlyRegisteredCheckBox->setEnabled(false);
|
||||
spectatorsAllowedCheckBox->setEnabled(false);
|
||||
spectatorsNeedPasswordCheckBox->setEnabled(false);
|
||||
spectatorsCanTalkCheckBox->setEnabled(false);
|
||||
spectatorsSeeEverythingCheckBox->setEnabled(false);
|
||||
|
||||
descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
|
||||
maxPlayersEdit->setValue(gameInfo.max_players());
|
||||
onlyBuddiesCheckBox->setChecked(gameInfo.only_buddies());
|
||||
onlyRegisteredCheckBox->setChecked(gameInfo.only_registered());
|
||||
spectatorsAllowedCheckBox->setChecked(gameInfo.spectators_allowed());
|
||||
spectatorsNeedPasswordCheckBox->setChecked(gameInfo.spectators_need_password());
|
||||
spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
|
||||
spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
|
||||
|
||||
QSet<int> types;
|
||||
for (int i = 0; i < gameInfo.game_types_size(); ++i)
|
||||
types.insert(gameInfo.game_types(i));
|
||||
|
||||
QMapIterator<int, QString> gameTypeIterator(gameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
gameTypeIterator.next();
|
||||
|
||||
QCheckBox *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
|
||||
gameTypeCheckBox->setEnabled(false);
|
||||
gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
|
||||
}
|
||||
|
||||
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
|
||||
|
||||
setWindowTitle(tr("Game information"));
|
||||
sharedCtor();
|
||||
|
||||
descriptionEdit->setEnabled(false);
|
||||
maxPlayersEdit->setEnabled(false);
|
||||
passwordEdit->setEnabled(false);
|
||||
onlyBuddiesCheckBox->setEnabled(false);
|
||||
onlyRegisteredCheckBox->setEnabled(false);
|
||||
spectatorsAllowedCheckBox->setEnabled(false);
|
||||
spectatorsNeedPasswordCheckBox->setEnabled(false);
|
||||
spectatorsCanTalkCheckBox->setEnabled(false);
|
||||
spectatorsSeeEverythingCheckBox->setEnabled(false);
|
||||
|
||||
descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
|
||||
maxPlayersEdit->setValue(gameInfo.max_players());
|
||||
onlyBuddiesCheckBox->setChecked(gameInfo.only_buddies());
|
||||
onlyRegisteredCheckBox->setChecked(gameInfo.only_registered());
|
||||
spectatorsAllowedCheckBox->setChecked(gameInfo.spectators_allowed());
|
||||
spectatorsNeedPasswordCheckBox->setChecked(gameInfo.spectators_need_password());
|
||||
spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
|
||||
spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
|
||||
|
||||
QSet<int> types;
|
||||
for (int i = 0; i < gameInfo.game_types_size(); ++i)
|
||||
types.insert(gameInfo.game_types(i));
|
||||
|
||||
QMapIterator<int, QString> gameTypeIterator(gameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
gameTypeIterator.next();
|
||||
|
||||
QCheckBox *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
|
||||
gameTypeCheckBox->setEnabled(false);
|
||||
gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
|
||||
}
|
||||
|
||||
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
|
||||
|
||||
setWindowTitle(tr("Game information"));
|
||||
}
|
||||
|
||||
void DlgCreateGame::actOK()
|
||||
{
|
||||
Command_CreateGame cmd;
|
||||
cmd.set_description(descriptionEdit->text().toStdString());
|
||||
cmd.set_password(passwordEdit->text().toStdString());
|
||||
cmd.set_max_players(maxPlayersEdit->value());
|
||||
cmd.set_only_buddies(onlyBuddiesCheckBox->isChecked());
|
||||
cmd.set_only_registered(onlyRegisteredCheckBox->isChecked());
|
||||
cmd.set_spectators_allowed(spectatorsAllowedCheckBox->isChecked());
|
||||
cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
|
||||
cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
|
||||
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
|
||||
|
||||
QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
|
||||
while (gameTypeCheckBoxIterator.hasNext()) {
|
||||
gameTypeCheckBoxIterator.next();
|
||||
if (gameTypeCheckBoxIterator.value()->isChecked())
|
||||
cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
|
||||
}
|
||||
|
||||
PendingCommand *pend = room->prepareRoomCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
|
||||
room->sendRoomCommand(pend);
|
||||
|
||||
buttonBox->setEnabled(false);
|
||||
Command_CreateGame cmd;
|
||||
cmd.set_description(descriptionEdit->text().toStdString());
|
||||
cmd.set_password(passwordEdit->text().toStdString());
|
||||
cmd.set_max_players(maxPlayersEdit->value());
|
||||
cmd.set_only_buddies(onlyBuddiesCheckBox->isChecked());
|
||||
cmd.set_only_registered(onlyRegisteredCheckBox->isChecked());
|
||||
cmd.set_spectators_allowed(spectatorsAllowedCheckBox->isChecked());
|
||||
cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
|
||||
cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
|
||||
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
|
||||
|
||||
QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
|
||||
while (gameTypeCheckBoxIterator.hasNext()) {
|
||||
gameTypeCheckBoxIterator.next();
|
||||
if (gameTypeCheckBoxIterator.value()->isChecked())
|
||||
cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
|
||||
}
|
||||
|
||||
PendingCommand *pend = room->prepareRoomCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
|
||||
room->sendRoomCommand(pend);
|
||||
|
||||
buttonBox->setEnabled(false);
|
||||
}
|
||||
|
||||
void DlgCreateGame::checkResponse(const Response &response)
|
||||
{
|
||||
buttonBox->setEnabled(true);
|
||||
buttonBox->setEnabled(true);
|
||||
|
||||
if (response.response_code() == Response::RespOk)
|
||||
accept();
|
||||
else {
|
||||
QMessageBox::critical(this, tr("Error"), tr("Server error."));
|
||||
return;
|
||||
}
|
||||
if (response.response_code() == Response::RespOk)
|
||||
accept();
|
||||
else {
|
||||
QMessageBox::critical(this, tr("Error"), tr("Server error."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void DlgCreateGame::spectatorsAllowedChanged(int state)
|
||||
{
|
||||
spectatorsNeedPasswordCheckBox->setEnabled(state);
|
||||
spectatorsCanTalkCheckBox->setEnabled(state);
|
||||
spectatorsSeeEverythingCheckBox->setEnabled(state);
|
||||
spectatorsNeedPasswordCheckBox->setEnabled(state);
|
||||
spectatorsCanTalkCheckBox->setEnabled(state);
|
||||
spectatorsSeeEverythingCheckBox->setEnabled(state);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue