mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Convert rest of source to 4-space indent
This commit is contained in:
parent
a171df744d
commit
1bc48a7849
146 changed files with 12810 additions and 12810 deletions
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@ -25,467 +25,467 @@
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#include "pb/serverinfo_room.pb.h"
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CloseButton::CloseButton(QWidget *parent)
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: QAbstractButton(parent)
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: QAbstractButton(parent)
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{
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setFocusPolicy(Qt::NoFocus);
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setCursor(Qt::ArrowCursor);
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resize(sizeHint());
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setFocusPolicy(Qt::NoFocus);
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setCursor(Qt::ArrowCursor);
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resize(sizeHint());
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}
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QSize CloseButton::sizeHint() const
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{
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ensurePolished();
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int width = style()->pixelMetric(QStyle::PM_TabCloseIndicatorWidth, 0, this);
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int height = style()->pixelMetric(QStyle::PM_TabCloseIndicatorHeight, 0, this);
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return QSize(width, height);
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ensurePolished();
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int width = style()->pixelMetric(QStyle::PM_TabCloseIndicatorWidth, 0, this);
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int height = style()->pixelMetric(QStyle::PM_TabCloseIndicatorHeight, 0, this);
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return QSize(width, height);
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}
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void CloseButton::enterEvent(QEvent *event)
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{
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update();
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QAbstractButton::enterEvent(event);
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update();
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QAbstractButton::enterEvent(event);
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}
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void CloseButton::leaveEvent(QEvent *event)
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{
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update();
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QAbstractButton::leaveEvent(event);
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update();
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QAbstractButton::leaveEvent(event);
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}
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void CloseButton::paintEvent(QPaintEvent * /*event*/)
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{
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QPainter p(this);
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QStyleOption opt;
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opt.init(this);
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opt.state |= QStyle::State_AutoRaise;
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if (isEnabled() && underMouse() && !isChecked() && !isDown())
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opt.state |= QStyle::State_Raised;
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if (isChecked())
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opt.state |= QStyle::State_On;
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if (isDown())
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opt.state |= QStyle::State_Sunken;
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if (const QTabBar *tb = qobject_cast<const QTabBar *>(parent())) {
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int index = tb->currentIndex();
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QTabBar::ButtonPosition position = (QTabBar::ButtonPosition) style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tb);
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if (tb->tabButton(index, position) == this)
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opt.state |= QStyle::State_Selected;
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}
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style()->drawPrimitive(QStyle::PE_IndicatorTabClose, &opt, &p, this);
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QPainter p(this);
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QStyleOption opt;
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opt.init(this);
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opt.state |= QStyle::State_AutoRaise;
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if (isEnabled() && underMouse() && !isChecked() && !isDown())
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opt.state |= QStyle::State_Raised;
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if (isChecked())
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opt.state |= QStyle::State_On;
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if (isDown())
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opt.state |= QStyle::State_Sunken;
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if (const QTabBar *tb = qobject_cast<const QTabBar *>(parent())) {
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int index = tb->currentIndex();
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QTabBar::ButtonPosition position = (QTabBar::ButtonPosition) style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tb);
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if (tb->tabButton(index, position) == this)
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opt.state |= QStyle::State_Selected;
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}
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style()->drawPrimitive(QStyle::PE_IndicatorTabClose, &opt, &p, this);
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}
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TabSupervisor::TabSupervisor(AbstractClient *_client, QWidget *parent)
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: QTabWidget(parent), userInfo(0), client(_client), tabUserLists(0), tabServer(0), tabDeckStorage(0), tabAdmin(0), tabReplays(0)
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: QTabWidget(parent), userInfo(0), client(_client), tabUserLists(0), tabServer(0), tabDeckStorage(0), tabAdmin(0), tabReplays(0)
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{
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tabChangedIcon = new QIcon(":/resources/icon_tab_changed.svg");
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setElideMode(Qt::ElideRight);
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setMovable(true);
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setIconSize(QSize(15, 15));
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connect(this, SIGNAL(currentChanged(int)), this, SLOT(updateCurrent(int)));
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tabChangedIcon = new QIcon(":/resources/icon_tab_changed.svg");
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setElideMode(Qt::ElideRight);
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setMovable(true);
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setIconSize(QSize(15, 15));
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connect(this, SIGNAL(currentChanged(int)), this, SLOT(updateCurrent(int)));
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connect(client, SIGNAL(roomEventReceived(const RoomEvent &)), this, SLOT(processRoomEvent(const RoomEvent &)));
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connect(client, SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
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connect(client, SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(gameJoined(const Event_GameJoined &)));
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connect(client, SIGNAL(userMessageEventReceived(const Event_UserMessage &)), this, SLOT(processUserMessageEvent(const Event_UserMessage &)));
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connect(client, SIGNAL(maxPingTime(int, int)), this, SLOT(updatePingTime(int, int)));
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retranslateUi();
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connect(client, SIGNAL(roomEventReceived(const RoomEvent &)), this, SLOT(processRoomEvent(const RoomEvent &)));
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connect(client, SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
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connect(client, SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(gameJoined(const Event_GameJoined &)));
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connect(client, SIGNAL(userMessageEventReceived(const Event_UserMessage &)), this, SLOT(processUserMessageEvent(const Event_UserMessage &)));
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connect(client, SIGNAL(maxPingTime(int, int)), this, SLOT(updatePingTime(int, int)));
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retranslateUi();
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}
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TabSupervisor::~TabSupervisor()
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{
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stop();
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delete tabChangedIcon;
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stop();
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delete tabChangedIcon;
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}
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void TabSupervisor::retranslateUi()
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{
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QList<Tab *> tabs;
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tabs.append(tabServer);
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tabs.append(tabReplays);
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tabs.append(tabDeckStorage);
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tabs.append(tabAdmin);
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tabs.append(tabUserLists);
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QMapIterator<int, TabRoom *> roomIterator(roomTabs);
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while (roomIterator.hasNext())
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tabs.append(roomIterator.next().value());
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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tabs.append(gameIterator.next().value());
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QListIterator<TabGame *> replayIterator(replayTabs);
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while (replayIterator.hasNext())
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tabs.append(replayIterator.next());
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QListIterator<TabDeckEditor *> deckEditorIterator(deckEditorTabs);
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while (deckEditorIterator.hasNext())
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tabs.append(deckEditorIterator.next());
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QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
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while (messageIterator.hasNext())
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tabs.append(messageIterator.next().value());
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for (int i = 0; i < tabs.size(); ++i)
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if (tabs[i]) {
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setTabText(indexOf(tabs[i]), tabs[i]->getTabText());
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tabs[i]->retranslateUi();
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}
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QList<Tab *> tabs;
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tabs.append(tabServer);
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tabs.append(tabReplays);
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tabs.append(tabDeckStorage);
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tabs.append(tabAdmin);
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tabs.append(tabUserLists);
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QMapIterator<int, TabRoom *> roomIterator(roomTabs);
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while (roomIterator.hasNext())
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tabs.append(roomIterator.next().value());
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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tabs.append(gameIterator.next().value());
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QListIterator<TabGame *> replayIterator(replayTabs);
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while (replayIterator.hasNext())
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tabs.append(replayIterator.next());
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QListIterator<TabDeckEditor *> deckEditorIterator(deckEditorTabs);
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while (deckEditorIterator.hasNext())
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tabs.append(deckEditorIterator.next());
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QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
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while (messageIterator.hasNext())
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tabs.append(messageIterator.next().value());
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for (int i = 0; i < tabs.size(); ++i)
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if (tabs[i]) {
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setTabText(indexOf(tabs[i]), tabs[i]->getTabText());
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tabs[i]->retranslateUi();
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}
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}
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AbstractClient *TabSupervisor::getClient() const
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{
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return localClients.isEmpty() ? client : localClients.first();
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return localClients.isEmpty() ? client : localClients.first();
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}
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int TabSupervisor::myAddTab(Tab *tab)
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{
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connect(tab, SIGNAL(userEvent(bool)), this, SLOT(tabUserEvent(bool)));
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connect(tab, SIGNAL(tabTextChanged(Tab *, QString)), this, SLOT(updateTabText(Tab *, QString)));
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return addTab(tab, tab->getTabText());
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connect(tab, SIGNAL(userEvent(bool)), this, SLOT(tabUserEvent(bool)));
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connect(tab, SIGNAL(tabTextChanged(Tab *, QString)), this, SLOT(updateTabText(Tab *, QString)));
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return addTab(tab, tab->getTabText());
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}
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void TabSupervisor::start(const ServerInfo_User &_userInfo)
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{
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userInfo = new ServerInfo_User(_userInfo);
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tabServer = new TabServer(this, client);
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connect(tabServer, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this, SLOT(addRoomTab(const ServerInfo_Room &, bool)));
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myAddTab(tabServer);
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tabUserLists = new TabUserLists(this, client, *userInfo);
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connect(tabUserLists, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
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connect(tabUserLists, SIGNAL(userJoined(ServerInfo_User)), this, SLOT(processUserJoined(ServerInfo_User)));
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connect(tabUserLists, SIGNAL(userLeft(const QString &)), this, SLOT(processUserLeft(const QString &)));
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myAddTab(tabUserLists);
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updatePingTime(0, -1);
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if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
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tabDeckStorage = new TabDeckStorage(this, client);
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connect(tabDeckStorage, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
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myAddTab(tabDeckStorage);
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tabReplays = new TabReplays(this, client);
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connect(tabReplays, SIGNAL(openReplay(GameReplay *)), this, SLOT(openReplay(GameReplay *)));
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myAddTab(tabReplays);
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} else {
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tabDeckStorage = 0;
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tabReplays = 0;
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}
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if (userInfo->user_level() & ServerInfo_User::IsModerator) {
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tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
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connect(tabAdmin, SIGNAL(adminLockChanged(bool)), this, SIGNAL(adminLockChanged(bool)));
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myAddTab(tabAdmin);
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} else
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tabAdmin = 0;
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userInfo = new ServerInfo_User(_userInfo);
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tabServer = new TabServer(this, client);
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connect(tabServer, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this, SLOT(addRoomTab(const ServerInfo_Room &, bool)));
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myAddTab(tabServer);
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tabUserLists = new TabUserLists(this, client, *userInfo);
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connect(tabUserLists, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
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connect(tabUserLists, SIGNAL(userJoined(ServerInfo_User)), this, SLOT(processUserJoined(ServerInfo_User)));
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connect(tabUserLists, SIGNAL(userLeft(const QString &)), this, SLOT(processUserLeft(const QString &)));
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myAddTab(tabUserLists);
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updatePingTime(0, -1);
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if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
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tabDeckStorage = new TabDeckStorage(this, client);
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connect(tabDeckStorage, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
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myAddTab(tabDeckStorage);
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tabReplays = new TabReplays(this, client);
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connect(tabReplays, SIGNAL(openReplay(GameReplay *)), this, SLOT(openReplay(GameReplay *)));
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myAddTab(tabReplays);
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} else {
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tabDeckStorage = 0;
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tabReplays = 0;
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}
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if (userInfo->user_level() & ServerInfo_User::IsModerator) {
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tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
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connect(tabAdmin, SIGNAL(adminLockChanged(bool)), this, SIGNAL(adminLockChanged(bool)));
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myAddTab(tabAdmin);
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} else
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tabAdmin = 0;
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retranslateUi();
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retranslateUi();
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}
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void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
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{
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tabUserLists = 0;
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tabDeckStorage = 0;
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tabReplays = 0;
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tabAdmin = 0;
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userInfo = new ServerInfo_User;
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localClients = _clients;
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for (int i = 0; i < localClients.size(); ++i)
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connect(localClients[i], SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
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connect(localClients.first(), SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(localGameJoined(const Event_GameJoined &)));
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tabUserLists = 0;
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tabDeckStorage = 0;
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tabReplays = 0;
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tabAdmin = 0;
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userInfo = new ServerInfo_User;
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localClients = _clients;
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for (int i = 0; i < localClients.size(); ++i)
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connect(localClients[i], SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
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connect(localClients.first(), SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(localGameJoined(const Event_GameJoined &)));
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}
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void TabSupervisor::stop()
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{
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if ((!client) && localClients.isEmpty())
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return;
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if (!localClients.isEmpty()) {
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for (int i = 0; i < localClients.size(); ++i)
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localClients[i]->deleteLater();
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localClients.clear();
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emit localGameEnded();
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} else {
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if (tabUserLists)
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tabUserLists->deleteLater();
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if (tabServer)
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tabServer->deleteLater();
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if (tabDeckStorage)
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tabDeckStorage->deleteLater();
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if (tabReplays)
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tabReplays->deleteLater();
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if (tabAdmin)
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tabAdmin->deleteLater();
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}
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tabUserLists = 0;
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tabServer = 0;
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tabDeckStorage = 0;
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tabReplays = 0;
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tabAdmin = 0;
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QMapIterator<int, TabRoom *> roomIterator(roomTabs);
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while (roomIterator.hasNext())
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roomIterator.next().value()->deleteLater();
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roomTabs.clear();
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if ((!client) && localClients.isEmpty())
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return;
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if (!localClients.isEmpty()) {
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for (int i = 0; i < localClients.size(); ++i)
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localClients[i]->deleteLater();
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localClients.clear();
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emit localGameEnded();
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} else {
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if (tabUserLists)
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tabUserLists->deleteLater();
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if (tabServer)
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tabServer->deleteLater();
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if (tabDeckStorage)
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tabDeckStorage->deleteLater();
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if (tabReplays)
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tabReplays->deleteLater();
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if (tabAdmin)
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tabAdmin->deleteLater();
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}
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tabUserLists = 0;
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tabServer = 0;
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tabDeckStorage = 0;
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tabReplays = 0;
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tabAdmin = 0;
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QMapIterator<int, TabRoom *> roomIterator(roomTabs);
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while (roomIterator.hasNext())
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roomIterator.next().value()->deleteLater();
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roomTabs.clear();
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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gameIterator.next().value()->deleteLater();
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gameTabs.clear();
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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gameIterator.next().value()->deleteLater();
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gameTabs.clear();
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QListIterator<TabGame *> replayIterator(replayTabs);
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while (replayIterator.hasNext())
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replayIterator.next()->deleteLater();
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replayTabs.clear();
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QListIterator<TabGame *> replayIterator(replayTabs);
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while (replayIterator.hasNext())
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replayIterator.next()->deleteLater();
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replayTabs.clear();
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QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
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while (messageIterator.hasNext())
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messageIterator.next().value()->deleteLater();
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messageTabs.clear();
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delete userInfo;
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userInfo = 0;
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QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
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while (messageIterator.hasNext())
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messageIterator.next().value()->deleteLater();
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messageTabs.clear();
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delete userInfo;
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userInfo = 0;
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}
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void TabSupervisor::updatePingTime(int value, int max)
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{
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if (!tabServer)
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return;
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if (tabServer->getContentsChanged())
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return;
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setTabIcon(indexOf(tabServer), QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
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if (!tabServer)
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return;
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if (tabServer->getContentsChanged())
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return;
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setTabIcon(indexOf(tabServer), QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
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}
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void TabSupervisor::closeButtonPressed()
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{
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Tab *tab = static_cast<Tab *>(static_cast<CloseButton *>(sender())->property("tab").value<QObject *>());
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tab->closeRequest();
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Tab *tab = static_cast<Tab *>(static_cast<CloseButton *>(sender())->property("tab").value<QObject *>());
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tab->closeRequest();
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}
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void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex)
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{
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QTabBar::ButtonPosition closeSide = (QTabBar::ButtonPosition) tabBar()->style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tabBar());
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CloseButton *closeButton = new CloseButton;
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connect(closeButton, SIGNAL(clicked()), this, SLOT(closeButtonPressed()));
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closeButton->setProperty("tab", qVariantFromValue((QObject *) tab));
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tabBar()->setTabButton(tabIndex, closeSide, closeButton);
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QTabBar::ButtonPosition closeSide = (QTabBar::ButtonPosition) tabBar()->style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tabBar());
|
||||
CloseButton *closeButton = new CloseButton;
|
||||
connect(closeButton, SIGNAL(clicked()), this, SLOT(closeButtonPressed()));
|
||||
closeButton->setProperty("tab", qVariantFromValue((QObject *) tab));
|
||||
tabBar()->setTabButton(tabIndex, closeSide, closeButton);
|
||||
}
|
||||
|
||||
void TabSupervisor::gameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
QMap<int, QString> roomGameTypes;
|
||||
TabRoom *room = roomTabs.value(event.game_info().room_id());
|
||||
if (room)
|
||||
roomGameTypes = room->getGameTypes();
|
||||
else
|
||||
for (int i = 0; i < event.game_types_size(); ++i)
|
||||
roomGameTypes.insert(event.game_types(i).game_type_id(), QString::fromStdString(event.game_types(i).description()));
|
||||
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
QMap<int, QString> roomGameTypes;
|
||||
TabRoom *room = roomTabs.value(event.game_info().room_id());
|
||||
if (room)
|
||||
roomGameTypes = room->getGameTypes();
|
||||
else
|
||||
for (int i = 0; i < event.game_types_size(); ++i)
|
||||
roomGameTypes.insert(event.game_types(i).game_type_id(), QString::fromStdString(event.game_types(i).description()));
|
||||
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
TabGame *tab = new TabGame(this, localClients, event, QMap<int, QString>());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
|
||||
for (int i = 1; i < localClients.size(); ++i) {
|
||||
Command_JoinGame cmd;
|
||||
cmd.set_game_id(event.game_info().game_id());
|
||||
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
|
||||
}
|
||||
TabGame *tab = new TabGame(this, localClients, event, QMap<int, QString>());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
|
||||
for (int i = 1; i < localClients.size(); ++i) {
|
||||
Command_JoinGame cmd;
|
||||
cmd.set_game_id(event.game_info().game_id());
|
||||
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
|
||||
}
|
||||
}
|
||||
|
||||
void TabSupervisor::gameLeft(TabGame *tab)
|
||||
{
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
gameTabs.remove(tab->getGameId());
|
||||
removeTab(indexOf(tab));
|
||||
|
||||
if (!localClients.isEmpty())
|
||||
stop();
|
||||
gameTabs.remove(tab->getGameId());
|
||||
removeTab(indexOf(tab));
|
||||
|
||||
if (!localClients.isEmpty())
|
||||
stop();
|
||||
}
|
||||
|
||||
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
|
||||
{
|
||||
TabRoom *tab = new TabRoom(this, client, userInfo, info);
|
||||
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
roomTabs.insert(info.room_id(), tab);
|
||||
if (setCurrent)
|
||||
setCurrentWidget(tab);
|
||||
TabRoom *tab = new TabRoom(this, client, userInfo, info);
|
||||
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
roomTabs.insert(info.room_id(), tab);
|
||||
if (setCurrent)
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::roomLeft(TabRoom *tab)
|
||||
{
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
roomTabs.remove(tab->getRoomId());
|
||||
removeTab(indexOf(tab));
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
roomTabs.remove(tab->getRoomId());
|
||||
removeTab(indexOf(tab));
|
||||
}
|
||||
|
||||
void TabSupervisor::openReplay(GameReplay *replay)
|
||||
{
|
||||
TabGame *replayTab = new TabGame(this, replay);
|
||||
connect(replayTab, SIGNAL(gameClosing(TabGame *)), this, SLOT(replayLeft(TabGame *)));
|
||||
int tabIndex = myAddTab(replayTab);
|
||||
addCloseButtonToTab(replayTab, tabIndex);
|
||||
replayTabs.append(replayTab);
|
||||
setCurrentWidget(replayTab);
|
||||
TabGame *replayTab = new TabGame(this, replay);
|
||||
connect(replayTab, SIGNAL(gameClosing(TabGame *)), this, SLOT(replayLeft(TabGame *)));
|
||||
int tabIndex = myAddTab(replayTab);
|
||||
addCloseButtonToTab(replayTab, tabIndex);
|
||||
replayTabs.append(replayTab);
|
||||
setCurrentWidget(replayTab);
|
||||
}
|
||||
|
||||
void TabSupervisor::replayLeft(TabGame *tab)
|
||||
{
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
replayTabs.removeAt(replayTabs.indexOf(tab));
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
replayTabs.removeAt(replayTabs.indexOf(tab));
|
||||
}
|
||||
|
||||
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
|
||||
{
|
||||
if (receiverName == QString::fromStdString(userInfo->name()))
|
||||
return 0;
|
||||
|
||||
ServerInfo_User otherUser;
|
||||
UserListTWI *twi = tabUserLists->getAllUsersList()->getUsers().value(receiverName);
|
||||
if (twi)
|
||||
otherUser = twi->getUserInfo();
|
||||
else
|
||||
otherUser.set_name(receiverName.toStdString());
|
||||
TabMessage *tab = new TabMessage(this, client, *userInfo, otherUser);
|
||||
connect(tab, SIGNAL(talkClosing(TabMessage *)), this, SLOT(talkLeft(TabMessage *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
messageTabs.insert(receiverName, tab);
|
||||
if (focus)
|
||||
setCurrentWidget(tab);
|
||||
return tab;
|
||||
if (receiverName == QString::fromStdString(userInfo->name()))
|
||||
return 0;
|
||||
|
||||
ServerInfo_User otherUser;
|
||||
UserListTWI *twi = tabUserLists->getAllUsersList()->getUsers().value(receiverName);
|
||||
if (twi)
|
||||
otherUser = twi->getUserInfo();
|
||||
else
|
||||
otherUser.set_name(receiverName.toStdString());
|
||||
TabMessage *tab = new TabMessage(this, client, *userInfo, otherUser);
|
||||
connect(tab, SIGNAL(talkClosing(TabMessage *)), this, SLOT(talkLeft(TabMessage *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
messageTabs.insert(receiverName, tab);
|
||||
if (focus)
|
||||
setCurrentWidget(tab);
|
||||
return tab;
|
||||
}
|
||||
|
||||
void TabSupervisor::talkLeft(TabMessage *tab)
|
||||
{
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
messageTabs.remove(tab->getUserName());
|
||||
removeTab(indexOf(tab));
|
||||
messageTabs.remove(tab->getUserName());
|
||||
removeTab(indexOf(tab));
|
||||
}
|
||||
|
||||
TabDeckEditor *TabSupervisor::addDeckEditorTab(const DeckLoader *deckToOpen)
|
||||
{
|
||||
TabDeckEditor *tab = new TabDeckEditor(this);
|
||||
if (deckToOpen)
|
||||
tab->setDeck(new DeckLoader(*deckToOpen));
|
||||
connect(tab, SIGNAL(deckEditorClosing(TabDeckEditor *)), this, SLOT(deckEditorClosed(TabDeckEditor *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
deckEditorTabs.append(tab);
|
||||
setCurrentWidget(tab);
|
||||
return tab;
|
||||
TabDeckEditor *tab = new TabDeckEditor(this);
|
||||
if (deckToOpen)
|
||||
tab->setDeck(new DeckLoader(*deckToOpen));
|
||||
connect(tab, SIGNAL(deckEditorClosing(TabDeckEditor *)), this, SLOT(deckEditorClosed(TabDeckEditor *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
deckEditorTabs.append(tab);
|
||||
setCurrentWidget(tab);
|
||||
return tab;
|
||||
}
|
||||
|
||||
void TabSupervisor::deckEditorClosed(TabDeckEditor *tab)
|
||||
{
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
deckEditorTabs.removeAt(deckEditorTabs.indexOf(tab));
|
||||
removeTab(indexOf(tab));
|
||||
if (tab == currentWidget())
|
||||
emit setMenu();
|
||||
|
||||
deckEditorTabs.removeAt(deckEditorTabs.indexOf(tab));
|
||||
removeTab(indexOf(tab));
|
||||
}
|
||||
|
||||
void TabSupervisor::tabUserEvent(bool globalEvent)
|
||||
{
|
||||
Tab *tab = static_cast<Tab *>(sender());
|
||||
if (tab != currentWidget()) {
|
||||
tab->setContentsChanged(true);
|
||||
setTabIcon(indexOf(tab), *tabChangedIcon);
|
||||
}
|
||||
if (globalEvent && settingsCache->getNotificationsEnabled())
|
||||
QApplication::alert(this);
|
||||
Tab *tab = static_cast<Tab *>(sender());
|
||||
if (tab != currentWidget()) {
|
||||
tab->setContentsChanged(true);
|
||||
setTabIcon(indexOf(tab), *tabChangedIcon);
|
||||
}
|
||||
if (globalEvent && settingsCache->getNotificationsEnabled())
|
||||
QApplication::alert(this);
|
||||
}
|
||||
|
||||
void TabSupervisor::updateTabText(Tab *tab, const QString &newTabText)
|
||||
{
|
||||
setTabText(indexOf(tab), newTabText);
|
||||
setTabText(indexOf(tab), newTabText);
|
||||
}
|
||||
|
||||
void TabSupervisor::processRoomEvent(const RoomEvent &event)
|
||||
{
|
||||
TabRoom *tab = roomTabs.value(event.room_id(), 0);
|
||||
if (tab)
|
||||
tab->processRoomEvent(event);
|
||||
TabRoom *tab = roomTabs.value(event.room_id(), 0);
|
||||
if (tab)
|
||||
tab->processRoomEvent(event);
|
||||
}
|
||||
|
||||
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
|
||||
{
|
||||
TabGame *tab = gameTabs.value(cont.game_id());
|
||||
if (tab)
|
||||
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
|
||||
else
|
||||
qDebug() << "gameEvent: invalid gameId";
|
||||
TabGame *tab = gameTabs.value(cont.game_id());
|
||||
if (tab)
|
||||
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
|
||||
else
|
||||
qDebug() << "gameEvent: invalid gameId";
|
||||
}
|
||||
|
||||
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
|
||||
{
|
||||
TabMessage *tab = messageTabs.value(QString::fromStdString(event.sender_name()));
|
||||
if (!tab)
|
||||
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
|
||||
if (!tab)
|
||||
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
|
||||
if (!tab)
|
||||
return;
|
||||
tab->processUserMessageEvent(event);
|
||||
TabMessage *tab = messageTabs.value(QString::fromStdString(event.sender_name()));
|
||||
if (!tab)
|
||||
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
|
||||
if (!tab)
|
||||
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
|
||||
if (!tab)
|
||||
return;
|
||||
tab->processUserMessageEvent(event);
|
||||
}
|
||||
|
||||
void TabSupervisor::processUserLeft(const QString &userName)
|
||||
{
|
||||
TabMessage *tab = messageTabs.value(userName);
|
||||
if (tab)
|
||||
tab->processUserLeft();
|
||||
TabMessage *tab = messageTabs.value(userName);
|
||||
if (tab)
|
||||
tab->processUserLeft();
|
||||
}
|
||||
|
||||
void TabSupervisor::processUserJoined(const ServerInfo_User &userInfo)
|
||||
{
|
||||
TabMessage *tab = messageTabs.value(QString::fromStdString(userInfo.name()));
|
||||
if (tab)
|
||||
tab->processUserJoined(userInfo);
|
||||
TabMessage *tab = messageTabs.value(QString::fromStdString(userInfo.name()));
|
||||
if (tab)
|
||||
tab->processUserJoined(userInfo);
|
||||
}
|
||||
|
||||
void TabSupervisor::updateCurrent(int index)
|
||||
{
|
||||
if (index != -1) {
|
||||
Tab *tab = static_cast<Tab *>(widget(index));
|
||||
if (tab->getContentsChanged()) {
|
||||
setTabIcon(index, QIcon());
|
||||
tab->setContentsChanged(false);
|
||||
}
|
||||
emit setMenu(static_cast<Tab *>(widget(index))->getTabMenus());
|
||||
} else
|
||||
emit setMenu();
|
||||
if (index != -1) {
|
||||
Tab *tab = static_cast<Tab *>(widget(index));
|
||||
if (tab->getContentsChanged()) {
|
||||
setTabIcon(index, QIcon());
|
||||
tab->setContentsChanged(false);
|
||||
}
|
||||
emit setMenu(static_cast<Tab *>(widget(index))->getTabMenus());
|
||||
} else
|
||||
emit setMenu();
|
||||
}
|
||||
|
||||
bool TabSupervisor::getAdminLocked() const
|
||||
{
|
||||
if (!tabAdmin)
|
||||
return true;
|
||||
return tabAdmin->getLocked();
|
||||
if (!tabAdmin)
|
||||
return true;
|
||||
return tabAdmin->getLocked();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue