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Convert rest of source to 4-space indent
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146 changed files with 12810 additions and 12810 deletions
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@ -16,28 +16,28 @@ class ServerInfo_Game;
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class Response;
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class GameSelector : public QGroupBox {
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Q_OBJECT
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Q_OBJECT
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private slots:
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void actSetFilter();
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void actClearFilter();
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void actCreate();
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void actJoin();
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void checkResponse(const Response &response);
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void actSetFilter();
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void actClearFilter();
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void actCreate();
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void actJoin();
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void checkResponse(const Response &response);
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signals:
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void gameJoined(int gameId);
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void gameJoined(int gameId);
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private:
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AbstractClient *client;
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const TabSupervisor *tabSupervisor;
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TabRoom *room;
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AbstractClient *client;
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const TabSupervisor *tabSupervisor;
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TabRoom *room;
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QTreeView *gameListView;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
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QTreeView *gameListView;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
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public:
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GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
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void retranslateUi();
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void processGameInfo(const ServerInfo_Game &info);
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GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
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void retranslateUi();
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void processGameInfo(const ServerInfo_Game &info);
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};
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#endif
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