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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Convert rest of source to 4-space indent
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parent
a171df744d
commit
1bc48a7849
146 changed files with 12810 additions and 12810 deletions
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@ -13,239 +13,239 @@
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#include "pb/command_draw_cards.pb.h"
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PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
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: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
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: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
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{
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if (highlightable) {
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activeAnimationTimer = new QTimer(this);
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connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
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activeAnimationTimer->setSingleShot(false);
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} else
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activeAnimationCounter = 9.0;
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setCacheMode(DeviceCoordinateCache);
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if (highlightable) {
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activeAnimationTimer = new QTimer(this);
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connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
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activeAnimationTimer->setSingleShot(false);
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} else
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activeAnimationCounter = 9.0;
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setCacheMode(DeviceCoordinateCache);
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}
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QRectF PhaseButton::boundingRect() const
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{
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return QRectF(0, 0, width, width);
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return QRectF(0, 0, width, width);
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}
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void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
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QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
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qreal scaleFactor = translatedIconRect.width() / iconRect.width();
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QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
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painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0, 0, width - 1, width - 1);
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painter->save();
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painter->resetTransform();
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painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
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painter->restore();
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painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0, 0, width - 1, width - 1);
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QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
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QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
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qreal scaleFactor = translatedIconRect.width() / iconRect.width();
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QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
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painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0, 0, width - 1, width - 1);
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painter->save();
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painter->resetTransform();
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painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
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painter->restore();
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painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0, 0, width - 1, width - 1);
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}
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void PhaseButton::setWidth(double _width)
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{
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prepareGeometryChange();
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width = _width;
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prepareGeometryChange();
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width = _width;
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}
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void PhaseButton::setActive(bool _active)
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{
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if ((active == _active) || !highlightable)
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return;
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active = _active;
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activeAnimationTimer->start(50);
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if ((active == _active) || !highlightable)
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return;
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active = _active;
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activeAnimationTimer->start(50);
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}
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void PhaseButton::updateAnimation()
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{
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if (!highlightable)
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return;
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if (active) {
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if (++activeAnimationCounter >= 10)
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activeAnimationTimer->stop();
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} else {
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if (--activeAnimationCounter <= 0)
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activeAnimationTimer->stop();
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}
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update();
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if (!highlightable)
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return;
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if (active) {
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if (++activeAnimationCounter >= 10)
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activeAnimationTimer->stop();
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} else {
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if (--activeAnimationCounter <= 0)
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activeAnimationTimer->stop();
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}
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update();
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}
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void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
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{
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emit clicked();
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emit clicked();
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}
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void PhaseButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent */*event*/)
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{
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triggerDoubleClickAction();
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triggerDoubleClickAction();
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}
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void PhaseButton::triggerDoubleClickAction()
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{
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if (doubleClickAction)
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doubleClickAction->trigger();
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if (doubleClickAction)
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doubleClickAction->trigger();
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}
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PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
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: QGraphicsItem(parent), width(100), height(100)
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: QGraphicsItem(parent), width(100), height(100)
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{
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QAction *aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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QAction *aDrawCard = new QAction(this);
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connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
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PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
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PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
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PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
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PhaseButton *main1Button = new PhaseButton("main1", this);
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PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
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PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
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PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
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PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
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PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
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PhaseButton *main2Button = new PhaseButton("main2", this);
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PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
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buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
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<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
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<< main2Button << cleanupButton;
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for (int i = 0; i < buttonList.size(); ++i)
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connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
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nextTurnButton = new PhaseButton("nextturn", this, 0, false);
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connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
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rearrangeButtons();
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retranslateUi();
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QAction *aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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QAction *aDrawCard = new QAction(this);
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connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
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PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
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PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
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PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
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PhaseButton *main1Button = new PhaseButton("main1", this);
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PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
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PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
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PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
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PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
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PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
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PhaseButton *main2Button = new PhaseButton("main2", this);
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PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
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buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
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<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
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<< main2Button << cleanupButton;
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for (int i = 0; i < buttonList.size(); ++i)
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connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
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nextTurnButton = new PhaseButton("nextturn", this, 0, false);
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connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
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rearrangeButtons();
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retranslateUi();
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}
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QRectF PhasesToolbar::boundingRect() const
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{
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return QRectF(0, 0, width, height);
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return QRectF(0, 0, width, height);
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}
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void PhasesToolbar::retranslateUi()
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{
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setToolTip(getLongPhaseName(i));
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setToolTip(getLongPhaseName(i));
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}
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QString PhasesToolbar::getLongPhaseName(int phase) const
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{
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switch (phase) {
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case 0: return tr("Untap step");
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case 1: return tr("Upkeep step");
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case 2: return tr("Draw step");
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case 3: return tr("First main phase");
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case 4: return tr("Beginning of combat step");
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case 5: return tr("Declare attackers step");
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case 6: return tr("Declare blockers step");
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case 7: return tr("Combat damage step");
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case 8: return tr("End of combat step");
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case 9: return tr("Second main phase");
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case 10: return tr("End of turn step");
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default: return QString();
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}
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switch (phase) {
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case 0: return tr("Untap step");
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case 1: return tr("Upkeep step");
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case 2: return tr("Draw step");
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case 3: return tr("First main phase");
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case 4: return tr("Beginning of combat step");
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case 5: return tr("Declare attackers step");
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case 6: return tr("Declare blockers step");
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case 7: return tr("Combat damage step");
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case 8: return tr("End of combat step");
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case 9: return tr("Second main phase");
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case 10: return tr("End of turn step");
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default: return QString();
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}
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}
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void PhasesToolbar::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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painter->fillRect(boundingRect(), QColor(50, 50, 50));
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painter->fillRect(boundingRect(), QColor(50, 50, 50));
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}
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const double PhasesToolbar::marginSize = 3;
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void PhasesToolbar::rearrangeButtons()
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{
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setWidth(symbolSize);
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nextTurnButton->setWidth(symbolSize);
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double y = marginSize;
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buttonList[0]->setPos(marginSize, y);
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buttonList[1]->setPos(marginSize, y += symbolSize);
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buttonList[2]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[3]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[4]->setPos(marginSize, y += symbolSize);
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buttonList[5]->setPos(marginSize, y += symbolSize);
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buttonList[6]->setPos(marginSize, y += symbolSize);
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buttonList[7]->setPos(marginSize, y += symbolSize);
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buttonList[8]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[9]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[10]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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y += ySpacing;
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nextTurnButton->setPos(marginSize, y += symbolSize);
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setWidth(symbolSize);
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nextTurnButton->setWidth(symbolSize);
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double y = marginSize;
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buttonList[0]->setPos(marginSize, y);
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buttonList[1]->setPos(marginSize, y += symbolSize);
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buttonList[2]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[3]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[4]->setPos(marginSize, y += symbolSize);
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buttonList[5]->setPos(marginSize, y += symbolSize);
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buttonList[6]->setPos(marginSize, y += symbolSize);
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buttonList[7]->setPos(marginSize, y += symbolSize);
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buttonList[8]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[9]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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buttonList[10]->setPos(marginSize, y += symbolSize);
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y += ySpacing;
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y += ySpacing;
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nextTurnButton->setPos(marginSize, y += symbolSize);
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}
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void PhasesToolbar::setHeight(double _height)
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{
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prepareGeometryChange();
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height = _height;
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ySpacing = (height - 2 * marginSize) / (buttonCount * 5 + spaceCount);
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symbolSize = ySpacing * 5;
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width = symbolSize + 2 * marginSize;
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rearrangeButtons();
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prepareGeometryChange();
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height = _height;
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ySpacing = (height - 2 * marginSize) / (buttonCount * 5 + spaceCount);
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symbolSize = ySpacing * 5;
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width = symbolSize + 2 * marginSize;
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rearrangeButtons();
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}
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void PhasesToolbar::setActivePhase(int phase)
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{
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if (phase >= buttonList.size())
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return;
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setActive(i == phase);
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if (phase >= buttonList.size())
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return;
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setActive(i == phase);
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}
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void PhasesToolbar::phaseButtonClicked()
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{
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PhaseButton *button = qobject_cast<PhaseButton *>(sender());
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if (button->getActive())
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button->triggerDoubleClickAction();
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Command_SetActivePhase cmd;
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cmd.set_phase(buttonList.indexOf(button));
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emit sendGameCommand(cmd, -1);
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PhaseButton *button = qobject_cast<PhaseButton *>(sender());
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if (button->getActive())
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button->triggerDoubleClickAction();
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Command_SetActivePhase cmd;
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cmd.set_phase(buttonList.indexOf(button));
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emit sendGameCommand(cmd, -1);
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}
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void PhasesToolbar::actNextTurn()
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{
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emit sendGameCommand(Command_NextTurn(), -1);
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emit sendGameCommand(Command_NextTurn(), -1);
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}
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void PhasesToolbar::actUntapAll()
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{
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Command_SetCardAttr cmd;
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cmd.set_zone("table");
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cmd.set_attribute(AttrTapped);
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cmd.set_attr_value("0");
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emit sendGameCommand(cmd, -1);
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Command_SetCardAttr cmd;
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cmd.set_zone("table");
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cmd.set_attribute(AttrTapped);
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cmd.set_attr_value("0");
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emit sendGameCommand(cmd, -1);
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}
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void PhasesToolbar::actDrawCard()
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{
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Command_DrawCards cmd;
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cmd.set_number(1);
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emit sendGameCommand(cmd, -1);
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Command_DrawCards cmd;
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cmd.set_number(1);
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emit sendGameCommand(cmd, -1);
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}
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