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Convert rest of source to 4-space indent
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a171df744d
commit
1bc48a7849
146 changed files with 12810 additions and 12810 deletions
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@ -18,173 +18,173 @@
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#include "pb/response.pb.h"
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GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
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: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
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: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListProxyModel = new GamesProxyModel(this, tabSupervisor->getUserInfo());
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListView->setModel(gameListProxyModel);
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gameListView->setSortingEnabled(true);
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gameListView->setAlternatingRowColors(true);
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gameListView->setRootIsDecorated(true);
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if (_room)
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gameListView->header()->hideSection(1);
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else
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gameListProxyModel->setUnavailableGamesVisible(true);
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gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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gameListView = new QTreeView;
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListProxyModel = new GamesProxyModel(this, tabSupervisor->getUserInfo());
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListView->setModel(gameListProxyModel);
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gameListView->setSortingEnabled(true);
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gameListView->setAlternatingRowColors(true);
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gameListView->setRootIsDecorated(true);
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if (_room)
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gameListView->header()->hideSection(1);
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else
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gameListProxyModel->setUnavailableGamesVisible(true);
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gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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filterButton = new QPushButton;
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filterButton->setIcon(QIcon(":/resources/icon_search.svg"));
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connect(filterButton, SIGNAL(clicked()), this, SLOT(actSetFilter()));
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clearFilterButton = new QPushButton;
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clearFilterButton->setIcon(QIcon(":/resources/icon_clearsearch.svg"));
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clearFilterButton->setEnabled(false);
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connect(clearFilterButton, SIGNAL(clicked()), this, SLOT(actClearFilter()));
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filterButton = new QPushButton;
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filterButton->setIcon(QIcon(":/resources/icon_search.svg"));
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connect(filterButton, SIGNAL(clicked()), this, SLOT(actSetFilter()));
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clearFilterButton = new QPushButton;
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clearFilterButton->setIcon(QIcon(":/resources/icon_clearsearch.svg"));
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clearFilterButton->setEnabled(false);
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connect(clearFilterButton, SIGNAL(clicked()), this, SLOT(actClearFilter()));
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if (room) {
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createButton = new QPushButton;
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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} else
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createButton = 0;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(filterButton);
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buttonLayout->addWidget(clearFilterButton);
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buttonLayout->addStretch();
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if (room)
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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buttonLayout->setAlignment(Qt::AlignTop);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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if (room) {
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createButton = new QPushButton;
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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} else
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createButton = 0;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(filterButton);
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buttonLayout->addWidget(clearFilterButton);
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buttonLayout->addStretch();
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if (room)
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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buttonLayout->setAlignment(Qt::AlignTop);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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retranslateUi();
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setLayout(mainLayout);
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retranslateUi();
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setLayout(mainLayout);
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setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumHeight(200);
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setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumHeight(200);
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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}
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void GameSelector::actSetFilter()
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{
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GameTypeMap gameTypeMap;
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if (room)
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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DlgFilterGames dlg(gameTypeMap, this);
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dlg.setUnavailableGamesVisible(gameListProxyModel->getUnavailableGamesVisible());
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dlg.setPasswordProtectedGamesVisible(gameListProxyModel->getPasswordProtectedGamesVisible());
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dlg.setGameNameFilter(gameListProxyModel->getGameNameFilter());
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dlg.setCreatorNameFilter(gameListProxyModel->getCreatorNameFilter());
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dlg.setGameTypeFilter(gameListProxyModel->getGameTypeFilter());
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dlg.setMaxPlayersFilter(gameListProxyModel->getMaxPlayersFilterMin(), gameListProxyModel->getMaxPlayersFilterMax());
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if (!dlg.exec())
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return;
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clearFilterButton->setEnabled(true);
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gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
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gameListProxyModel->setPasswordProtectedGamesVisible(dlg.getPasswordProtectedGamesVisible());
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gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
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gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
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gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
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gameListProxyModel->setMaxPlayersFilter(dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax());
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GameTypeMap gameTypeMap;
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if (room)
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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DlgFilterGames dlg(gameTypeMap, this);
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dlg.setUnavailableGamesVisible(gameListProxyModel->getUnavailableGamesVisible());
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dlg.setPasswordProtectedGamesVisible(gameListProxyModel->getPasswordProtectedGamesVisible());
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dlg.setGameNameFilter(gameListProxyModel->getGameNameFilter());
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dlg.setCreatorNameFilter(gameListProxyModel->getCreatorNameFilter());
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dlg.setGameTypeFilter(gameListProxyModel->getGameTypeFilter());
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dlg.setMaxPlayersFilter(gameListProxyModel->getMaxPlayersFilterMin(), gameListProxyModel->getMaxPlayersFilterMax());
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if (!dlg.exec())
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return;
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clearFilterButton->setEnabled(true);
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gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
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gameListProxyModel->setPasswordProtectedGamesVisible(dlg.getPasswordProtectedGamesVisible());
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gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
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gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
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gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
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gameListProxyModel->setMaxPlayersFilter(dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax());
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}
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void GameSelector::actClearFilter()
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{
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clearFilterButton->setEnabled(false);
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gameListProxyModel->resetFilterParameters();
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clearFilterButton->setEnabled(false);
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gameListProxyModel->resetFilterParameters();
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}
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void GameSelector::actCreate()
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{
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DlgCreateGame dlg(room, room->getGameTypes(), this);
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dlg.exec();
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DlgCreateGame dlg(room, room->getGameTypes(), this);
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dlg.exec();
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}
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void GameSelector::checkResponse(const Response &response)
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{
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if (createButton)
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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if (createButton)
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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switch (response.response_code()) {
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case Response::RespNotInRoom: QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first.")); break;
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case Response::RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case Response::RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case Response::RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case Response::RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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case Response::RespUserLevelTooLow: QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users.")); break;
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case Response::RespOnlyBuddies: QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies.")); break;
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case Response::RespInIgnoreList: QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game.")); break;
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default: ;
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}
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switch (response.response_code()) {
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case Response::RespNotInRoom: QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first.")); break;
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case Response::RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case Response::RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case Response::RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case Response::RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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case Response::RespUserLevelTooLow: QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users.")); break;
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case Response::RespOnlyBuddies: QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies.")); break;
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case Response::RespInIgnoreList: QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game.")); break;
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default: ;
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}
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}
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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const ServerInfo_Game &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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bool overrideRestrictions = !tabSupervisor->getAdminLocked();
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QString password;
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if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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Command_JoinGame cmd;
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cmd.set_game_id(game.game_id());
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cmd.set_password(password.toStdString());
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cmd.set_spectator(spectator);
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cmd.set_override_restrictions(overrideRestrictions);
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TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
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if (!r) {
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QMessageBox::critical(this, tr("Error"), tr("Please join the respective room first."));
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return;
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}
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PendingCommand *pend = r->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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r->sendRoomCommand(pend);
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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const ServerInfo_Game &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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bool overrideRestrictions = !tabSupervisor->getAdminLocked();
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QString password;
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if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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Command_JoinGame cmd;
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cmd.set_game_id(game.game_id());
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cmd.set_password(password.toStdString());
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cmd.set_spectator(spectator);
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cmd.set_override_restrictions(overrideRestrictions);
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TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
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if (!r) {
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QMessageBox::critical(this, tr("Error"), tr("Please join the respective room first."));
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return;
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}
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PendingCommand *pend = r->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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r->sendRoomCommand(pend);
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if (createButton)
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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if (createButton)
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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}
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void GameSelector::retranslateUi()
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{
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setTitle(tr("Games"));
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filterButton->setText(tr("&Filter games"));
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clearFilterButton->setText(tr("C&lear filter"));
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if (createButton)
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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setTitle(tr("Games"));
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filterButton->setText(tr("&Filter games"));
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clearFilterButton->setText(tr("C&lear filter"));
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if (createButton)
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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}
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void GameSelector::processGameInfo(const ServerInfo_Game &info)
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{
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gameListModel->updateGameList(info);
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gameListModel->updateGameList(info);
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}
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