Convert rest of source to 4-space indent

This commit is contained in:
Matt Kelly 2014-02-11 11:14:19 -05:00
parent a171df744d
commit 1bc48a7849
146 changed files with 12810 additions and 12810 deletions

View file

@ -17,63 +17,63 @@
#include "pb/serverinfo_playerproperties.pb.h"
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
: QStyledItemDelegate(parent)
: QStyledItemDelegate(parent)
{
}
bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
if (mouseEvent->button() == Qt::RightButton) {
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
return true;
}
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
if (mouseEvent->button() == Qt::RightButton) {
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
return true;
}
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
PlayerListTWI::PlayerListTWI()
: QTreeWidgetItem(Type)
: QTreeWidgetItem(Type)
{
}
bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
{
// Sort by spectator/player
if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
return data(1, Qt::UserRole).toBool();
// Sort by player ID
return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
// Sort by spectator/player
if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
return data(1, Qt::UserRole).toBool();
// Sort by player ID
return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
}
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
readyIcon = QIcon(":/resources/icon_ready_start.svg");
notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
concededIcon = QIcon(":/resources/icon_conceded.svg");
playerIcon = QIcon(":/resources/icon_player.svg");
spectatorIcon = QIcon(":/resources/icon_spectator.svg");
lockIcon = QIcon(":/resources/lock.svg");
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
} else
userContextMenu = 0;
setMinimumHeight(60);
setIconSize(QSize(20, 15));
setColumnCount(6);
setHeaderHidden(true);
setRootIsDecorated(false);
header()->setResizeMode(QHeaderView::ResizeToContents);
retranslateUi();
readyIcon = QIcon(":/resources/icon_ready_start.svg");
notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
concededIcon = QIcon(":/resources/icon_conceded.svg");
playerIcon = QIcon(":/resources/icon_player.svg");
spectatorIcon = QIcon(":/resources/icon_spectator.svg");
lockIcon = QIcon(":/resources/lock.svg");
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
} else
userContextMenu = 0;
setMinimumHeight(60);
setIconSize(QSize(20, 15));
setColumnCount(6);
setHeaderHidden(true);
setRootIsDecorated(false);
header()->setResizeMode(QHeaderView::ResizeToContents);
retranslateUi();
}
void PlayerListWidget::retranslateUi()
@ -82,97 +82,97 @@ void PlayerListWidget::retranslateUi()
void PlayerListWidget::addPlayer(const ServerInfo_PlayerProperties &player)
{
QTreeWidgetItem *newPlayer = new PlayerListTWI;
players.insert(player.player_id(), newPlayer);
updatePlayerProperties(player);
addTopLevelItem(newPlayer);
sortItems(1, Qt::AscendingOrder);
QTreeWidgetItem *newPlayer = new PlayerListTWI;
players.insert(player.player_id(), newPlayer);
updatePlayerProperties(player);
addTopLevelItem(newPlayer);
sortItems(1, Qt::AscendingOrder);
}
void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId)
{
if (playerId == -1)
playerId = prop.player_id();
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
if (prop.has_spectator()) {
player->setIcon(1, prop.spectator() ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !prop.spectator());
}
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());
player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()))));
player->setText(4, QString::fromStdString(prop.user_info().name()));
const QString country = QString::fromStdString(prop.user_info().country());
if (!country.isEmpty())
player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
}
if (prop.has_player_id())
player->setData(4, Qt::UserRole + 1, prop.player_id());
if (prop.has_deck_hash())
player->setText(5, QString::fromStdString(prop.deck_hash()));
if (prop.has_sideboard_locked())
player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
if (prop.has_ping_seconds())
player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
if (playerId == -1)
playerId = prop.player_id();
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
if (prop.has_spectator()) {
player->setIcon(1, prop.spectator() ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !prop.spectator());
}
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());
player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()))));
player->setText(4, QString::fromStdString(prop.user_info().name()));
const QString country = QString::fromStdString(prop.user_info().country());
if (!country.isEmpty())
player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
}
if (prop.has_player_id())
player->setData(4, Qt::UserRole + 1, prop.player_id());
if (prop.has_deck_hash())
player->setText(5, QString::fromStdString(prop.deck_hash()));
if (prop.has_sideboard_locked())
player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
if (prop.has_ping_seconds())
player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
}
void PlayerListWidget::removePlayer(int playerId)
{
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
players.remove(playerId);
delete takeTopLevelItem(indexOfTopLevelItem(player));
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
players.remove(playerId);
delete takeTopLevelItem(indexOfTopLevelItem(player));
}
void PlayerListWidget::setActivePlayer(int playerId)
{
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(4, c);
}
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(4, c);
}
}
void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
{
gameStarted = _gameStarted;
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
QTreeWidgetItem *twi = i.next().value();
if (gameStarted) {
if (resuming)
twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
else {
twi->setData(2, Qt::UserRole, false);
twi->setIcon(2, QIcon());
}
} else
twi->setIcon(2, notReadyIcon);
}
gameStarted = _gameStarted;
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
QTreeWidgetItem *twi = i.next().value();
if (gameStarted) {
if (resuming)
twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
else {
twi->setData(2, Qt::UserRole, false);
twi->setIcon(2, QIcon());
}
} else
twi->setIcon(2, notReadyIcon);
}
}
void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
{
if (!userContextMenu)
return;
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
userContextMenu->showContextMenu(pos, userName, userLevel, playerId);
if (!userContextMenu)
return;
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
userContextMenu->showContextMenu(pos, userName, userLevel, playerId);
}