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https://github.com/Cockatrice/Cockatrice.git
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Convert rest of source to 4-space indent
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parent
a171df744d
commit
1bc48a7849
146 changed files with 12810 additions and 12810 deletions
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@ -8,137 +8,137 @@
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#include "pb/command_move_card.pb.h"
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HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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{
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connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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setCacheMode(DeviceCoordinateCache);
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connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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setCacheMode(DeviceCoordinateCache);
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}
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void HandZone::updateBgPixmap()
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{
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QString bgPath = settingsCache->getHandBgPath();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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update();
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QString bgPath = settingsCache->getHandBgPath();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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update();
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}
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void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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if (x == -1)
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x = cards.size();
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cards.insert(x, card);
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if (x == -1)
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x = cards.size();
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cards.insert(x, card);
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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}
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void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
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{
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QPoint point = dropPoint + scenePos().toPoint();
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int x = -1;
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if (settingsCache->getHorizontalHand()) {
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for (x = 0; x < cards.size(); x++)
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if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
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break;
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} else {
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for (x = 0; x < cards.size(); x++)
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if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
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break;
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(x);
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cmd.set_y(-1);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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QPoint point = dropPoint + scenePos().toPoint();
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int x = -1;
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if (settingsCache->getHorizontalHand()) {
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for (x = 0; x < cards.size(); x++)
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if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
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break;
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} else {
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for (x = 0; x < cards.size(); x++)
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if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
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break;
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(x);
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cmd.set_y(-1);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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QRectF HandZone::boundingRect() const
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{
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if (settingsCache->getHorizontalHand())
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return QRectF(0, 0, width, CARD_HEIGHT + 10);
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else
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return QRectF(0, 0, 100, zoneHeight);
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if (settingsCache->getHorizontalHand())
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return QRectF(0, 0, width, CARD_HEIGHT + 10);
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else
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return QRectF(0, 0, 100, zoneHeight);
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}
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void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), Qt::darkGreen);
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), Qt::darkGreen);
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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}
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void HandZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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const int cardCount = cards.size();
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if (settingsCache->getHorizontalHand()) {
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const int xPadding = 5;
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qreal totalWidth = boundingRect().width() - 2 * xPadding;
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qreal cardWidth = cards.at(0)->boundingRect().width();
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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// If the total width of the cards is smaller than the available width,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardWidth * cardCount > totalWidth)
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c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
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else
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c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
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c->setRealZValue(i);
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}
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} else {
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setRealZValue(i);
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}
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}
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}
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update();
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if (!cards.isEmpty()) {
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const int cardCount = cards.size();
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if (settingsCache->getHorizontalHand()) {
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const int xPadding = 5;
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qreal totalWidth = boundingRect().width() - 2 * xPadding;
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qreal cardWidth = cards.at(0)->boundingRect().width();
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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// If the total width of the cards is smaller than the available width,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardWidth * cardCount > totalWidth)
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c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
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else
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c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
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c->setRealZValue(i);
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}
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} else {
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setRealZValue(i);
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}
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}
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}
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update();
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}
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void HandZone::setWidth(qreal _width)
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{
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if (settingsCache->getHorizontalHand()) {
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prepareGeometryChange();
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width = _width;
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reorganizeCards();
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}
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if (settingsCache->getHorizontalHand()) {
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prepareGeometryChange();
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width = _width;
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reorganizeCards();
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}
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}
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void HandZone::updateOrientation()
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{
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prepareGeometryChange();
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reorganizeCards();
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prepareGeometryChange();
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reorganizeCards();
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}
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